Page 1 of 1
Five Nights at Caco's 2
Posted: Wed Mar 18, 2015 3:56 am
by Fabysk
Due to low budget problems over the weekends, the company of Caco's Monster Kids Pizzeria had to move to a smaller location. In this new location, there are multiple rooms for the young learning monsters to be taught by the same mascots. Caco, Imp, Pinky, and Skeleton. With these 4 animatronics, their night mode has been equipped. With the left over money that Caco's Entertainment had, they ordered in parts to create a new animatronic, Incarnate. It is being fixed at the moment due to it's proper night mode not being executed correctly. It does seek for a lone person to try an help, but it does mistaken you (Doomguy) as a young monster. Since the Incarnate walks around during your night shift, we have given you 10 cameras too look at to see where it's going. There's a minor glitch in its system where it follows loud sounds. We have given you the solution of playing sounds remotely through any of the rooms to keep it distracted. From there, it will go back to where it came from. The back room. There is no need to feel alone in the beginning of your shifts. Phone guy will accompany you, giving you tips to stay alive throughout the week.
Will you be able to survive 5 nights at this new location?
Screenshots
[spoiler]
The Office

[/spoiler]
[spoiler]
Cam01 - Caco's Stage

[/spoiler]
[spoiler]
Cam06 - Hallways

[/spoiler]
[spoiler]
Cam10 - Office Door

[/spoiler]
[spoiler]
Camera Error?

[/spoiler]
[spoiler]
I think it mistaken you

[/spoiler]
Gameplay Trailer
The [video] tag is deprecated, please use the [media] tag
RE: Five Nights at Caco's 2
Posted: Wed Mar 18, 2015 5:54 am
by IdeIdoom
Aren't those FNAF 3 mechanics? What about the second's mechanics?
But it looks promising nonetheless.
RE: Five Nights at Caco's 2
Posted: Wed Mar 18, 2015 6:24 am
by fr blood
Did you manage to make a minimap or it's an .IMG ?
RE: Five Nights at Caco's 2
Posted: Wed Mar 18, 2015 1:15 pm
by Fabysk
IdeIdoom wrote:
Aren't those FNAF 3 mechanics? What about the second's mechanics?
But it looks promising nonetheless.
I have tried to combine both of the game's mechanics or at least put in one of my own. Spoiling a mechanic/feature, haluncinations are introduced in this wad. You can prevent them from disabling your camera system. Instate of putting on a similar Freddy mask, you close either the door or air vent. I'll think about adding the music box mechanic from the second game. Probably if not wound, the camera system won't be usable for 5 seconds or more. From features, I really don't want to put so much that the player must keep watch of. The camera system disabling is already a pain for it to reboot.
fr blood wrote:
Did you manage to make a minimap or it's an .IMG ?
From the screen shots, every time you view one if the cams, the minimap appears on the bottom left corner.
RE: Five Nights at Caco's 2
Posted: Wed Mar 18, 2015 11:06 pm
by Fabysk
New Gameplay video. Not everything you see is final. Still working on it.
This video is also on the first post.
The [video] tag is deprecated, please use the [media] tag
RE: Five Nights at Caco's 2
Posted: Fri Mar 20, 2015 8:04 am
by Filystyn
RE: Five Nights at Caco's 2
Posted: Fri Mar 20, 2015 8:44 am
by mr fiat
RE: Five Nights at Caco's 2
Posted: Fri Mar 20, 2015 4:20 pm
by Filystyn
what is this mod about? I totaly dont get it. caco flash/?
RE: Five Nights at Caco's 2
Posted: Fri Mar 20, 2015 6:04 pm
by Fabysk
Filystyn wrote:
what is this mod about? I totaly dont get it. caco flash/?
Maybe this will make you understand what this mod is about
RE: Five Nights at Caco's 2
Posted: Fri Mar 20, 2015 7:52 pm
by Filystyn
That's not dum dude.
Besides i don't get the concept where do you accualy play game? It's standing in one place
RE: Five Nights at Caco's 2
Posted: Sun Mar 22, 2015 2:34 pm
by Dododamian
Is FNAC 1 compatible by multiplayer, if so is FNAC 2 going to be compatible?
RE: Five Nights at Caco's 2
Posted: Sun Mar 22, 2015 4:39 pm
by IdeIdoom
Dododamian wrote:
Is FNAC 1 compatible by multiplayer, if so is FNAC 2 going to be compatible?
Can't be. This is not the Gmod version of the FNAF. It's only you and your cameras and doors.
RE: Five Nights at Caco's 2
Posted: Sun Mar 22, 2015 5:23 pm
by Fabysk
Dododamian wrote:
Is FNAC 1 compatible by multiplayer, if so is FNAC 2 going to be compatible?
Both FNAC's are not multiplayer compatible.
RE: Five Nights at Caco's 2
Posted: Sun Mar 22, 2015 7:27 pm
by Dododamian
Fabysk wrote:
Dododamian wrote:
Is FNAC 1 compatible by multiplayer, if so is FNAC 2 going to be compatible?
Both FNAC's are not multiplayer compatible.
ok.
RE: Five Nights at Caco's 2
Posted: Mon Mar 23, 2015 6:26 pm
by Lord_of_D:
oh man, that trailer was so bad...i just hope the imp and caco allucinations dont get spammed like this in the final game
RE: Five Nights at Caco's 2
Posted: Mon Mar 23, 2015 7:01 pm
by Fabysk
Lord_of_D: wrote:
oh man, that trailer was so bad...i just hope the imp and caco allucinations dont get spammed like this in the final game
I'll fix them. Preferably, only one hallucination will keep coming and the other will possibly be triggered. I'm working hard for this project to be better than the first one.
The video was very very early gameplay (I should have had put that as the title of the video)