Crash's Space Station [MAP]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Erma
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Crash's Space Station [MAP]

#1

Post by Erma » Wed Nov 19, 2014 5:15 pm

Hi there!

As the main moderator, creator and editor of "Ghouls vs. Humans: Tons Of Extra Classes" edition (With the awesome support of communitymembers like Ariados, Voidant Reaper and Guardsoul), is it only natural for me to expand and improve the game mod itself.

As a big "thank you" to all the players who have supported my idea's and given me better idea's to improve the mod, I have created a new map. A map designed on one of the playable classes in the game: Crash's Space Station.

Yes, Crash (as in the bot and the skin) has received a map for her own, fitting her theme as a universal bringer of mayhem. With this thread, I would like to ask all of the communitymembers (who are willing to give a looksie) idea's/criticism to improve the map even further!

Without further adue: Here are the screenshots and the song that is being played when playing this map!
Spoiler: The song being played (Open)
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Spoiler: The Hangar/Entrance/Exit (Open)
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Spoiler: Sector hubs. (Shows directions.) (Open)
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Spoiler: One of the hallways.. in space! (Open)
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Spoiler: The Information room. (Open)
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Spoiler: The Spaaace tubes! (connects the lobby with another sector) (Open)
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Spoiler: The Lobby (connects all the sectors with spaaace tubes!) (Open)
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Spoiler: The navigation room. (The switches teleport you to an existing GVH map, but as a smaller version of it!) (Open)
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Spoiler: The Bar (Where everyone can come and have a drink!) (Open)
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Spoiler: Another POV of the bar. (Open)
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Spoiler: And another POV of the bar. (Open)
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Spoiler: Top Down View (Open)
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Spoiler: Credits (Open)
Information:
Source: Laser Arena
Count: ~120
Palette: Truecolor PNGs
Format: TX_ markers and ZDoom TEXTURES
Anims/Switches: N/A
Description: Textures from Laser Arena

Credits:
Conversion: Ceeb
Author: Trainwreck Studios
Submitted: Ceeb

Description:
Every texture from Laser Arena

Source: Anachronox
Count: ~3600
Palette: Truecolor PNGs
Format: Textures folder
Anims/Switches: ZDoom compatible
Description: All textures from Anachronox

Credits:
Conversion: Ceeb, Gez (for figuring out the format)
Author: Ion Storm
Submitted: Ceeb

Description:
All of the Anachronox textures.
Last edited by Erma on Wed Nov 19, 2014 5:21 pm, edited 1 time in total.
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Guardsoul
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Location: Creating the world

RE: Crash's Space Station [MAP]

#2

Post by Guardsoul » Wed Nov 19, 2014 7:00 pm

Samurai wrote: Are you still here...
Good example of pointless post.

Now, about the map:

- Hallways should be wider, there isnt enough space for ghouls to move and humans can still create a bunker at the central room blocking all doors which should also be wider and not a simple 64 pixels wide door (at least 128 or 192).

- The height of the rooms should be increased at least to make it not so claustrophobic.

- If you increase the height you can add a vent system via 3d floors in some strategic places.


Improvements are there but you need to keep working on this until it´s ready for the release.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.

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CloudFlash
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RE: Crash's Space Station [MAP]

#3

Post by CloudFlash » Wed Nov 19, 2014 7:53 pm

This map looks a bit cramped for a competitive mod... And also I can easily imagine Creeper raping everything alive on this map ._.
https://i.imgflip.com/i5tpe.jpg
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fr blood
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RE: Crash's Space Station [MAP]

#4

Post by fr blood » Thu Nov 20, 2014 4:20 pm

Wow nice map(the lobby screen is missing), and why the hell people make always GREY FLOOR ? Because of this creeper ? D:

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Doomkid
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RE: Crash's Space Station [MAP]

#5

Post by Doomkid » Fri Nov 21, 2014 9:11 am

I like the look of those screenshots!
Image
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Blast98
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Re: Crash's Space Station [MAP]

#6

Post by Blast98 » Sat Mar 11, 2017 5:07 pm

Good job with the level. :)

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