
The Demo version of this remastered edition of Doom II currently contains 11 levels!
Let your journey to the hell and back begin, once again!
Spoiler: Screenshots (Open)
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Expect more updates in the future! Have fun everyone!

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<Synert> fuck
<Synert> plugged in my memory stick and got a bsod

[/spoiler]woo!Gardevoir wrote: Oh, look guys. I'm alive (kinda):
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Spoiler: MAP08 Screenies (Open)
Spoiler: MAP09 Screenies (Open)Next cluster will be released after I complete MAP11 probably!
Spoiler: Latest Screenies (Open)Also, updated the wad file in the first post. It now includes MAP08 because some people are impatient and perhaps some small fixes I don't remember about anymore.
I'm afraid to say no, simply because I've been testing all maps multiple times, with different settings (featuring pistol starts, speedruns and whatnot), offline and online, sent levels to friends for testing so they can tell me if there's enough ammo or health, and I was increasing those 'till we reached the 'enough' or 'more than enough' values. If you could tell me exactly where you had ammo/health problems then I might reconsider that, but it prolly won't be happening. If you're having problems I may suggest playing on easier difficulty settings and getting used to maps before turning on UV (there are easier difficulties for a reason). I have been doing a lot of changes lately featuring adding more ammo/health plus removing some monsters from some areas so it was even harder before and most people didn't complain.Dark-Assassin wrote: Any chance of adding more ammo and little more health pickups around the maps? Playing solo can get incredibly hard, more so with not much health nor ammo about.
Ahahahahaha.Dark-Assassin wrote:Also, there is no obvious way out of the large Nukage pit in MAP04. The secret door is only hidden by what looks like a misaligned wall texture. Perhaps an emergency elevator at either end could help.
I can help you with that.Dark-Assassin wrote: I still have no idea how to get the PlasmaRifle in Vanilla MAP05... :/


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