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Push - Griefing Made Legal (G-G-G-GIGAWAD)

Posted: Sat Nov 15, 2014 10:49 am
by TerminusEst13
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
We've all done it. Seen a player hanging next to a precarious precipice. One single shot of your gun...and down he goes to his death.
There's just something so primal, so simple, so fun about that.

Push is a Last Man Standing gameplay modification I shat out in an hour replicating exactly that. In Push, your goal is simple: Knock enemies off onto instant-death floors, and stay on the arena as long as possible. Gameplay emphasizes skill and quick reflexes above all else. Get accurate and knock enemies off into pits. Figure out how to survive being thrown into the abyss. Think fast and act faster, and you just might be the last one standing.
You're given absolute minimal equipment so you can focus on strategy. Laser guns that do no damage but have extremely high knockback, Primary fire shoots a laser that doesn't do a lot of push, but is very accurate and very, very fast. Secondary fire lobs an energy grenade that has short range and arcs downward, but has massive amounts of knockback and can rocketjump like nothing else. Gauntlets that can send people careening off into the distance with a single (lucky) blow. And a double-jump to help with recovery.

It's all so simple. So, so simple. And it's short, too--matches barely last any longer than three minutes. Any longer, and drones come in to mop up whatever people remain.
Interested in some popcorn fun? Interested in pushing people around? Or just interested in trying something different?
Give it a shot. You might like it.

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Download: http://www.[bad site]/download?file=push-v0.7.pk3 (61.7 megs)
Dropbox Mirror: https://www.dropbox.com/s/vae6c2d8xu6m55c/push-v0.7.pk3
Server: :: [BE] Montreal :: Push It to the Limit
IRC channel: #anakeion (on Zandronum network, obviously)
Spoiler: Mapping information (Open)
If you're interested in helping with Push, the biggest thing we could use at the moment is maps. We already have 70, but the more the merrier.

Mapping for Push is extremely simple, considering how the maps are all basically just "large arena and instant-kill floor". Detailing and fancy work is generally minimal, emphasis is on making an arena with an interesting layout and easy-to-maneuver architecture.
I dumped out the first map in, like, ten minutes and people seemed to like it. Weird!

If you're so inclined (and we would deeply appreciate your efforts), requirements are as follows:
- Hexen or UDMF format (UDMF preferred).
- Instant-kill floor.
- Very large layout. Most maps are generally around the 10240-unit limit.
- Tracker music. Tracker music has both high quality and a small filesize. If you're not familiar with tracker music, don't worry and I'll pick a track for it.
- Don't make goatse.
- Yeah...
- That's pretty much it.
- I'm gonna get some hot chocolate.

Please either post submissions in the thread, pm them to me, or post them in the IRC.
Spoiler: Credits (Open)
- Gun sprite drawn by Sgt. Shivers.
- Laser trails by ijon tichy.
- Double-jump system by ijon tichy.
- Player sprites edited from Mars 3D and Strife.
- Dunked smoke from Marathon.
- Defense Drone sprites by Revae.
- Push laser sprites by Eriance.
- Force Gauntlet sprites by Riet.
- Critical error code coded by Kyle873.
- Push grenade sprites from Freedoom.
- hudmessageonactor by Caligari87.
- Pusher Cacodemon on Push17 by IdeIdoom.
- Falling stars on Push42 coded by KeksDose.
- p_playerdrone ACS coded by Marrub.
- Powerup graphics for push69 from:
^- Doraemon: Minna de Asobo! (Time freeze)
^- Take 2 Heaven (Cloaking device)
^- Mega Run: Redford's Adventure (Flight, Double firing speed)
^- All Kamen Rider: Rider Generations 2 (Extra Push)
^- Legend of Zelda: Skyward Sword (Invulnerability)

- F1 help screen and intermission images drawn by Sgt. Shivers.
- M_DOOM graphic by Mr. Setharoo and Smoke_Fumus.
- D_DM2INT is from Extreme Pinball.
- D_DM2TTL is Push & Pull by ((dynamic)).
- Other music is credited in MapInfo.

- PUSH02, PUSH04, PUSH09, and PUSH57 by Sgt. Shivers.
- PUSH03 by Roman6a.
^- Textures from Quake (except for the lava).
- PUSH05 and PUSH18 by Dewce.
- PUSH06 by DRL 3.33.
- PUSH07 and PUSH14 by OnePunch-Man.
^ PUSH14 textures by Agaures.
- PUSH08 by Mike12.
- PUSH10 by Darsycho.
- PUSH11, PUSH43, PUSH53, and PUSH56 by IdeIdoom.
^- Textures by Cyb, taken from void.wad
- PUSH12 by Aquasa.
^ Skybox taken from Cybercrime 3.
- PUSH15, PUSH17, PUSH39, and PUSH40 by UnholyPimpin.
- PUSH16 by Seryder.
- PUSH19, PUSH32, PUSH51, PUSH60, and PUSH62 by PresidentPeople.
^ Duke3D textures, water fountain and palm tree sprites from Realm 667.
^ Folding chair and potted plant from Doom Vacation.
^ Sky from PSX Doom TC.
^ Sand texture from Armageddon2v63.
- PUSH20 by Combinebobnt.
- PUSH21 by Hypnotoad.
^- Duke3D textures taken from Duke Nukem 3D, obviously.
- PUSH22 by Butt_Ghost.
^- Textures taken from cc4-tex.
- PUSH23 and PUSH26 by W1D3A55.
- PUSH24 by Esselfortium.
- PUSH26 by gaydad420.
^- Skybox from Sonic Advance 2.
^- Water from Metroid Fusion.
- PUSH27, PUSH45, and PUSH61 by Gothic.
^- Textures from Quake.
- PUSH28 by Sgt. Shivers, Kyle873, Seryder, and TerminusEst13.
^- Textures from HacX.
- PUSH29 by Lego.
^- Textures from Mega Man 8-Bit Deathmatch.
- PUSH30 by MrSetharoo.
^- Textures from (where else?) StarTropics.
- PUSH31 and PUSH50 by Kurashiki.
- PUSH10 and PUSH33 by Tango.
^- PUSH10 textures taken from 8-Bit Deathmatch.
^- Water texture by didy.
^- Sky texture taken from Odamex CTF.
^- owall and oconcr taken from Ola Bjorling's Darkening E2).
^- Vegetation taken from Exhumed, Captain Toenail, and didy.
- PUSH34, PUSH49, PUSH55, PUSH63, and PUSH68 by Infirnex.
^- Ice textures taken from Mageslayer.
^- PUSH68 textures taken from TXGREY
- PUSH35 by Madokage.
^- Textures from Yume Nikki.
- PUSH36 by Rofl25.
^- Textures from Smash Bros. N64.
- PUSH37 and PUSH42 by Mystical.
^- Textures taken from HDoom and his big fat windy bottom.
- PUSH38, PUSH52, and PUSH64 by UniversalQuantifier.
- PUSH41 and PUSH67 by GuardSoul.
- PUSH44, PUSH46, PUSH48, PUSH54, and PUSH65 by Gardevoir.
- PUSH47 by Smoke_Fumus.
^- Textures from Shadow Warrior and Duke Nukem 3D.
- PUSH58 by MartyKirra.
- PUSH59 by Untitled.
- PUSH66 by Deadon.
^- Textures from Mr. Gimmick.
- PUSH69 by Gardevoir and Guardsoul.
- PUSH70 by Yholl.
^- Skybox by plums.

RE: Push - Griefing Made Legal (Accepting mappers)

Posted: Sat Nov 15, 2014 11:40 am
by Ivan
:o Excellent. I love the JJR2 music too.

RE: Push - Griefing Made Legal (Accepting mappers)

Posted: Sat Nov 15, 2014 1:15 pm
by -Jes-
Goddamnit Term stop making the rest of us modders look bad! :v:

RE: Push - Griefing Made Legal (Accepting mappers)

Posted: Sat Nov 15, 2014 2:33 pm
by Untitled
Gosh darn it term, you're taking over zandronum modding, I swear.

Still, it's really fun - it may be a one-gun gimmick thing, but it does it well, and really, the fun factor is probably the best part.

Also, 22 maps - dammit term you're taking over zandronum mapping too

RE: Push - Griefing Made Legal (Accepting mappers)

Posted: Sat Nov 15, 2014 5:07 pm
by Hypnotoad
This is really fun, you should all try it!

RE: Push - Griefing Made Legal (Accepting mappers)

Posted: Sat Nov 15, 2014 10:31 pm
by mr fiat
man this guy is a modding machine, pumping out top notch modds like there is no tommorow.

meanwhile i cant even finish one over the span of several years, fuck.

RE: Push - Griefing Made Legal (Accepting mappers)

Posted: Sun Nov 16, 2014 8:55 am
by -Jes-
mr fiat wrote:meanwhile i cant even finish one over the span of several years, fuck.
Like I said, the bastard's clearly out to ruin our reputations. :lol:


. . And doing a damned fine job at it! :evil:

RE: Push - Griefing Made Legal (Accepting mappers)

Posted: Sun Nov 16, 2014 9:04 am
by agaures
Pumping mods out faster than guardsoul pumps maps out. And guardsoul does it pretty fast i'll tell you that!

RE: Push - Griefing Made Legal (Accepting mappers)

Posted: Sun Nov 16, 2014 10:47 am
by TerminusEst13
Haha, you guys are flattering me. Honestly, this was really just a simple mod to do--like I said, I dumped it out in just an hour. The rest is just polish and maps!

IN THE MEANTIME, THOUGH

http://www.[bad site]/download?file=push-v0.19.pk3

New build out. Fixed some problems with several maps, made the respawn protection indicator more visually clear, and several bits of polish and bug fixes all around.
Oh, and a new map! PUSH23, by W1D3A55.

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Server's the same as before.

RE: Push - Griefing Made Legal (Accepting mappers)

Posted: Sun Nov 16, 2014 3:05 pm
by CloudFlash
I like how in your trailer you cut the video everytime you were about to die and ended it in shameless "Terminus wins!" position. Propaganda, that's the proper name, I guess.
But on a more serious note, I really like this mod. Especially the fact that you can rocketjump out of death holes in the last second... >:D

RE: Push - Griefing Made Legal (Accepting mappers)

Posted: Sun Nov 16, 2014 7:14 pm
by Konda
CloudFlash wrote: Especially the fact that you can rocketjump out of death holes in the last second... >:D
I never managed to pull that off :v

RE: Push - Griefing Made Legal (Accepting mappers)

Posted: Sun Nov 16, 2014 7:46 pm
by MrSetharoo
This mod is great. I tried it out and ended raging super hard because I'm terrible at competitive but other than that I enjoyed the hell out of it.

Also, inb4 Compatible with Brootul Dum?

RE: Push - Griefing Made Legal (Accepting mappers)

Posted: Sun Nov 16, 2014 8:11 pm
by IdeIdoom
Push, now sponsored by Red Bull.

RE: Push - Griefing Made Legal (Accepting mappers)

Posted: Mon Nov 17, 2014 2:04 pm
by Untitled
All this needs is compatibility with Cyberrunner - imagine Cyberpusher.

RE: Push - Griefing Made Legal (Accepting mappers)

Posted: Tue Nov 18, 2014 11:14 am
by TerminusEst13
Bloody hell five maps in one day. Thank you all very much for your contributions! I'm very, very glad to see people are so interested in this.

FIRST UP

Replacing the existing Push22, Butt_Ghost has painstakingly redesigned it from the ground up to be smoother, sexier, and sweeter all around!

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Next up, from the ancient archives of SpaceDM5, EsselFortium has graciously allowed one of his maps to be edited for use in Push!

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Next up, from Zandoomer W1D3A55, comes a lovely little outdoors romp and a series of risky jumps across treetops and rooftops!

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Next up, from the interestingly-named gaydad420 comes a retro map harkening back to ye olde age of Super Mario Kart, with lots of colorful blocks and a multi-tower battleground!

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Finally, from mapping veteran Gothic comes a fascinating and deadly series of lava pillars guaranteed to wreck your shit ten ways to Sunday.

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Whew! That's a whole lot of incredible talent and a whole ton of new stuff to play on. We're at 27 maps now...and the project's only been worked on for a week! Can we reach a full megawad map status with 32 maps?


NEW DOWNLOAD: http://www.[bad site]/download?file=push-v0.2b.pk3
NEW SERVER: :: [BE] Montreal :: You're pushing my buttons, kid.
NEW CANDY:
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RE: Push - Griefing Made Legal (Accepting mappers)

Posted: Fri Nov 21, 2014 5:58 pm
by Infirnex
I'm gonna try to work on a map for this now. I played online and had a blast with it.

RE: Push - Griefing Made Legal (32 maps achieved!)

Posted: Fri Nov 21, 2014 8:42 pm
by TerminusEst13
Spoiler: tl;dr (Open)
Man, oh man, what a crazy ride this has been.

It’s been…what, a week? Two weeks? Barely any time at all since I started trying to throw a friend off a cliff with some grenades and got the idea for this. And in such a short amount of time, an amazing amount of people have come together to provide a slew of different interesting, entertaining, unique maps for this.

I’d originally just started fiddling with this out of boredom, taking an hour out of DemonSteele to have a giggle with a mate. And yet, somehow, it exploded in popularity. Server is active, people are playing it, a metagame has developed, and it’s even going to be featured in this week’s Friday Night Fragfest. And, of course, the maps. Oh, the maps. Tons of different people came together to throw together maps for this.

Overall, though, I’m amazed, I’m baffled, and I’m humbled.

I’m amazed. I’ve never actually had anyone come map for me before—when I put out the original PUSH01 map, I fully expected that would be the only thing it ever gets.
I’m baffled. Out of all the mods people like, this is the one that grabs the people’s gaze? I spent maybe an hour on this, at most, just a silly thing while waiting for a friend to finish a sprite for DemonSteele. Even now, I barely touch the base gameplay, I mostly tweak and adjust maps. There are hundreds of other mods more in-depth and detailed than mine, probably more deserving of attention.
I’m humbled. But, in the end, you guys chose this one. And you gave me miles upon miles of support for it, and decided it’d be good to do your own stuff for. This is a testament to the power of the Doom community—you guys can take a dumb little mod by one nerd with one gun and one map and suddenly it blossoms into a major deal with its own maps and its own player sprites and a server constantly hopping with people and everything.

Damn.

What can I say to that?

You’re all incredible. Every single one of you.

Thank you. Thank you all very, very much.
BUT ENOUGH ABOUT THAT

We've got another five incredible new maps from people. And boy, oh boy, are they real winners.

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From the combined efforts of Sgt. Shivers (textures/art), Kyle873 (ACS work/directing), Seryder (layout), and yours truly (um...moral support?), comes probably my favorite map of the bunch. Can you figure out the secrets that have been plaguing the Doom community since its inception?!

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Push has been getting some attention across the border, too! Well, "across the border" meaning "a different community entirely". From Mega Man 8-Bit Deathmatch veteran LegoCS comes a port of his map, expanded and polished dramatically for greater Push play!

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And here comes the bright new talent as well. From aspiring mapper and entertainment connoisseur MrSetharoo comes a map porting the underworld from StarTropics into a play field. Wait...I don't remember the Underworld looking quite like this.

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For a more literal interpretation of "across the border", everyone's favorite adorable-Cacodemon Japanese artist Kurashiki made a map as well! Everyone give her a hand! Would "domo arigato" work in this case? Or "arigato gozaimasu"? Either way, thank you very much!

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WELCOME...TO ZOMBO.COM
ANYTHING IS POSSIBLE...AT ZOMBO.COM
AT ZOMBO.COM, ONLY YOUR IMAGINATION IS THE LIMIT
ALSO THE CEILING
AND PROBABLY THE FLOOR, TOO
Thanks to PresidentPeople for making such an interesting and fun map!

RE: Push - Griefing Made Legal (32 maps achieved!)

Posted: Fri Nov 21, 2014 9:27 pm
by IdeIdoom
Do you still accept maps or are you going to leave it at 32?

RE: Push - Griefing Made Legal (32 maps achieved!)

Posted: Fri Nov 21, 2014 9:36 pm
by Watermelon
This is legit the most fun most I have ever played in a long time

RE: Push - Griefing Made Legal (32 maps achieved!)

Posted: Fri Nov 21, 2014 10:03 pm
by TerminusEst13
I'm still accepting, not capping it at 32.

In the future I may end up putting additional maps in a separate pk3 to facilitate easier downloading?
...But that's a later "maybe" thing. At the moment, mapping's gates are still open, and I'm more than welcoming anyone who'd like to submit stuff. :D