Speaking of which, the mod config system has been completely revamped, and should be now significantly easier to create config PK3s! Woo! You'll need to use BCC to compile config libraries, available at http://zandronum.com/forum/showthread.php?tid=4864.
Apart from that, there's also now support for ZDoom! When players die, they respawn in a room outside of the map and will need to wait until all players have died until they can progress to the next map. This can be used in Zandronum if you set the gamemode to regular co-op instead of survival co-op.
Powerups are also enabled and the maps now have hidden powerup stations scattered about, waiting to be unlocked! There's four powerup stations on each map, but only three are enabled by default.
There's also the usual balance changes and what say you, so here comes two changelogs! First one is for Endless Survival itself:
And here's the changelog for the new OMGWPNS config PK3 file:* ZDoom support! Players respawn in an out-of-map area and when all players have
died, it will end the map after seven seconds and move on to the next map.
This feature can also work in Zandronum, though it is not required
* The config library has been re-written to now use structs to make it
significantly easier to understand how to create config PK3s, it has also
been split into three libraries: general config library (SVCONFIG), map
spawn library (SVMAPS) and monster spawn library (SVMONST)
* Updated extension library to move the variables into a new library, global
variable library (SVGLOBAL)
* Core library has been updated to accomodate the changes for the config
libraries now using structs
* Fixed bug with strong monsters and random bosses always spawning, along with
who knows what else I've fixed by re-writing the code once again
* Vanilla Doom is now supported out of the box, this should allow gameplay mods
which don't use custom spawning code (as opposed to simply using
RandomSpawner) to work properly without needing modification, though it is
recommended to create a config PK3 for balancing
* Map fixes to MAP04, minor map changes to all maps
* MAP01 and MAP04 now have custom skies
* Players now spawn with all weapons and full ammo except the BFG in Nightmare
Download here or in the OP for v0.5!* Updated to use OMGWPNS V5, new monsters and bosses added since V3 appear on
various difficulties, Cyberbaron and Arch Lord are super bosses
* Metal Fist, Throwable Chainsaw and Spinecrusher are now given to players on
all skill levels
* All weapons except BFG slots and full ammo are now given to players on
Nightmare
* Vapour Gun replaced with Vortex Gun on MAP02
* Dual Pulse Rifle replaced with Lightning Shotgun on MAP03
* Plasma Rifle replaced with Firebomber on MAP03
* Flamethrower replaced with BFG2704 on MAP03
* Super Mini Missile Launcher replaced with Rocket Chaingun on MAP04
* Pain Elemental, Conjurer, Summoner and Caco Elemental re-added to strong
monsters list on Ultra-Violence
* Plumpabus added as a monster on Hurt Me Plenty and Ultra-Violence
* Proton Elemental added as a monster on Ultra-Violence
* Missile Mastermind removed from Hey, Not Too Rough
* Summoner removed from Hurt Me Plenty
* Gold Imp and Death Imp removed from Ultra-Violence
* Railgun Guy and Unholy Servant removed from Nightmare
Download version 1 of the OMGWPNS config PK3 here!