1. Address Doom's bad weapon balance
2. In turn, make T/LMS a bit more fun as well
For the first one, I decided to retain the behavior of random because no random damage causes virtual fist fights and previous efforts weren't really met with standing ovation. I attempted to buff most of the weapons so that they can stand against the SSG more effectively in certain situations. But fear not, the SSG is still the King.
As for the 2nd goal, I avoided the path that Carn took with the ST weapons and didn't include any of them. Since the BFG is disabled in T/LMS, I decided to fill the void with a simple Lightning Gun to see how it all works out together.
My main inspirations for doing this were:
1. "just watch ssgs reload for 10 minutes" ~During QCon 2013
2. Playing in an FNF TLMS where the op Rail and Grenades ruled all.
3. CA in QuakeLive (it's fun).
4. To dive into Decorate to learn it a bit.
You may see several version flying around so allow me to clarify. 'eweapons' is the testing release that goes public sometimes while the eon_weapons_rc* have past testing and have either no or low amount of bugs.
Quick List of Changes vs Vanilla
Spoiler: (Open)Known Issues
*Mod works in Zandronum, but may or may not work in other ports.
Download Latest Stable Release: RC 8.5b - Nov. 2023
Credits: Inside the wad
Feel free to ask any questions regarding the mod.