- NEW VIDEO -
Hello there. For the last few years I have been working on and off on this mod. The goal of the mod is to create Red Orchestra style realistic gameplay in Zandronum. I am quite happy with the results so far and am ready to share it. This mod is based on a previous mod by ant1991331 which itself was based on another mod. His original video will be linked below.
There is a test server running right now. Its in the server list as FC-Breach Test Server. If its not showing up then connect to chickensnest.us:10666
== Currently Implemented Features ==
- Various WWII weapons for four nations: America, Great Britain, Russia, and Germany. (This work was already done by the previous modder and I believe the assets are from Call of Duty 2)
- Stamina system with on screen bar. What was the Armor bar in the previous mod has been re-purposed into a stamina/sprint meter with a speed penalty for running it to 100 (Out of breath). This system is also used when holding your breath to steady your aim. Armor does nothing in this mod.
- Suppression system. When bullets land near you your aim will degrade and you will start to shake. Now you can negate that snipers advantage by suppressing them and allow your team to take them out. You may use your stamina and negate these effects by focusing and holding your breath but this resource is limited. Also be careful. If you shoot a wall in front of your face you can suppress yourself. Check your fire.
- Peeking/Leaning system. You may assign a key to the Peek Lock bind. While this mode is active you are locked to peeking left and right. You can get out of this by pressing forward or back.
- Sliding. You can sprint and after you have built a little momentum you can hold crouch to slide into cover.
- Aim sway for all weapons. Like Red Orchestra there is aim sway for your weapons. This can be lessened by crouching or negated by holding Shift to hold your breath.
- Manual bolting. The original mod bolted/pumped your weapon for you after a shot. No more. More like reality you need to click again to bolt or pump.
- Deadly bullets. Bullets are now deadly and the players are no longer bullet sponges like the previous mod. More in line with Red Orchestra and less CoD.
- Silence mode toggle. I always thought it was incredibly dumb the way most game characters would scream "RELOADING" or "GRENADE OUT" when no team mates where around. That puts you at a serious disadvantage now that the enemy knows exactly where you are and that you are reloading/can get out of the way now that they know a grenade is coming. This problem has been fixed with the Silence mode bind. With it toggled (A muted speaker icon will be on the hud.) your character will shut up and not scream any status messages or taunts.
- No more team indicator icons. Be sure to check your fire. Just like in Red Orchestra you need to visually identify your targets. Which is pretty easy since they all have their own skins.
- Plus a few things that I probably forgot to mention.
** Known Problems/Wishlist **
- Only two voice sets. English and German. I would like to expand this to include Russian and British English.
- The Americans, British, and Russians are all on the same team. This was not true in the original mod as the Russians where on the Opposition team with the Germans but for realism I put them with the Coalition. This creates lots of choices for an Allied player but the Axis just have the German weapons. I want to expand it in the future and add the Japanese to the Axis side to help balance it out.
- The iron sights are a few pixels off. They are slightly lower then they should be. I would like to use some entirely new ones but I have zero artistic ability.
- MAPS. I would really like some WWII themed maps. I have searched high and low and found none that where of any quality. Submissions are welcome.
- Plus other bugs/issues I probably forgot to mention.
== DOWNLOADS AND INFO ==
Mod PK3: https://github.com/falsechicken/fc-breach/releases
FreeDM (Just in case.): https://freedoom.github.io/download.html
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This is all a work in progress and feedback, bug reports, and patches are greatly appreciated. This is my first mod release and I am new to Doom modding to begin with so there are lots of features I want to implement but do not have sufficient knowledge on how to go about implementing them. Thanks! Now I can get some sleep.
== CREDITS ==
Here is ant1991331's original video:
https://www.youtube.com/watch?v=Bzks98hhP6k