Project 115 - A New Threat Version 1.5 Now Available
RE: Project 115 - A New Threat (EndGame Update Coming This July)
Some teaser I made for the EndGame Update. Nothing too big, but its release date
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(This video is also on the first post)RE: Project 115 - A New Threat (EndGame Update Coming This July)
After an unfortunate computer error, which lead to a BSOD, the new map data for the EndGame Update have been erased, except for one that survived, but has a couple of errors. Completely frustrated after those hours of mapping, new maps will no longer be part of the EndGame Update. The one that survived will be counted as a bonus map. This map will not be a part of the story.
Spoiler: Screenshots (Open)
RE: Project 115 - A New Threat (EndGame Update Coming This July)
The EndGame Update Gameplay Trailer is here to see what I have done so far. Everything looks to be finished, but I'm still fixing some exploits I have came across.
The video is also on the first post
The video is also on the first post
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RE: Project 115 - A New Threat (EndGame Update Coming This July)
Added a new feature to the next update. Distraction Drones
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The reason why the zombies are getting hurt is because the drone uses the A_Explode function to hurt the zombies at 1 point of damage in order to get their attention.RE: Project 115 - A New Threat (EndGame Update Coming This July)
Tomorrow, your battle with Christian will be available.
[spoiler][/spoiler]
[spoiler][/spoiler]
RE: Project 115 - A New Threat (EndGame Update Now Available)
It's time. The final update has arrived. It's been really fun making this mod. Adding new features with every update to make the mod as fun as possible for players to enjoy endless waves of zombie. If you have made it this far with all the updates or have played this mod in general. Thank you so much for doing so.
Here is the download link for the last update. It is also on the first post.
Click Here To Download Version 1.4
Here is the download link for the last update. It is also on the first post.
Click Here To Download Version 1.4
RE: Project 115 - A New Threat (EndGame Update Now Available)
Updated the mod due to multiplayer bugs when I first started up a server for it. Here are the fixed bugs:
Version 1.4.1
- Fixed An Issue Where Weapon Recoil Spins The Player During Multiplayer
- Fixed An Issue Where The Player Can Not Use The Exo-Jump Ability On Virology Center
Download Version 1.4.1 Here
If I encounter other bugs in multiplayer along the way, I'll fix them and update the mod.
Version 1.4.1
- Fixed An Issue Where Weapon Recoil Spins The Player During Multiplayer
- Fixed An Issue Where The Player Can Not Use The Exo-Jump Ability On Virology Center
Download Version 1.4.1 Here
If I encounter other bugs in multiplayer along the way, I'll fix them and update the mod.
RE: Project 115 - A New Threat (EndGame Update Now Available)
Time for another update. Even I thought that the EndGame Update was going to be the last one. In the end, I have another one in production. Nothing to fancy of an update name, just Version 1.5 Update.
So... what will be in the next update?
First off, the update will be released on January 21, 2016 (aka my birthday).
Now for the details:
So... what will be in the next update?
First off, the update will be released on January 21, 2016 (aka my birthday).
Now for the details:
- Nuketown Zombies returns. Same map layout, but most of the map is now accessable
- 2 Fresh New Maps
- New Weapons
- Brand New Character Preset Perks
- Removal of All 3D Floors (Replaced by Transfer Heights)
- Removal of All Particle Spawners
- Removal of Fog
- Same Brightness On All Maps
- No Nuketown Zombies (OpenGL Exclusive)
- NachtIntellect
- Forum Regular
- Posts: 480
- Joined: Mon Jun 11, 2012 9:20 am
- Location: Bienenstock, Germany
RE: Project 115 - A New Threat (EndGame Update Now Available)
I am still trying to to do a software rendering version for NZDE, but yay it's back, I can't wait to play it.
Last edited by NachtIntellect on Thu Sep 03, 2015 6:34 am, edited 1 time in total.
Did you just bite me? Come here, I will bite you back bastard.
- MrEnchanter
- Forum Regular
- Posts: 143
- Joined: Fri Jan 16, 2015 7:22 am
- Location: America
RE: Project 115 - A New Threat (EndGame Update Now Available)
Can't wait to play this, version (1)1.5 will be fun. We should get the server up again and do some co op once this is released!
RE: Project 115 - A New Threat (EndGame Update Now Available)
WhiteAce wrote: I am still trying to to do a software rendering version for NZDE, but yay it's back, I can't wait to play it.
Glad to know you two are enjoying this mod. Version 1.5 will focus on multiplayer fixes.MrEnchanter wrote: Can't wait to play this, version (1)1.5 will be fun. We should get the server up again and do some co op once this is released!
Anyhow, here's Nuketown Zombies. Old v.s New (WIP)
[spoiler][/spoiler]
RE: Project 115 - A New Threat (EndGame Update Now Available)
Teased much? Getting close to finishing the map. Then it's onto new maps.
Spoiler: Nuketown Zombies Remake (Open)
RE: Project 115 - A New Threat (EndGame Update Now Available)
Looks much better now. The texture usage and colors were very chaotic before.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
RE: Project 115 - A New Threat (EndGame Update Now Available)
It sure was. Looking back at it and looking at the remake of that map, the new one looks even better.Ænima wrote: Looks much better now. The texture usage and colors were very chaotic before.
New video up! How does this map look so far?
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- MrEnchanter
- Forum Regular
- Posts: 143
- Joined: Fri Jan 16, 2015 7:22 am
- Location: America
RE: Project 115 - A New Threat (EndGame Update Now Available)
Holy shit you know how to make trailers! Looks amazeballs!
ALSO HOOOLY SHIT A THUNDAHGUN!!
ALSO HOOOLY SHIT A THUNDAHGUN!!
Last edited by MrEnchanter on Sun Sep 06, 2015 2:48 pm, edited 1 time in total.
RE: Project 115 - A New Threat (EndGame Update Now Available)
Not really player bots, but maybe this can work for offline games. What do you guys think?
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RE: Project 115 - A New Threat (EndGame Update Now Available)
The weapon rips look horrible to be honest.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: Project 115 - A New Threat (EndGame Update Now Available)
I know. I'll try to fix them by their size if that's what you're talking aboutIvan wrote: The weapon rips look horrible to be honest.
RE: Project 115 - A New Threat (EndGame Update Now Available)
That's not what I meant. For one they clash with the environment. Their colors are out of place, they are blurry, they are big. They just don't fit.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: Project 115 - A New Threat (EndGame Update Now Available)
As much as I like these sprites, I am going to fix them based on that you stated, except for "They just don't fit".Ivan wrote: That's not what I meant. For one they clash with the environment. Their colors are out of place, they are blurry, they are big. They just don't fit.