[Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSHIT
-
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RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STUFF
Now v0.74 is out the door. There's a whole ton of neat stuff in here, with an air-juggling system, new items, new weapons, new cvars, tweaked graphics, sounds, and more. No comic this time, sorry, though I'm gonna try and record a video.
http://www.[bad site]/download?file= ... -v0.74.pk3 - Download. (30.44 mbs)
http://www.dropbox.com/s/xhpx8dgxnc82te ... -v0.74.pk3 - Download mirror on Dropbox.
Here's a changelog of all the, well, changes:
[spoiler]FROM 0.73 TO 0.74:
=======================================
- The Archvile's flame turrets now have A_NoBlocking in their death state.
- All of the Archvile's death states now call A_KillChildren.
- The Archvile's flame turrets now are no longer considered monsters and won't spam up the monster count or block things in Invasion.
- There are three more "fade from black" sounds, thanks to torridGristle's rip of Eternal Darkness and thanks to MAGIX Soundpool DVDs.
- The Exodus grenades now explode on the sky, rather than simply vanish.
- The Icon of Sin now has its own custom sounds.
- Hae-Lin's landing sound is now less crackly.
- Pickups are now no longer considered monsters and will no longer bork things up in survival invasion.
- The initial swing of the Kharon's sheathe can now be refired one tic faster. Whoo.
- The Wolfenstein SS now has a replacement.
- Decorations now have a slightly higher chance to spew out items.
- In lieu of the Kamehameha, the Exodus no longer needs to go through walls. The explosion is now simply a 256-radius explosive, rather than four explosives with 192 radius.
- The Kharon by itself now has idle animations. Oops.
- Transformation has been streamlined and no longer requires "hold fire"--just hit Use Inventory and it'll activate.
- Online, people were occaisionally getting weapon desynchs, where they were in Iron Maiden but using the Kharon. This has been fixed.
- A new idle animation has been implemented.
- Hammering the ground will now allow Hae-Lin to jump higher, because reasons. The higher the charge, the higher the jump.
- The Iron Maiden's armor will become more effective depending on your rank--at S Rank, you can no-sell practically everything.
- The not-Kamehameha now takes a little over 1.5x as much soul energy but now each explosion does 128 damage instead of 96.
- There are no longer double decals for the bullet weapons.
- The switch-hitting no-damage bulletpuff no longer splashes on liquids.
- The Invulnerability Sphere and RadSuit now have their own respective appropriate replacements.
- The sound range on the not-Kamehameha has been tripled.
- Enemies killed with the not-Kamehameha are now no longer resurrectable.
- Meleeing enemies in pitch dark is a pain in the ass. For users who play with lower visibility settings and/or on dark maps, a flashlight has been provided. At the moment, it's an optional customizable key, but in the future (when Zandronum supports it) then it'll use the Reload key.
- The Omen and Iron Maiden are more responsive online and now has multiple checks for if the player has hit something with it. This should polish up all inconsistencies in hitting and should also reduce the amount of times people hit something and then get stuck in place.
- The Sentinel and the Blind Guardian can now be carried from level to level.
- The Infrared Visor has been replaced with a Sentinel pickup as well, which should make it slightly more common than just the allmap.
- The Archvile has +MISSILEEVENMORE removed.
- The Blackened's children now have a different appearance, to prevent confusion with Lost Souls.
- Lost Souls now drop souls when killed.
- The Blackened now has a sound when summoning its children, to prevent confusion of when a child is attacking or being summoned.
- Quakes no longer cause sounds.
- All enemies now have their own custom sound set. Whew! That was a lot of work.
- A few people's ears had trouble with the Kharon's sheathe, so the sheathing sound effect has been slightly softened, its pitch lowered, and its bass reduced.
- There is now an options menu for handling cvars and DemonSteele-specific settings, in ZDoom.
- New teleport effect. Neat!
- Hae-Lin now has lines for the not-Kamehameha. I can't think of a name for it, so neither can she.
- Hae-Lin now has lines for picking up food.
- In the chance a player picks up a new weapon DemonSteele doesn't replace, the ammo HUD will now show the ammo for it.
- ZDoom stealth monsters are now supported. Due to the gameplay style of DemonSteele, the monsters no longer flicker in and out of visibility, but are now a constant and flat 0.4 visibility.
- People tended to lose track of exactly how much health they had and would die accidentally. In true retro game style, now there is a beeping warning when low on health. This can be disabled with "ds_cl_nobeeping".
- Skulltag items and monsters now have a proper replacement. Skulltag monsters occaisionally recieve strange colors when killed, but for now this is a great step forward.
- Some people wanted to be able to taunt in ZDoom. Weird. There is now a ZDoom-specific key for doing the Zandronum taunt in ZDoom.
- The Blind Guardian will no longer trigger the Sentinel and send it into a Tumblr fit. In the off chance it does, the Sentinel will check its privilege and reassert itself.
- The Kharon's attacks no longer pass harmlessly through ghosts.
- The Keen now has a unique replacement.
- The techlamps are now destructable items, like the torches, and will now provide item drops.
- Techlamps and torches now have their original gldef lights back.
- A new cvar has been implemented to handle Skulltag weapon replacements--ds_arrogantweapons. 0 spawns the normal weapons, 1 spawns new for-fun weapons in place of Skulltag weapons, and 2 spawns the new weapons randomly in place of the original weapons.
- Holding down fire for over a second will now prepare a launching uppercut slash. (Most) enemies launched with this will be suspended in mid-air until they hit the ground--shooting them will keep them in mid-air.
- There are now intermission text replacements for vanilla levels.[/spoiler]
http://www.[bad site]/download?file= ... -v0.74.pk3 - Download. (30.44 mbs)
http://www.dropbox.com/s/xhpx8dgxnc82te ... -v0.74.pk3 - Download mirror on Dropbox.
Here's a changelog of all the, well, changes:
[spoiler]FROM 0.73 TO 0.74:
=======================================
- The Archvile's flame turrets now have A_NoBlocking in their death state.
- All of the Archvile's death states now call A_KillChildren.
- The Archvile's flame turrets now are no longer considered monsters and won't spam up the monster count or block things in Invasion.
- There are three more "fade from black" sounds, thanks to torridGristle's rip of Eternal Darkness and thanks to MAGIX Soundpool DVDs.
- The Exodus grenades now explode on the sky, rather than simply vanish.
- The Icon of Sin now has its own custom sounds.
- Hae-Lin's landing sound is now less crackly.
- Pickups are now no longer considered monsters and will no longer bork things up in survival invasion.
- The initial swing of the Kharon's sheathe can now be refired one tic faster. Whoo.
- The Wolfenstein SS now has a replacement.
- Decorations now have a slightly higher chance to spew out items.
- In lieu of the Kamehameha, the Exodus no longer needs to go through walls. The explosion is now simply a 256-radius explosive, rather than four explosives with 192 radius.
- The Kharon by itself now has idle animations. Oops.
- Transformation has been streamlined and no longer requires "hold fire"--just hit Use Inventory and it'll activate.
- Online, people were occaisionally getting weapon desynchs, where they were in Iron Maiden but using the Kharon. This has been fixed.
- A new idle animation has been implemented.
- Hammering the ground will now allow Hae-Lin to jump higher, because reasons. The higher the charge, the higher the jump.
- The Iron Maiden's armor will become more effective depending on your rank--at S Rank, you can no-sell practically everything.
- The not-Kamehameha now takes a little over 1.5x as much soul energy but now each explosion does 128 damage instead of 96.
- There are no longer double decals for the bullet weapons.
- The switch-hitting no-damage bulletpuff no longer splashes on liquids.
- The Invulnerability Sphere and RadSuit now have their own respective appropriate replacements.
- The sound range on the not-Kamehameha has been tripled.
- Enemies killed with the not-Kamehameha are now no longer resurrectable.
- Meleeing enemies in pitch dark is a pain in the ass. For users who play with lower visibility settings and/or on dark maps, a flashlight has been provided. At the moment, it's an optional customizable key, but in the future (when Zandronum supports it) then it'll use the Reload key.
- The Omen and Iron Maiden are more responsive online and now has multiple checks for if the player has hit something with it. This should polish up all inconsistencies in hitting and should also reduce the amount of times people hit something and then get stuck in place.
- The Sentinel and the Blind Guardian can now be carried from level to level.
- The Infrared Visor has been replaced with a Sentinel pickup as well, which should make it slightly more common than just the allmap.
- The Archvile has +MISSILEEVENMORE removed.
- The Blackened's children now have a different appearance, to prevent confusion with Lost Souls.
- Lost Souls now drop souls when killed.
- The Blackened now has a sound when summoning its children, to prevent confusion of when a child is attacking or being summoned.
- Quakes no longer cause sounds.
- All enemies now have their own custom sound set. Whew! That was a lot of work.
- A few people's ears had trouble with the Kharon's sheathe, so the sheathing sound effect has been slightly softened, its pitch lowered, and its bass reduced.
- There is now an options menu for handling cvars and DemonSteele-specific settings, in ZDoom.
- New teleport effect. Neat!
- Hae-Lin now has lines for the not-Kamehameha. I can't think of a name for it, so neither can she.
- Hae-Lin now has lines for picking up food.
- In the chance a player picks up a new weapon DemonSteele doesn't replace, the ammo HUD will now show the ammo for it.
- ZDoom stealth monsters are now supported. Due to the gameplay style of DemonSteele, the monsters no longer flicker in and out of visibility, but are now a constant and flat 0.4 visibility.
- People tended to lose track of exactly how much health they had and would die accidentally. In true retro game style, now there is a beeping warning when low on health. This can be disabled with "ds_cl_nobeeping".
- Skulltag items and monsters now have a proper replacement. Skulltag monsters occaisionally recieve strange colors when killed, but for now this is a great step forward.
- Some people wanted to be able to taunt in ZDoom. Weird. There is now a ZDoom-specific key for doing the Zandronum taunt in ZDoom.
- The Blind Guardian will no longer trigger the Sentinel and send it into a Tumblr fit. In the off chance it does, the Sentinel will check its privilege and reassert itself.
- The Kharon's attacks no longer pass harmlessly through ghosts.
- The Keen now has a unique replacement.
- The techlamps are now destructable items, like the torches, and will now provide item drops.
- Techlamps and torches now have their original gldef lights back.
- A new cvar has been implemented to handle Skulltag weapon replacements--ds_arrogantweapons. 0 spawns the normal weapons, 1 spawns new for-fun weapons in place of Skulltag weapons, and 2 spawns the new weapons randomly in place of the original weapons.
- Holding down fire for over a second will now prepare a launching uppercut slash. (Most) enemies launched with this will be suspended in mid-air until they hit the ground--shooting them will keep them in mid-air.
- There are now intermission text replacements for vanilla levels.[/spoiler]
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
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RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STUFF
Congrats on the Cacowards, Term!
Last edited by Laggy Blazko on Thu Dec 11, 2014 4:21 am, edited 1 time in total.
Why is finding the user CP so hard?
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RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STUFF
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
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RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STUFF
That never gets old
- Slim
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- Contact:
RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STUFF
Damn it Term, another one. Soon all other modders will be inferior!
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RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STUFF
Soon?Suicide Slim wrote: Damn it Term, another one. Soon all other modders will be inferior!
- mr fiat
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RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STUFF
i think they all already are.Suicide Slim wrote: Damn it Term, another one. Soon all other modders will be inferior!
- Slim
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RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STUFF
[quote=Jes]Soon? [/quote]
[quote=mr fiat]i think they all already are. [/quote]
Then it's settled, Term makes all mods from here on in. Get Crackin' boy.
[quote=mr fiat]i think they all already are. [/quote]
Then it's settled, Term makes all mods from here on in. Get Crackin' boy.
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RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STUFF
Wow. This is awesome! First Metroid Dreadnought and now this? Jeeze are their any other projects you are involved in that I do not know about?
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RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.8 O SHIT O SHIT
This is actually a little early, but a friend's having a birthday today--so in honor of his birthday, I'm releasing today. Happy birthday, Pres!
There's still a few things that aren't polished and still need a few touches, but this upate has been too long in the making. There's been a whole ton of new features added, polish done, and more. Please enjoy.
http://www.[bad site]/download?file= ... e-v0.8.pk3
http://www.[bad site]/download?file= ... idi-v3.pk3
There's still a few things that aren't polished and still need a few touches, but this upate has been too long in the making. There's been a whole ton of new features added, polish done, and more. Please enjoy.
http://www.[bad site]/download?file= ... e-v0.8.pk3
http://www.[bad site]/download?file= ... idi-v3.pk3
Spoiler: DemonSteele changelog (Open)
Spoiler: Metal jukebox changelog (Open)
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
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- Forum Regular
- Posts: 296
- Joined: Tue Jun 05, 2012 3:00 pm
- Location: Heck no
RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.8 O SHIT O SHIT
Pla-pla-player sprites?!
Oh heck!
OH HECK!
FREAKING HECK YES!
Oh heck!
OH HECK!
FREAKING HECK YES!
Why is finding the user CP so hard?
RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.8 O SHIT O SHIT
Cross-posted from the ZDoom thread, proving once again the Sergeant Shivers is awesome:
EDIT: Wait, what does "ART!" sound like?!?Sgt. Shivers wrote:
Guess I can post this. :D
Last edited by Untitled on Tue Mar 24, 2015 1:17 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
- -Jes-
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RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.8 O SHIT O SHIT
Last edited by -Jes- on Tue Mar 24, 2015 5:34 pm, edited 1 time in total.
RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.8 O SHIT O SHIT
[spoiler][/spoiler]
Still dwarf size though.
Still dwarf size though.
Last edited by IdeIdoom on Tue Mar 24, 2015 7:18 pm, edited 1 time in total.
THE ROMANIAN POWER
Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
--------------------------------------------------------------------
21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
- The Toxic Avenger
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RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.8 O SHIT O SHIT
https://www.sendspace.com/file/ri54wz
I got the go-ahead from Term to post this. It's my personal modded version of the metal jukebox that adds tracks 326-380. IT IS BY NO MEANS OFFICIAL.
[spoiler]Amon Amarth - The Fate of Norns (The Fate of Norns)
Amorphis - Black Embrace (The Karelian Isthmus)
Amorphis - Vulgar Necrolatry (The Karelian Isthmus)
As I Lay Dying - 94 Hours (Frail Words Collapse)
Bathory - A Fine Day to Die (Blood Fire Death)
Behemoth - Antichristian Phenomenon (Thelema.6)
Bleeding Through - On Wings of Lead (This is Love, This is Murderous)
Bloodbath - Bathe in Blood (Resurrection Through Carnage)
Daisuke Ishiwatari - Bloodstained Lineage (Guilty Gear X)
Brutal Truth - Birth of Ignorance (Extreme Conditions Demand Extreme Responses)
Burzum - War (Burzum)
Burzum - Stemen fra taarnet (Aske)
Cradle of Filth - Gilded BANANER (Nymphetamine) (title is wordfiltered)
Dark Funeral - Hail Murder (Diabolus Interium)
Darkthrone - Fucked Up and Ready to Die (Hate Them)
Darkthrone - Under a Funeral Moon (Under a Funeral Moon)
(IT'S A SURPRISE)
Macabre - Poison (Murder Metal)
Machinae Supremacy - Player One (Deus Ex Machinae)
Marduk - Christraping Black Metal (Panzer Division Marduk)
Marduk - Bleached Bones (World Funeral)
Mastodon - March of the Fire Ants (Remission)
Meshuggah - Rational Gaze (Nothing)
Morbid Angel - God of Emptiness (Covenant)
Necrophagist - Foul Body Autopsy (Onset of Putrefaction)
Nevermore - I, Voyager (Enemies of Reality)
Nightwish - Beauty and the Beast (Angels Fall First)
Nile - Lashed to the Slave Stick (Annihilation of the Wicked)
Opeth - By the Pain I See in Others (Deliverance)
Repulsion - Maggots in Your Coffin (Horrified)
Satyricon - Fuel For Hatred (Volcano)
Six Feet Under - Amerika the Brutal (Bringer of Blood)
Slayer - Chemical Warfare (Haunting the Chapel)
Slayer - Angel of Death (Reign in Blood)
Strapping Young Lad - All Hail the New Flesh (City)
Symphony X - Inferno (Unleash the Fire) (The Odyssey)
Terrorizer - Fear of Napalm (World Downfall)
Tiamat - Cain (Prey)
Tool - Aenima (Aenima)
The Agony Scene - Scapegoat (The Darkest Red)
The Black Dahlia Murder - Funeral Thirst (Unhallowed)
The Black Dahlia Murder - Contagion (Unhallowed)
Jay Reichard - Shawn's Got the Shotgun (remix) (Project Doom II)
(IT'S A SURPRISE)[/spoiler]
I think it's best you discover #342 and #380 yourself V:
I got the go-ahead from Term to post this. It's my personal modded version of the metal jukebox that adds tracks 326-380. IT IS BY NO MEANS OFFICIAL.
[spoiler]Amon Amarth - The Fate of Norns (The Fate of Norns)
Amorphis - Black Embrace (The Karelian Isthmus)
Amorphis - Vulgar Necrolatry (The Karelian Isthmus)
As I Lay Dying - 94 Hours (Frail Words Collapse)
Bathory - A Fine Day to Die (Blood Fire Death)
Behemoth - Antichristian Phenomenon (Thelema.6)
Bleeding Through - On Wings of Lead (This is Love, This is Murderous)
Bloodbath - Bathe in Blood (Resurrection Through Carnage)
Daisuke Ishiwatari - Bloodstained Lineage (Guilty Gear X)
Brutal Truth - Birth of Ignorance (Extreme Conditions Demand Extreme Responses)
Burzum - War (Burzum)
Burzum - Stemen fra taarnet (Aske)
Cradle of Filth - Gilded BANANER (Nymphetamine) (title is wordfiltered)
Dark Funeral - Hail Murder (Diabolus Interium)
Darkthrone - Fucked Up and Ready to Die (Hate Them)
Darkthrone - Under a Funeral Moon (Under a Funeral Moon)
(IT'S A SURPRISE)
Macabre - Poison (Murder Metal)
Machinae Supremacy - Player One (Deus Ex Machinae)
Marduk - Christraping Black Metal (Panzer Division Marduk)
Marduk - Bleached Bones (World Funeral)
Mastodon - March of the Fire Ants (Remission)
Meshuggah - Rational Gaze (Nothing)
Morbid Angel - God of Emptiness (Covenant)
Necrophagist - Foul Body Autopsy (Onset of Putrefaction)
Nevermore - I, Voyager (Enemies of Reality)
Nightwish - Beauty and the Beast (Angels Fall First)
Nile - Lashed to the Slave Stick (Annihilation of the Wicked)
Opeth - By the Pain I See in Others (Deliverance)
Repulsion - Maggots in Your Coffin (Horrified)
Satyricon - Fuel For Hatred (Volcano)
Six Feet Under - Amerika the Brutal (Bringer of Blood)
Slayer - Chemical Warfare (Haunting the Chapel)
Slayer - Angel of Death (Reign in Blood)
Strapping Young Lad - All Hail the New Flesh (City)
Symphony X - Inferno (Unleash the Fire) (The Odyssey)
Terrorizer - Fear of Napalm (World Downfall)
Tiamat - Cain (Prey)
Tool - Aenima (Aenima)
The Agony Scene - Scapegoat (The Darkest Red)
The Black Dahlia Murder - Funeral Thirst (Unhallowed)
The Black Dahlia Murder - Contagion (Unhallowed)
Jay Reichard - Shawn's Got the Shotgun (remix) (Project Doom II)
(IT'S A SURPRISE)[/spoiler]
I think it's best you discover #342 and #380 yourself V:
Last edited by The Toxic Avenger on Wed Mar 25, 2015 1:37 am, edited 1 time in total.
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RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.8 O SHIT O SHIT
I suffer every day there is no midi version of this song:
The [video] tag is deprecated, please use the [media] tag
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
-
- Retired Staff / Community Team Member
- Posts: 865
- Joined: Tue Jun 05, 2012 11:06 pm
RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.81 OSHITOSHIT
EDIT: NOPE STUFF'S BROKEN ONE SECOND
Last edited by TerminusEst13 on Mon Mar 30, 2015 8:07 am, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
-
- Posts: 57
- Joined: Tue Oct 23, 2012 9:56 pm
RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.8 OSHITOSHIT
*sigh* Wonder how long this'll take to fix....
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RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSHIT
OKAY SO THAT WAS AN ADVENTURE AND A HALF.
So Zandronum 2.0 came out, right? And I thought updating DS to it would be easy, just adjust for the inclusion of cvarinfo and bam everything's good.
NOPE turns out there was a whole ton of shit to re-do under the hood in order to make sure everything stayed streamlined and didn't break in the face of the new ZDoom features.
Thankfully, (mostly) everything's good now! So, slight update, 0.8 has been turned into 0.82, and there's been a whole slew of netplay-related changes.
Now, if you don't do netplay with this, then most of these features are probably going to be completely irrelevant to you. And that's fine! It's only been, like, a week since 0.8's release and asking to re-download 50 megs for a mode you don't play is kind of dumb.
But if you DO play on netplay, then you're definitely going to want to upgrade to this build.
http://www.[bad site]/download?file= ... -v0.82.pk3
http://www.[bad site]/download?file= ... i-v3.2.pk3
OR ESLE[/size]
So Zandronum 2.0 came out, right? And I thought updating DS to it would be easy, just adjust for the inclusion of cvarinfo and bam everything's good.
NOPE turns out there was a whole ton of shit to re-do under the hood in order to make sure everything stayed streamlined and didn't break in the face of the new ZDoom features.
Thankfully, (mostly) everything's good now! So, slight update, 0.8 has been turned into 0.82, and there's been a whole slew of netplay-related changes.
Now, if you don't do netplay with this, then most of these features are probably going to be completely irrelevant to you. And that's fine! It's only been, like, a week since 0.8's release and asking to re-download 50 megs for a mode you don't play is kind of dumb.
But if you DO play on netplay, then you're definitely going to want to upgrade to this build.
http://www.[bad site]/download?file= ... -v0.82.pk3
http://www.[bad site]/download?file= ... i-v3.2.pk3
OR ESLE[/size]
Spoiler: CHANGELOG (Open)
Last edited by TerminusEst13 on Mon Apr 06, 2015 10:07 pm, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSHIT
NO! NOT THE SKELETONS! THEY'RE IN MY AGITATION! AAAAAAAAAAAAAAAAAAATerminusEst13 wrote: [spoiler]- Snuck in a scary demon skeleton that OH NO HE FOUND US OH NOOOOO
[/spoiler]
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053