Monsterovich's music

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Monsterovich
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Monsterovich's music

#1

Post by Monsterovich » Sat Mar 21, 2015 6:45 pm

Hello! I'm a musician who made a lot of soundtracks. Just created this thread to show my work.

Here is an example of what i'm composing:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
All my songs are Impulse Tracker modules which can be found here.
You may use my songs in your projects if you want.
Last edited by Monsterovich on Sat Nov 07, 2015 1:04 pm, edited 1 time in total.

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Empyre
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RE: Monsterovich's music

#2

Post by Empyre » Sat Mar 21, 2015 6:52 pm

This is good stuff. I gave them thumbs up.
"For the world is hollow, and I have touched the sky."

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Monsterovich
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RE: Monsterovich's music

#3

Post by Monsterovich » Sat Mar 21, 2015 7:13 pm

Empyre wrote: This is good stuff. I gave them thumbs up.
Thank you for your positive comment! :smile:
Last edited by Monsterovich on Sat Mar 21, 2015 7:18 pm, edited 1 time in total.

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fr blood
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RE: Monsterovich's music

#4

Post by fr blood » Sat Mar 21, 2015 9:58 pm

Well done.

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mr fiat
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RE: Monsterovich's music

#5

Post by mr fiat » Sat Mar 21, 2015 10:23 pm

neat stuff, they fit in well for doom stuff.

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RE: Monsterovich's music

#6

Post by Watermelon » Sun Mar 22, 2015 2:12 am

Cool synths, but why are there gunshots in it...? Why not futuristic lasers instead of counter strike bullet sounds?

Cool stuff though.
Last edited by Watermelon on Sun Mar 22, 2015 2:14 am, edited 1 time in total.

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Monsterovich
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RE: Monsterovich's music

#7

Post by Monsterovich » Sun Mar 22, 2015 8:55 am

Watermelon wrote: Cool synths, but why are there gunshots in it...? Why not futuristic lasers instead of counter strike bullet sounds?
May be because gunshots sound better than lasers. I don't know. The most part of people don't care of them.

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RE: Monsterovich's music

#8

Post by Filystyn » Sun Mar 22, 2015 9:18 am

type : Waterflame
level: baby

You need to get better but it's not tragic.
Last edited by Filystyn on Sun Mar 22, 2015 9:19 am, edited 1 time in total.

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Monsterovich
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RE: Monsterovich's music

#9

Post by Monsterovich » Mon Mar 23, 2015 11:27 am

Filystyn wrote: type : Waterflame
level: baby

You need to get better but it's not tragic.
What?

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RE: Monsterovich's music

#10

Post by mr fiat » Mon Mar 23, 2015 3:42 pm

Monsterovich wrote:
Filystyn wrote: type : Waterflame
level: baby

You need to get better but it's not tragic.
What?
He is saying that your music is a crappier verion of waterflame's music. But he is just Being a idiot again so ignore it lol.

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Monsterovich
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RE: Monsterovich's music

#11

Post by Monsterovich » Sat Nov 07, 2015 1:06 pm

phpBB [video]
The [video] tag is deprecated, please use the [media] tag

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madcat
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RE: Monsterovich's music

#12

Post by madcat » Sat Nov 07, 2015 4:41 pm

Filystyn wrote: type : Waterflame
level: baby

You need to get better but it's not tragic.
He was right about one thing - your music is similar to Waterflame's indeed...and Im sure Waterflame would find your music amazing.

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Monsterovich
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Re: Monsterovich's music

#13

Post by Monsterovich » Wed May 11, 2016 12:39 pm

I'll just post it here.
phpBB [media]

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Re: Monsterovich's music

#14

Post by Doomenator » Wed May 11, 2016 2:04 pm

Monsterovich wrote:I'll just post it here.
You only work in OpenMPT? How it is convenient for a beginner?

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Monsterovich
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Re: Monsterovich's music

#15

Post by Monsterovich » Wed May 11, 2016 5:17 pm

Doomenator wrote:
Monsterovich wrote:I'll just post it here.
You only work in OpenMPT? How it is convenient for a beginner?
Yes, but I tried Renoise before, it was very complicated and hard to use (especially with their glamour GUI that sucked). So, I prefer OpenMPT instead of these terrible DAWs, it's free and it works with the large amount of tracker formats which work everywhere. I recommend to use .it and .mptm. (mptm even without VSTs doesn't work in zdoom/zandro, you should convert it to ogg)

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