Project 115 - A New Threat Version 1.5 Now Available

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Fabysk
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RE: Project 115 - A New Threat

#21

Post by Fabysk » Thu Feb 19, 2015 5:07 pm

MrEnchanter wrote: Not a meteor? Possibly an MDT Pyramid?
This will go later in depth in the next update. Sometimes, I just want to get away from the bad past.
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RE: Project 115 - A New Threat

#22

Post by MrEnchanter » Thu Feb 19, 2015 5:25 pm

If you aren't busy would you want to host this sometime?
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Fabysk
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RE: Project 115 - A New Threat

#23

Post by Fabysk » Thu Feb 19, 2015 6:16 pm

MrEnchanter wrote: If you aren't busy would you want to host this sometime?
I would like to play with anyone on this mod. The only problem is that I can't host servers. I have tried several times before and I ended up failing to do so :/

I'll keep trying until I get it to work.
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MrEnchanter
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RE: Project 115 - A New Threat

#24

Post by MrEnchanter » Thu Feb 19, 2015 6:19 pm

Have you tried port forwarding?
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RE: Project 115 - A New Threat

#25

Post by Fabysk » Thu Feb 19, 2015 6:26 pm

MrEnchanter wrote: Have you tried port forwarding?
I have already. Let's continue this conversation through private messaging so we don't overflow this thread.
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RE: Project 115 - A New Threat

#26

Post by MrEnchanter » Fri Feb 20, 2015 12:12 am

Project 115 - A New Threat Multiplayer Server!!! ===>> :: [BE] Montreal :: Exo Zombies
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NachtIntellect
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RE: Project 115 - A New Threat

#27

Post by NachtIntellect » Fri Feb 20, 2015 5:09 am

I managed to complete the Quick knife feature, had a little trouble with doombuilder.
Did you just bite me? Come here, I will bite you back bastard.

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RE: Project 115 - A New Threat

#28

Post by MrEnchanter » Fri Feb 20, 2015 5:25 am

:D you've made me happy!
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Fabysk
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RE: Project 115 - A New Threat

#29

Post by Fabysk » Fri Feb 20, 2015 5:46 am

WhiteAce wrote: I managed to complete the Quick knife feature, had a little trouble with doombuilder.
MrEnchanter wrote: :D you've made me happy!
To both posts, the quick melee (Exo-Punch) will be available in the next update. For now, you'll have to deal with it being a separate weapon.
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RE: Project 115 - A New Threat

#30

Post by NachtIntellect » Fri Feb 20, 2015 5:50 am

Alright, enjoy the code, make sure to give credit to TheCubasy rather than me.
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RE: Project 115 - A New Threat

#31

Post by Fabysk » Fri Feb 20, 2015 6:11 am

WhiteAce wrote: Alright, enjoy the code, make sure to give credit to TheCubasy rather than me.
I'd give credit to both of you. TheCubasy for making the code, and you for allowing me to use it :smile:
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RE: Project 115 - A New Threat

#32

Post by Fabysk » Sat Feb 21, 2015 4:01 am

New announcement

Along with the quick melee function, I will also be adding weapon attachments. These attachments will only be obtainable similarly to the Pack A Punch. This will be named as the Attachment Station. It will cost 1500 points to receive a random attachment. These range from:
  • Red Dot Sight - Increases Weapon Accuracy
  • ACOG Sight - Increases Weapon Accuracy + 2x Zoom
  • Weight Grip - Reduces Weapon Recoil (Hip Fire and ADS)
  • Smooth Pump - Decreases Pump Time (TAC-19 Only)
  • Upgraded Barrel - Decreases Bullet Spread
(Note: Certain weapons do not receive the same attachments as other weapons)

What do you think so far for this idea?
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RE: Project 115 - A New Threat

#33

Post by MrEnchanter » Sat Feb 21, 2015 4:24 am

Fabysk wrote: New announcement

Along with the quick melee function, I will also be adding weapon attachments. These attachments will only be obtainable similarly to the Pack A Punch. This will be named as the Attachment Station. It will cost 1500 points to receive a random attachment. These range from:
  • Red Dot Sight - Increases Weapon Accuracy
  • ACOG Sight - Increases Weapon Accuracy + 2x Zoom
  • Weight Grip - Reduces Weapon Recoil (Hip Fire and ADS)
  • Smooth Pump - Decreases Pump Time (TAC-19 Only)
  • Upgraded Barrel - Decreases Bullet Spread
(Note: Certain weapons do not receive the same attachments as other weapons)

What do you think so far for this idea?
Those are all good and perhaps FMJ for 2x Damage?
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RE: Project 115 - A New Threat

#34

Post by Fabysk » Sat Feb 21, 2015 4:29 am

MrEnchanter wrote: Those are all good and perhaps FMJ for 2x Damage?
Rename FMJ to Piercing Bullets. Only assault rifles will have this attachment. SMG's are pretty strong by default, the AE-4 and EM-1 are Directed Energy Weapons, and Shotguns are already strong enough.
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RE: Project 115 - A New Threat

#35

Post by MrEnchanter » Sun Feb 22, 2015 4:25 am

FAN ART::

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Fabysk
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RE: Project 115 - A New Threat

#36

Post by Fabysk » Sun Feb 22, 2015 4:28 am

MrEnchanter wrote: FAN ART::

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Dem Scarecrows :smile:
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RE: Project 115 - A New Threat

#37

Post by Fabysk » Fri Mar 13, 2015 1:49 am

New Spring Update trailer. (Also on the first post)
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
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RE: Project 115 - A New Threat

#38

Post by MrEnchanter » Fri Mar 13, 2015 1:54 am

Trailer looks good man, looking forward to playing again.
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Fabysk
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RE: Project 115 - A New Threat

#39

Post by Fabysk » Fri Mar 13, 2015 1:57 am

MrEnchanter wrote: Trailer looks good man, looking forward to playing again.
Thank you so much. Still working on West Washington Exo-Suit Factory in terms of map decorations.
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RE: Project 115 - A New Threat

#40

Post by Slim » Fri Mar 13, 2015 2:04 am

That trailer tho, reminds me of Payday 2 trailers rofl.

Looks real nice for a Doom mod too, I'll take a good look at it later.
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"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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