[0.8(Dver0.5)] Nazi Zombies: Doom Edition (Thread Reboot)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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MrEnchanter
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RE: [0.7.4] NZ:DE (Thread Reboot)

#61

Post by MrEnchanter » Fri Oct 02, 2015 4:37 pm

WhiteAce wrote: Alright, it's pretty simple, I probably won't put in a power system as in the BO1 version you could purchase mule kick without turning on any power source.
Any chance you're going to add that one flamethrower easter egg?
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RE: [0.7.4] NZ:DE (Thread Reboot)

#62

Post by NachtIntellect » Fri Oct 02, 2015 5:39 pm

I don't actually know which one you are referring to, could you show me?
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RE: [0.7.4] NZ:DE (Thread Reboot)

#63

Post by MrEnchanter » Fri Oct 02, 2015 5:50 pm

WhiteAce wrote: I don't actually know which one you are referring to, could you show me?
There is a small room behind this door with a switch activated by being shot.
The only way to trigger it is with the Flamethrower.

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RE: [0.7.4] NZ:DE (Thread Reboot)

#64

Post by NachtIntellect » Fri Oct 02, 2015 9:33 pm

Script 100 or rather missing script 100 isn't activated with just the flamethrower, the flamethrower might be able to pass through walls or something, on another note by doing this I was messing around with script 199 and found a way to perfect the teleporter in kino der toten (Now I just need to wait for it) I also found a neat way to activate the easter egg thanks to Mr. Enchanter, I never would have known it was even possible, lol.

On another note, I finished up some of the things that weren't in Nacht Der Untoten, so look forward to seeing them in the next update:

- Updated Nacht Der Untoten, made nametags visible in multiplayer, Added in Juggernog into first room, fixed HUD for multiplayer, every player (assuming there's 2-4) can now see each others money in multiplayer and added in super secret easter egg that no-one knows about yet

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Last edited by NachtIntellect on Fri Oct 02, 2015 9:35 pm, edited 1 time in total.
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RE: [0.7.4] NZ:DE (Thread Reboot)

#65

Post by MrEnchanter » Sat Oct 10, 2015 8:39 am

Nuketown or nah guys?
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RE: [0.7.4] NZ:DE (Thread Reboot)

#66

Post by NachtIntellect » Sat Oct 10, 2015 2:16 pm

I'd say yes, I think I might get a mod or admin to fix the poll btw so I can add a vote option for nuketown.
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RE: [0.7.4] NZ:DE (Thread Reboot)

#67

Post by TankDempsey » Fri Oct 16, 2015 5:56 pm

So, Guess what map this is~? :3
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PS: Look closely and you should find that one radio by the staircase XP

And also, A little soundpack I made for the player since I was bored.
https://www.mediafire.com/?dgzi9cs6p7n07vz
Just run it over and it should play. If you want to incorperate these at any point feel free to, WhiteAce. I actually thought maybe there could be a voice toggle option similar to RGA2 at some point if we can get it working I guess.
Last edited by TankDempsey on Fri Oct 16, 2015 5:57 pm, edited 1 time in total.
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RE: [0.7.4] NZ:DE (Thread Reboot)

#68

Post by NachtIntellect » Fri Oct 16, 2015 11:46 pm

I'll take a look at it in a few, thankyou Tank and nice looking map btw I know exactly what it is but I am not going to tell any of you, lol.
Last edited by NachtIntellect on Fri Oct 16, 2015 11:46 pm, edited 1 time in total.
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RE: [0.7.4] NZ:DE (Thread Reboot)

#69

Post by Unreal38 » Sat Oct 17, 2015 8:33 pm

Is there anything you need? I can help finding some hud sprites for weapons ;)

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RE: [0.7.4] NZ:DE (Thread Reboot)

#70

Post by NachtIntellect » Sun Oct 18, 2015 1:29 am

Let's see... well MrEnchanter is pretty much working on everything I need, I guess a mystery box texture would be nice, that's all I can think of right now.
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RE: [0.7.4] NZ:DE (Thread Reboot)

#71

Post by Unreal38 » Sun Oct 18, 2015 12:38 pm

This is what i've got :
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I don't really know what resolution you want, so I'm giving you the "raw" version. Tell me if it's okay, if not, I will look for a different one ;)

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RE: [0.7.4] NZ:DE (Thread Reboot)

#72

Post by MrEnchanter » Sun Oct 18, 2015 3:07 pm

Something like this would be a good base for the texture, as soon as I'm done making those annoying pre-offsetted ceiling textures I'll mess around with this.

*NOTE: The box is a bit wonky because I'm trying to figure out the best way to get the lid to open properly and I'm kinda failing horribly as the 3D sectors don't want to cooperate with me xD*

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Apologies for the double-post but I guess I should show you guys my progress as well. ( I've redone this 2 times already.. ;-; ) The main layout is done, almost all Wallbuys are in place, (more on this at a later date)
Perk machines are in their places, all that is left is the details. The first 2 rooms are about finished to my liking, and I figured out how the scripting works so hopefully it will be a breeze for WhiteAce to modify for the next update. Here are a couple screenshots!

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I'm not entirely sure on the timeline for this as I am very picky but I will get it done as soon as I can and fix any problems that arise.
Last edited by MrEnchanter on Sun Oct 18, 2015 3:19 pm, edited 1 time in total.
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RE: [0.7.4] NZ:DE (Thread Reboot)

#73

Post by TankDempsey » Sun Oct 18, 2015 5:58 pm

Well I be damned, That looks awesome. :) I was going to do Kino but I never got around to it, But I did get to making the said map above. Speaking of which, I added some dynamic lighting so I'll post screenshots probably later today.

Also, An idea I sorta had if we add the Teddy Bear by some chance: Maybe have it's area become darkened to tell it's not usable anymore? ((Usable boxes could have a bright aura around it))

EDIT: I also was wondering if we should include at least 2 BO weapons for Kino, other weapons being replaced by their WWII counterparts, These 2 would just be the Olympia and M16 in mind considering how the first one is a much weaker Double Barrel, The other is a 3 round burst rifle which could work.
Last edited by TankDempsey on Sun Oct 18, 2015 6:19 pm, edited 1 time in total.
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RE: [0.7.4] NZ:DE (Thread Reboot)

#74

Post by MrEnchanter » Sun Oct 18, 2015 8:54 pm

TankDempsey wrote: Well I be damned, That looks awesome. :) I was going to do Kino but I never got around to it, But I did get to making the said map above. Speaking of which, I added some dynamic lighting so I'll post screenshots probably later today.

Also, An idea I sorta had if we add the Teddy Bear by some chance: Maybe have it's area become darkened to tell it's not usable anymore? ((Usable boxes could have a bright aura around it))

EDIT: I also was wondering if we should include at least 2 BO weapons for Kino, other weapons being replaced by their WWII counterparts, These 2 would just be the Olympia and M16 in mind considering how the first one is a much weaker Double Barrel, The other is a 3 round burst rifle which could work.
I had something in mind...
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I also was thinking about doing a teddy, and have him be idle for oh, 20 tics and then have him look around creepily.
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RE: [0.7.4] NZ:DE (Thread Reboot)

#75

Post by TankDempsey » Sun Oct 18, 2015 10:47 pm

Those look good, I can probably look into editing the hands onto them later.

Also, Have some more der riese screenies

http://imgur.com/S6JX38f
http://imgur.com/0VzQ2tx
http://imgur.com/d768o1S
http://imgur.com/1bR42ZZ
http://imgur.com/UFAh6o2
http://imgur.com/HkmuIOT
Last edited by TankDempsey on Sun Oct 18, 2015 10:50 pm, edited 1 time in total.
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RE: [0.7.4] NZ:DE (Thread Reboot)

#76

Post by MrEnchanter » Mon Oct 19, 2015 4:35 am

TankDempsey wrote: Those look good, I can probably look into editing the hands onto them later.
I did the firing animations, just reload is left to do. Ended up recycling the Sawed Off code for it.

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(I'm not really feeling it on the first frame of muzzle flash for this one but who knows..)
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RE: [0.7.4] NZ:DE (Thread Reboot)

#77

Post by MrEnchanter » Tue Oct 20, 2015 12:15 am

Here's the spritesheet for the Olympia in case you would like to edit it or point out any flaws. Original Shotgun from Batandy's Golden Souls Doom, and of course, JoeyTD's hands done exclusively for 1960's maps.

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RE: [0.7.4] NZ:DE (Thread Reboot)

#78

Post by TankDempsey » Wed Oct 21, 2015 3:37 pm

Nice work. :)

Just whipped this up for you too BTW
http://imgur.com/dvejkUH
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RE: [0.7.4] NZ:DE (Thread Reboot)

#79

Post by MrEnchanter » Wed Oct 21, 2015 9:25 pm

TankDempsey wrote: Nice work. :)

Just whipped this up for you too BTW
http://imgur.com/dvejkUH
Thanks man :) , I think I'm going to start drawing the Stakeout Sprites since I cant find any, and I need to remake the Wunderwaffe because the one i made is kinda ugly.
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RE: [0.7.4] NZ:DE (Thread Reboot)

#80

Post by TankDempsey » Thu Oct 22, 2015 12:06 am

The Stakeout I guess can also work, I remember Cubsay having another shotgun in at some point, Others like I said should be able to be replaced by their WWII counterparts and whatnot.

IE: M14 becoming the M1 Garand.


Also Der Riese is comming along quite nicely, Should be finished soon.
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