Push - Griefing Made Legal (G-G-G-GIGAWAD)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Combinebobnt
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RE: Push - Griefing Made Legal (32 maps achieved!)

#21

Post by Combinebobnt » Fri Nov 21, 2014 10:25 pm

No just keep all the maps in the main wad, no need for pk3 aids spreading

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RE: Push - Griefing Made Legal (32 maps achieved!)

#22

Post by Danfun64 » Sat Nov 22, 2014 11:28 pm

Does this remind anyone of the old HL1 mod Ricochet? Jumping around, trying to knock people off the map.

Only this benefits from zandronum's open source...ness

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RE: Push - Griefing Made Legal (32 maps achieved!)

#23

Post by mr fiat » Sat Nov 22, 2014 11:35 pm

Combinebobnt wrote: No just keep all the maps in the main wad, no need for pk3 aids spreading
i second this notion.

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RE: Push - Griefing Made Legal (32 maps achieved!)

#24

Post by President People » Sun Nov 23, 2014 2:36 am

TerminusEst13 wrote:Thanks to PresidentPeople for making such an interesting and fun map!
I just drew some circles and traced a logo. You came up with and added the rising platforms gimmick, which is rather integral to the map's success. You deserve equal credit for this silly thing. :P
Image
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RE: Push - Griefing Made Legal (32 maps achieved!)

#25

Post by MrSetharoo » Mon Nov 24, 2014 8:13 am

I'm not gonna lie, the first version of my map was a complete pile of trash, So I revamped it and made it bigger and even added a few details. I scaled up the textures to make them easier to see and made more platforms. Also, thanks to DRL333 on pretty much ironing out the errors.

For some reason Software mode hates a few of the textures in my map, don't know why but its annoying.

[spoiler]Image
Image
Image
Image
Image[/spoiler]

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RE: Push - Griefing Made Legal (32 maps achieved!)

#26

Post by agaures » Mon Nov 24, 2014 10:11 am

MrSetharoo wrote: For some reason Software mode hates a few of the textures in my map, don't know why but its annoying.
Probably because they aren't to the doom palette?
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: Push - Griefing Made Legal (32 maps achieved!)

#27

Post by MrSetharoo » Mon Nov 24, 2014 11:02 am

agaures wrote:
MrSetharoo wrote: For some reason Software mode hates a few of the textures in my map, don't know why but its annoying.
Probably because they aren't to the doom palette?
No its something weird because even in opengl theres some issuses. In GZBD the flat looks offsetted but in opengl its perfectly fine and in the exact place it needs to be, and its only one flat thats having the issue
Last edited by MrSetharoo on Mon Nov 24, 2014 11:03 am, edited 1 time in total.

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RE: Push - Griefing Made Legal (32 maps achieved!)

#28

Post by TerminusEst13 » Thu Nov 27, 2014 6:34 pm

Ah hell, I forgot to post the update. Sorry about that!

But phew, was that a hectic little batch of time. Featured on Friday Night Fragfest and pulling in over 50 people, with the overall time frame lasting close to 24 hours...damn! Talk about crazy!
It also gave me a lot of input on how to fix things, where to fix things, what should be tweaked, and etc, and I'm proud that this is probably the most expansive update yet.
Due to popular demand (you people are really interested? Nice), the changelog is now publicly available, and here's all the changes made from v0.4 to v0.5:
Spoiler: Changelog (Open)
FROM V0.4 TO V0.5:
==================
GAMEPLAY:
- Levels that are too bright now automatically give the players items that turn shots translucent, rather than additive.
- Players now have an inventory item that activates a wallhack visor, which allows them to see exactly where other players are located.
- Sudden Death Drones now have their mass halved, meaning they can be pushed about. Taking "damage" makes them forget about their target and wander about for a bit.
- The Gauntlet alt-fire now does a whole -2 recoil instead of -1.

MAPS:
- Thanks to PresidentPeople, Push32 has had the circles slowly peter out in darkness, for easier identification of where you are.
- The height of Push32 has been increased, and players will no longer be scraping against the ceiling after four minutes.
- The grey rocks on Push22 are now colored red, for easier identification of kill floors.
- Push31 has had the height of the cake lowered, less 3D floors, and the platforms brought closer to the center.
- The sudden death drones should now work on Push31 and Push22.
- Everyone now spawns at the same height on Push23. No more spawning next to lava.
- The glowing lights on Push24 have resumed their original jumppad behavior in SpaceDM5.
- The stone walls on Push27 are now different colors than the floor textures, for easier differentiation between floor and wall.
- Now no player spawns on Push16 are on an area sinkable into the floor.
- The small ledges outside the center platform on Push12 are no longer instant kill.
- Push25 has been replaced with Start to Crate, by W1D3A55.
- Push30 has been dramatically rehauled, and both the map and the textures themselves are now much larger.
- Push10 has been replaced with Funs in the Nighttime, by Tango.
- Push11 has been replaced with the Big-Ass Teleporter, by IdeIdoom.
- Push17 now has little babby cacos coming out of the mouth every ten seconds.
- Push33 has been implemented, Coral Circuit by Tango.
- Push34 has been implemented, the Dreadmill by Infirnex.
- Push35 has been implemented, the Nexus by Madokage.
- Push36 has been implemented, Polygons are Inaccurate by Rofl25.

POLISH:
- Player is now slightly smaller, with a scale of 0.9.
- Push32 level now starts off with the "Welcome to zombo.com" message
- The moire texture on Push29 has been recolored to be easier on the eyes.

WHY WE CAN'T HAVE NICE DETAIL:
- The red pillars on Push22 have been lowered so that people can no longer hide behind them.
- The grates on the towers have had their texture replaced with a more easy-to-see-through alternative so that players can no longer hide as easily behind them.
- The tracks on Push08 no longer are above the ground, but are now flat with the ground, so that people can no longer hang on the edge to avoid death.
- The large smoke tower on Push21 has been removed to stop people from hiding behind it.
- The floating skull/cacodemon pyramids on Push23 have been inverted to stop people from camping behind it.
- The hazard pillars in Push24 have been moved to the center island so as to stop people from camping behind them.
- The pillars underneath the middle bridge in Push29 have been lowered so as to keep people from camping behind them.
And with that...we've got a massive seven maps to talk about!

Image

A gorgeous 8-bit cityscape by tango, jump from cyber-rooftop to cyber-rooftop and marvel at the sights below! Also features a whole ton of flashing light. Like, a lot. No, seriously, a lot. I'm fond of them, but those with epilepsy might want to look away.

Image

IdeIdoom made a map called "the big-ass teleporter". It sure lives up to its name. Seriously, that is a big-ass teleporter. This is also a perfect map to coincide with the timing of the wallhack visor, since now you can keep track of exactly who is where!

Image

W1D3A55 has come through with yet another map! In this one, we fail our start-to-crate time dramatically, with any E2M2 fetishist's dream lining the walls everywhere.

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Can it be? An underwater level that isn't shit? Tango pulls through again, creating a beautiful and intricate layout six knots under, with more than enough platforms to keep players hopping.

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Just in case you wanna work off those pounds you gained on the massive cake level, here comes Infirnex with the Dreadmill, with very few safe areas and a whole ton of chaos!

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Is this the real life? Or is this a dream? Well, no matter, battle it out in the void and nexus of the popular indie game Yume Nikki, in a wonderful and surreal map by Madokage!

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After Friday Night Fragfest, a lot of people were calling for larger maps...and Rofl25 has provided exactly that. Here we have easily the most massive map in the roster, with tons of room for tons of people to run about in!

As always, thanks for playing, and I hope you guys enjoy.
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RE: Push - Griefing Made Legal (Wallhacking is legal, too)

#29

Post by Konda » Thu Nov 27, 2014 9:44 pm

Couldn't figure out what the player scanner thing was useful for until I read the thread title...
Anyway, are you planning on setting a cap on the number of maps? pls no
Last edited by Konda on Thu Nov 27, 2014 10:19 pm, edited 1 time in total.

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<Synert> fuck
<Synert> plugged in my memory stick and got a bsod

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RE: Push - Griefing Made Legal (Wallhacking is legal, too)

#30

Post by IdeIdoom » Thu Nov 27, 2014 9:47 pm

Wallhacking was legal starting with Blacklight: Retribution. BUT It's useful.
THE ROMANIAN POWERImage

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<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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RE: Push - Griefing Made Legal (Wallhacking is legal, too)

#31

Post by TerminusEst13 » Fri Nov 28, 2014 2:26 am

Konda wrote:Anyway, are you planning on setting a cap on the number of maps? pls no
It really depends on how many I get. I'm still kind of new to the whole "let me make a map for your thing" deal, haha.

I suppose if I had to absolutely set a limit on the number of maps, I'd probably go with 64--but that's just a knee-jerk reaction and not a "set in stone" number. I sincerely doubt I'm gonna turn people away if they come up with a really cool map but it just so happens to be the 65th WHOOPS SORRY CAN'T USE IT.
But now that I've gotten 32, I'm gonna be a little bit stricter about quality control and making sure all the maps work and play well.
There's a few times people have submitted maps that just don't work in the game mode at all and required a whole ton of dramatic rehauling to get running.
Last edited by TerminusEst13 on Fri Nov 28, 2014 2:27 am, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
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RE: Push - Griefing Made Legal (I HOPE YOU LIKE MAPS)

#32

Post by TerminusEst13 » Thu Jan 08, 2015 9:49 am

I thought that getting a megawad's amount of maps in just a little over a week was crazy, but here I go away to work on DemonSteele for a month and suddenly we're getting close to double the size of a megawad.
I thought things would be settling down a bit, but nope--if anything, that just opened the floodgates, and people are submitting stuff in gusto. Some of it's some really rad stuff! Others are good attempts, and for every map I've accepted about two more were rejected.

Still, as always, thank you all very much for your work. Push would have been absolutely nothing without you guys eagerly jumping on board and making this what it is.
The changelog is absolutely massive this time, and we've got a bloody 13 new maps for you guys to peruse through happily.


Image

Whoah, too lewd! From the perverse mind of Mystical comes a map as titillating as it is tightly-knit--expect to be slung into walls and then the floor. Well, I say "titillating", but (sorry to all the pervs out there) this map is strictly PG. You'll have to look elsewhere for your porn.

Image

Phew, I dunno where you're from, but down here we're getting temperatures that are freezing! Thankfully the Push guys, gals, and beepy thingies don't have to worry about that, and Universal-Quantifier has created a snowy little romp for everyone to throw down in.

Image

UnholyPimpin makes another return with another incredible map, the Fusion Reactor powering up...something. What the hell kind of machine[ uses lava as an energy source?!

Image

Aahh, UnholyPimpin brings back good ol' memories of enemies bickering at each other. ...they're dead and ghosts, mind, so they won't be affecting you, but they don't seem to mind you jumping around their lair.

Image

GuardSoul is an unbelievably talented mapper, and this crazy thing just proves it. Oh, man, look at that laser shooting off into the sky! Wait...just look at it. Don't get near. I think you'll regret it if you do...

Image

Mystical takes off from the strip bars into outer space, bringing together a cosmic arena with wild gravity. Sometimes you'll find yourself weighed down like a rock, other times you'll be floating along the surface of the moon. Be careful...!

Image

It's mandatory to include at least one Void-inspired map in any big project, and IdeIdoom delivers with gusto. We, however, promise a unique experience by virtue of...um...hmmm. Well, we have a floor.

Image

Everyone wants to be This Guy, and that includes Gardevoir, who made a map in tribute to This Guy's greatness. Only his platform will remain inert, while all the others will sink down over time. Watch your step...!

Image

The far, far future of 2000 is here, and it sure is...silver. Gothic gives us a glimpse of the crazy cyberpunk future, and I can guarantee you'll be hopping from building to building grooving to the music.

Image

Super Smash Bros. came out recently, and it's a damn fine game. Gardevoir agrees, being the man of good taste that he is, and we get the classic tournament-ready arena--wait, hold on, wasn't this tiny arena designed for just a few people?!

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Looks like smoke_fumus hit a nasty spot of luck! This entire neighborhood's been hit with a catastrophe, and all that's left are a few ruined buildings, scraps of street, a whole ton of water, and a jammin' tune.

Image

Gardevoir thinks that Tekwall4 is easily the greatest texture in all of Doom history. Personally, I've been more a fan of fireblu, but...

Image

What levelset would be complete without a dedicated ice world? Infirnex delivers the cold goods, with more than 3/4s of the map being a nasty slippy-slidey bastard-fest that makes even a recovery landing dangerous!



HOO BOY. You guys just keep on churning out quality level after quality level. This is amazing, and all of you guys are amazing as well!
Spoiler: I HOPE YOU GUYS LIKE CHANGELOGS (Open)
FROM V0.5 TO V0.6:
==================
GAMEPLAY:
- Cacodemons on Push17 are easier to hit and no longer so stupidly aggressive.
- The explosion radius of the grenade has been increased by 16 units, for slightly easier recoveries.
- The alt-fire of the gauntlet is now capable of reflecting shots away from the player. It's not graphically visible until a Zandronum bug is fixed, but it's an actual thing now nonetheless.
- Weapon switching is now a little under twice as fast.
- Both weapons' alt-fires had their WRF_NOSWITCH times slashed in half, meaning players will be able to swap to a different weapon much faster.
- The visor now tracks people better, updating its position in half the time as before.
- The Push laser speed has been increased from 400 to 450, and its radius increased from 3 to 4.
- The Push laser now fires straight at the crosshair, rather than 8 units underneath.
- A drawing utensil has been implemented as an extra key for the people who think of Push as a multiplayer MSPaint simulator.
- The F1 help screen is no longer the best but now is much more informative.
- The Doom pistol is now removed from the player on map enter.
- Deathmatch support has been implemented. It's a little wonky and isn't perfect until the engine can track who pushed who off, but it's a decent little timewaster in the meantime.
- The lightamp of the wallhack visor worked in Software but didn't work in OpenGL. Not sure why. Until I can figure out why, it's been removed.


MAPS:
- Absolutely nothing about Push28 was changed.
- The teleporters on Push11 have been lowered and their textures changed, for easier jumping-into and location differentiation.
- Push33's amount of actors has been dramatically cut down to a third of what it was, and filesize was reduced from over three megabytes to barely 1.6. This should help make the map less laggy.
- Push27 has been expanded and the center arena filled in. This should make the arena more difficult to recover from, and slightly more difficult to get knocked off.
- The center platform in PUSH04 has been raised so people can react easier to trips. The outer ring has been expanded so one simple nudge doesn't throw people off, but has lowered so getting thrown off requires more reaction.
- PUSH35's main arena was made smaller, and the walls stretched further out. It should be easier to knock people off now.
- PUSH36 has been dramatically ensmallened and now can actually be recovered from.
- PUSH36 now has a defined ground texture.
- PUSH17 has smaller walls to make it easier to recover and a few floating platforms for a little bit of Z-axis action.
- PUSH30 has had the laggy pyramids removed, and many many more spawn points placed throughout the area.
- PUSH30 now has many more platforms spread out and about.
- PUSH34's silos have been expanded for more safe ground.
- PUSH32's pillars now have black edges.
- PUSH32's floor texture now has a noise filter for easier identification.
- Several floating platforms on PUSH10 were removed and the buildings moved in closer, for a tighter arena.
- The killfloor on PUSH10 has been brought up quite a bit for easier recovery.
- PUSH10 is no longer a horrible lagfest on Software.
- PUSH15 now has a visible floor.

- A new map, the XXX ImpBar by Mystical, has been added at Push37.
- A new map, Insert Cool Pun Here by UniversalQuantifier, has been added at Push38.
- A new map, Fusion Reactor by UnholyPimpin, has been added at Push39.
- A new map, Could'a Gotcha by UnholyPimpin, has been added at Push40.
- A new map, Tritium Extractor by GuardSoul, has been added at Push41.
- A new map, Star Beam by Mystical, has been added at Push42.
- A new map, 'Void the Colors by IdeIdoom, has been added at Push43.
- A new map, Sinking Feeling by Gardevoir, has been added at Push44.
- A new map, The Future of the Year 2000 by Gothic, has been added at Push45.
- A new map, Battlefield by Gardevoir, has been added at Push46.
- A new map, I Left the Faucet On by Smoke_Fumus, has been added at Push47.
- A new map, I am TEKWALL4 by Gardevoir, has been added at Push48.
- A new map, Ice Ice Baby by Infirnex, has been added at Push49.


POLISH:
- Push10 was renamed to "Above the 8-Bit Freeway" and Push33 renamed to "Atlantis Highway", as per author request.
- Push27 now has lava balls spurting up every now and then.
- The lollipops in PUSH31 are now transparent, and the alignments on the chocolate bar were fixed.
- UnholyPimpin has added a nice little touch to PUSH17, in honor of our Cacoward. Thanks, mate!
- PUSH34's skybox has been tweaked to look a little prettier.
- The doublejump indicator now has text on it to identify that, yes, this is for double-jump.
- The doublejump indicator now empties out when used instead of vanishing.
- A new M_DOOM logo has been provided by Smoke_Fumus and MrSetharoo.
- We have a new D_DM2TTL song, Push & Pull by ((dynamic)).
- Menu browsing, chatting, and connecting now have their own unique sounds.
- If lms_allowedweapons is not 0, it will automatically be set to 0.
- A few errant textures on PUSH18 have been fixed.
- The scan visor has been edited to be centered.
- The floor in Push13 is no longer bugged.
- PUSH17's sides now are a different shade of red than the floor, for easier differentiation.


WHY WE CAN'T HAVE NICE DETAIL:
- PUSH06's lower platforms have been raised up to prevent people from camping there.
- The mushroom platform in PUSH10 has been removed.
- People were camping in the corners around Push30's stairs. These have been replaced with bottomless pits.
- The ledge behind PUSH30's Mike portrait has been removed, as people were hiding there.
Last edited by TerminusEst13 on Thu Jan 08, 2015 10:36 am, edited 1 time in total.
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ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
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RE: Push - Griefing Made Legal (Want some free advertisement?)

#33

Post by TerminusEst13 » Mon Jan 12, 2015 9:55 am

Image

In Push24, Xerox Planet adapted from EsselFortium's old map, there's a section of billboard advertisements that can show off different silly or weird little advertisements. Some are for other people's mods, some are just sarcastic observations, some are for fictional services or products.

At the moment, I have 21 banners, but I figured I'd let this out and let other people try their hand at making their own banners, see what comes out. The more, the merrier!
Here's a few sample banners implemented in:

Image
Image
Image
Image


Anyone want to give it a shot? If so, here's the border outline to use:
Image

Hope to see some interesting things!
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
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RE: Push - Griefing Made Legal (Want some free advertisement?)

#34

Post by -Jes- » Mon Jan 12, 2015 11:36 am

I will be very upset until you add this picture to the mix:

Image

You already have the associated music.
Last edited by -Jes- on Mon Jan 12, 2015 11:36 am, edited 1 time in total.

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RE: Push - Griefing Made Legal (Want some free advertisement?)

#35

Post by Doomkid » Wed Jan 14, 2015 11:41 am

Some of these screenshots are mind blowingly good, I'm overdue to try this online!
Image
Image

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RE: Push - Griefing Made Legal (Want some free advertisement?)

#36

Post by Konda » Wed Jan 14, 2015 1:43 pm

I was thinking of some illuminati conspiracy ad but then I remembered there's a map full of that stuff.

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RE: Push - Griefing Made Legal (Want some free advertisement?)

#37

Post by Danzoa » Wed Jan 14, 2015 2:16 pm

I demand this image to go in hahah.
Image
Image

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RE: Push - Griefing Made Legal (Want some free advertisement?)

#38

Post by mr fiat » Wed Jan 14, 2015 6:47 pm

couldnt think of anything better sorry.

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RE: Push - Griefing Made Legal (Want some free advertisement?)

#39

Post by Slim » Wed Jan 14, 2015 7:24 pm

Because I was bored.

Image

Image
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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RE: Push - Griefing Made Legal (Want some free advertisement?)

#40

Post by TerminusEst13 » Wed Jan 14, 2015 7:38 pm

Konda wrote: I was thinking of some illuminati conspiracy ad but then I remembered there's a map full of that stuff.
This actually would be perfectly fine, as there's another billboard advertising PUSH19 as if it was a locale.

Image
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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