DBAB LMS 3 - Add'em All

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Ru5tK1ng
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DBAB LMS 3 - Add'em All

#1

Post by Ru5tK1ng » Tue Mar 17, 2015 4:47 am

After a much longer development time plagued with setbacks and unfinishers taking their time, the DBAB series comes to a complete close. It ends here with this 32-map compilation adding all of the maps in the series into 1 wad. The final 12 maps feature larger designs, varied environments, more gimmicks (done correctly), and more dosage of hypster. In addition, small fixes to some of the other maps are included but it's not a complete remaster...yet. It has been a fun ride since we started this project in November last year and it was full of laughs, tears, memes and high levels of aggression. It's a bit sad that our development time is over but hell we're all glad it's finally FINISHED. Hope you all enjoy.
Spoiler: Read Me (Open)
================================================================================​========
Advanced engine needed : Must be able to Fully support 3D Floors, Hexen and UDMF format
Primary purpose : (Team)Last Man Standing
================================================================================​========
Title: Don't Be A Bitch Last Man Standing 3
Filename: dbab3.pk3
Release Date: 03/16/2015
Authors: Argentum, Combinebobnt, Decay, Dusk, Grymmoire, HeavenWraith, Ivan, Keo, Mobius, Ru5tK1ng, Razgriz/Strangle.
Email: mechanixunion@gmail.com
Webpage: no

Misc. Author Info: Inspired by the numerous TS sessions.
Other Files By Author: Too many to list.
Description: 32 maps suitable for Team/Last Man Standing
Recommended to use Eon Weapons, ClassicLMS, or Vanilla weapons ONLY

Credits: Jan Van der Veken, Espi, Nightmare, Cage, Eriance, Vader, Dr3k, GothicDM, CounterStrike, David Gevert, DrDoctor,
Ola Björling, psyren, FrançoisX Delmotte, HeavenWraith, Dusk, and Raven Software for textures. We apologize to any
possible individuals whose resources were used but who were not credited in the above list.
Music Credits: Full credits in mapinfo.
Tormentor667's Fury of Fire for 20 and 32's SkyBox. Bloax for the titlepics. Pun1sh3r for '3' edit.
MK Sprites: Copyright Midway Games

================================================================================​========
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom...thicdm.zip
http://cdrom.com/pub/idgames/levels/doom...othic2.zip

However, cdrom.com is no longer online at the time of writing this text file.
GothicDM and Gothic2 may be found in other mirrors, howerer, such as:
http://ftp.fu.berlin.de/pc/games/idgames...thicdm.zip
http://ftp.fu.berlin.de/pc/games/idgames...othic2.zip
================================================================================​=========
*What's included*

New levels: 32
Sounds: Yes(used in levels)
Music: Yes
Graphics: Yes
Dehacked/BEX Patch: No
Demos: No
Other: None
Other files required: none

*Play Info*

Game: DOOM2
Single Player: Yes(for looking around)
Cooperative 2-4 Player: No
Last Man Standing: 2-12 Players
Other game styles: Can do DM but not really balanced for it
Difficulty Settings: Nightmare

* Construction *

Base : Blank Screens
Build Time : 4.5 months total
Editor(s) used : Many
May Not Run With... : Anything that does not support 3D Floors + Hexen and UDMF Format

================================================================================​========
*Level Info*

Dbab01: Pretending to be Original - Decay
Dbab02: Azazel's Unholy Roast - Dusk
Dbab03: Stay Alive - Strangle/CombineBobNT
Dbab04: Knock, Knock, Die - Keo
Dbab05: Mighty Sweep - Strangle/Dusk
Dbab06: L'Hospital's Rule - Argentum
Dbab07: Complexed Doom - CombineBobNT/Ru5tK1ng
Dbab08: Eve - Strangle/Decay
Dbab09: Take Two - Ru5tK1ng
Dbab10: Complex Omega - Decay
Dbab11: Chaotic Field - Strangle/Ru5tK1ng
Dbab12: Paranormal Digg Site - HeavenWraith
Dbab13: Desperate Run- Strangle/Ru5tK1ng
Dbab14: Fat Smile Sanctuary - CombineBobNT
Dbab15: Blast Furnace - Keo/Ru5tK1ng
Dbab16: Within the Sea of Solaris - Argentum
Dbab17: Lunar Base - Ru5tK1ng
Dbab18: Overclocked Machinapolis - Dusk
Dbab19: Prosopopoeia - Grymmoire
Dbab20: Operation Metal Extraction - Decay
Dbab21: Spirit Temple - Decay
Dbab22: The Murder of Lord Unfinisher - HeavenWraith
Dbab23: High Voltage - Grymmoire
Dbab24: Forage - Mobius
Dbab25: Reborn Mechanics - Strangle/Decay
Dbab26: Azure Agony - Ivan
Dbab27: Anubis Machine - Dusk
Dbab28: Nightfall of Premonition - Ru5tK1ng
Dbab29: Captive Satellite - Argentum
Dbab30: Surrender to Ivan - Ivan
Dbab31: Final Liberation - Ivan
Dbab32: Beyond Omega - Decay

================================================================================​========

-Copyrights/Permissions-

Authors may NOT use this WAD as a base to build additional levels.

You may distribute this WAD, provided you include this TXT file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc...) as long as you include this TXT file intact.
Spoiler: ScreenShots (Open)
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Download:
Best-Ever
Last edited by Ru5tK1ng on Tue Mar 17, 2015 11:57 pm, edited 1 time in total.
Projects

EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map

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Zeberpal
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RE: DBAB LMS 3 - Add'em All

#2

Post by Zeberpal » Tue Mar 17, 2015 9:00 am

Oh my! So many creative and awesome maps! Catchy skyboxes! Nice soundtrack. Lol that mgs1 map, I dunno how you managed to do that, but almost all maps has a very strong atmosphere. Want to play it at FNF
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Armitage
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RE: DBAB LMS 3 - Add'em All

#3

Post by Armitage » Tue Mar 17, 2015 9:25 am

I expect to see this for this week's FNF since the last time LMS was hosted for Europe was way back at #FNF 231, also to make up for the fact TNLMS is a North American only event otherwise Qent will be hearing about this >:(
Last edited by Armitage on Tue Mar 17, 2015 9:26 am, edited 1 time in total.

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John Zombie
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RE: DBAB LMS 3 - Add'em All

#4

Post by John Zombie » Tue Mar 17, 2015 1:03 pm

I enjoyed the early testing sessions, looking forward to play the finished thing :)
[quote=mr. Coherence]
Logging started at Sat Dec 28 00:47:52 2013
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ARGENTVM
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RE: DBAB LMS 3 - Add'em All

#5

Post by ARGENTVM » Tue Mar 17, 2015 2:10 pm

It's been a great ride making and playing the maps, especially when applying new texture styles and utilizing Zandronum's mapping features (though I may have gotten carried away in DBAB16!). I hope to see them on FNF, TNLMS, and more TS Sessions (great to play with Eon Weapons).

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Ivan
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RE: DBAB LMS 3 - Add'em All

#6

Post by Ivan » Tue Mar 17, 2015 5:01 pm

Easy game easy lyfe guys, had fun.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Combinebobnt
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RE: DBAB LMS 3 - Add'em All

#7

Post by Combinebobnt » Tue Mar 17, 2015 8:55 pm

good maps guys remind me of dwango old school thanks

KeoTheLegend
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RE: DBAB LMS 3 - Add'em All

#8

Post by KeoTheLegend » Tue Mar 17, 2015 8:56 pm

I enjoyed making map04 and map15, although I could have done a lot more with 15 then I left it as in DBAD. I'm looking forward to playing FNF w/DBAB.

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Doomkid
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RE: DBAB LMS 3 - Add'em All

#9

Post by Doomkid » Sat Mar 21, 2015 3:00 pm

0/5 for being released while I was gone, missed FNF :'( :'(



Seriously though these maps are great.
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