Zandro Monster Randomiser
Posted: Wed Jan 28, 2015 6:23 pm
Hi guys,
Its my first time posting here, so my apologies if this is an excessively long post. I just came here to make this official. I know its just a simple monster mod, but I wanted to make this official on the forums. I present to you, Zandro Monster Randomiser!
Link for this file: http://www.[bad site]/download?file= ... ce_v71.pk3
Note: Requires skulltag_actors.pk3 and skulltag_data.pk3 to run!
Screenies (not sure whats the best resolution for a forum, so i took 1024x768 screenshots):
Custom Items:

New Keys:

Plasma Globe:

Some Tree Variants:

Some examples of new monsters (be advised that every monster got changed):




Description taken directly from the CREDITS.txt in the file:
--------------------
Total Monsters: 80
I've decided to make some kind of monster randomizer to Doom, cause fighting the
same monsters for during decades is kinda boring, specially if we have lots of
challenging/hard ZDoom monsters. Plus, I thought Monster Mixer apparently had
died. So I decided to make this. Many Zdoom Monsters are added here but, of
course, vanilla monsters still here. There's some rare monsters and secret
monsters too. Have fun! :)
Features:
- 7 mini-bosses, 2 rare but powerful bosses and 5 secret monsters!
- Each miniboss can drop a goodie, so players get a boost in combat!
- Some bosses drop goodies!
- 3 custom spheres and 2 custom items:
* LifeSphere: +50 extra HP. Players can get it up to 500
* ArmorSphere: +50 extra Armor (50% protection if player had no armor). Players
can get it up to 500
* ExterminationSphere: in resume you become a demigod for a short time. It
gives double damage, resistance, running speed, +5 HP regeneration per second,
vampirism, +50 extra HP and Armor (both up to 200).
* Stimbonus: +5 extra HP, up to 200 (its like 5 HP bonus combined in one item)
* Armor Shard: +5 extra armor, up to 200 (its like 5 armor bonus combined in
one item)
- Many monsters got profoundly changed (e.g., changed attack behavior, created
new attacks, balancing, appearence, etc) so they feel more unique.
- Nethersyst: replaces Commander Keen. It has the same purpose, but its a very
annoying monster, so be very careful when you see it!
- PlasmaGlobe: replaces Computer Map. When destroyed, it spawns randomly a rune
(except Reflection and Highjump for obvious reasons).
- No Impse guys, no pr0n 4 u while dooming!
- Decoration variants: decorations like columns and trees vary!
- Keys variants: cards and skulls have different design!
[SAMSARA-EXCLUSIVE]
- Robotic foes get proper damage from Fusion Pistol, Tesla and Eletric Bolts.
- Freeley bullets cant hurt Paladin and Dark Inquisitor, to simulate the
original ROTT behavior for robots.
- Zombieman, Shotgunner and Chaingunner variants get instakilled with Strife's
Poisonbolts.
- Robotic foes are immune to ice damage. Dark Inquisitor is immune to fire
damage (except ROTT fire, but its reduced).
- Duke's kick works for almost every monster, except bosses, minibosses and
Nethersyst.
Compatibility: Zandronum with Samsara Addons Mod (Modes: Survival Coop or
Survival Invasion recommended). I might try to make this compatible with
Zandronum without mods in the future.
If you want to create a monster for this mod, feel free to contact me
(Cyantusk), so we can talk about it. DON'T CREATE ANY MONSTER W/O DISCUSSING
IT WITH ME FIRST (so you dont waste your time). Just discuss ideas before
proceeding.
Suggestions for balancing are always welcome!
--------------------
Again, I know this is just a simple monster mod, but it was fun to work on it, and i've learnt A LOT of balancing, designing behaviors of new monsters and game scripting (its my first game mod evar).
Repeating, this is my first "mod" ever to a game. Warn me if there's something wrong plz.
Best regards, and have fun!
Its my first time posting here, so my apologies if this is an excessively long post. I just came here to make this official. I know its just a simple monster mod, but I wanted to make this official on the forums. I present to you, Zandro Monster Randomiser!
Link for this file: http://www.[bad site]/download?file= ... ce_v71.pk3
Note: Requires skulltag_actors.pk3 and skulltag_data.pk3 to run!
Screenies (not sure whats the best resolution for a forum, so i took 1024x768 screenshots):
Custom Items:

New Keys:

Plasma Globe:

Some Tree Variants:

Some examples of new monsters (be advised that every monster got changed):




Description taken directly from the CREDITS.txt in the file:
--------------------
Total Monsters: 80
I've decided to make some kind of monster randomizer to Doom, cause fighting the
same monsters for during decades is kinda boring, specially if we have lots of
challenging/hard ZDoom monsters. Plus, I thought Monster Mixer apparently had
died. So I decided to make this. Many Zdoom Monsters are added here but, of
course, vanilla monsters still here. There's some rare monsters and secret
monsters too. Have fun! :)
Features:
- 7 mini-bosses, 2 rare but powerful bosses and 5 secret monsters!
- Each miniboss can drop a goodie, so players get a boost in combat!
- Some bosses drop goodies!
- 3 custom spheres and 2 custom items:
* LifeSphere: +50 extra HP. Players can get it up to 500
* ArmorSphere: +50 extra Armor (50% protection if player had no armor). Players
can get it up to 500
* ExterminationSphere: in resume you become a demigod for a short time. It
gives double damage, resistance, running speed, +5 HP regeneration per second,
vampirism, +50 extra HP and Armor (both up to 200).
* Stimbonus: +5 extra HP, up to 200 (its like 5 HP bonus combined in one item)
* Armor Shard: +5 extra armor, up to 200 (its like 5 armor bonus combined in
one item)
- Many monsters got profoundly changed (e.g., changed attack behavior, created
new attacks, balancing, appearence, etc) so they feel more unique.
- Nethersyst: replaces Commander Keen. It has the same purpose, but its a very
annoying monster, so be very careful when you see it!
- PlasmaGlobe: replaces Computer Map. When destroyed, it spawns randomly a rune
(except Reflection and Highjump for obvious reasons).
- No Impse guys, no pr0n 4 u while dooming!
- Decoration variants: decorations like columns and trees vary!
- Keys variants: cards and skulls have different design!
[SAMSARA-EXCLUSIVE]
- Robotic foes get proper damage from Fusion Pistol, Tesla and Eletric Bolts.
- Freeley bullets cant hurt Paladin and Dark Inquisitor, to simulate the
original ROTT behavior for robots.
- Zombieman, Shotgunner and Chaingunner variants get instakilled with Strife's
Poisonbolts.
- Robotic foes are immune to ice damage. Dark Inquisitor is immune to fire
damage (except ROTT fire, but its reduced).
- Duke's kick works for almost every monster, except bosses, minibosses and
Nethersyst.
Compatibility: Zandronum with Samsara Addons Mod (Modes: Survival Coop or
Survival Invasion recommended). I might try to make this compatible with
Zandronum without mods in the future.
If you want to create a monster for this mod, feel free to contact me
(Cyantusk), so we can talk about it. DON'T CREATE ANY MONSTER W/O DISCUSSING
IT WITH ME FIRST (so you dont waste your time). Just discuss ideas before
proceeding.
Suggestions for balancing are always welcome!
--------------------
Again, I know this is just a simple monster mod, but it was fun to work on it, and i've learnt A LOT of balancing, designing behaviors of new monsters and game scripting (its my first game mod evar).
Repeating, this is my first "mod" ever to a game. Warn me if there's something wrong plz.
Best regards, and have fun!