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RE: Death and Decay

Posted: Sun Aug 09, 2015 8:56 pm
by Ivan
Finally finalized the hud. Here's how it looks:

[spoiler]Image[/spoiler]

RE: Death and Decay

Posted: Mon Aug 10, 2015 1:28 am
by ├ćnima
Very nice! How well does it scale at lower resolutions?

RE: Death and Decay

Posted: Mon Aug 10, 2015 10:04 am
by Ivan
It's pretty much the same, as SBARINFO really is a powerful tool for that especially the auto-scaling.

I've also added some form of resolution detecting, so the weapon tips don't appear in stupid places for higher resolutions.

RE: Death and Decay

Posted: Mon Aug 10, 2015 5:06 pm
by ├ćnima
I haven't touched HUDs in a while. Can you "force" a certain scaling or do you just remap hires textures over the basic graphics?

i.e. there are some mods' HUDs that look fuckin huge at lower resolutions or with hud_scale 1.

RE: Death and Decay

Posted: Mon Aug 10, 2015 6:10 pm
by Ivan
Yeah, you can force a fixed resolution (in this case it's 640 400) but probably not in Zandronum pre 3.0.

RE: Death and Decay

Posted: Thu Aug 13, 2015 12:54 am
by Ivan
Bump: Shop system finally started to take some shape.

[spoiler]Image[/spoiler]

RE: Death and Decay

Posted: Sat Aug 22, 2015 9:08 pm
by Infernal163
Where can I download version 1.6?

RE: Death and Decay

Posted: Sat Aug 22, 2015 9:48 pm
by Ivan
It isn't released yet, currently under private testing.

RE: Death and Decay

Posted: Mon Aug 24, 2015 11:45 pm
by Razgriz
Does anyone have any problems with the weapons? I don't everything seems really neat so far.

RE: Death and Decay

Posted: Mon Aug 24, 2015 11:46 pm
by Catastrophe
Razgriz wrote: Does anyone have any problems with the weapons? I don't everything seems really neat so far.
Yeah they're pretty choppy. And the machinegun's sprites look like an automatic shotgun instead of a machine gun. Otherwise its fine.

RE: Death and Decay

Posted: Tue Sep 01, 2015 2:39 am
by Ivan
So here's a post to let everone know that I'm still working on DnD. It's in some internal testing stages. Should be out in a month or two hopefully.

In the meantime, does anyone want to try their hands at making a cool new M_DOOM for DnD? I'd appreciate it.

RE: Death and Decay

Posted: Tue Sep 01, 2015 2:46 am
by Catastrophe
Ivan wrote: In the meantime, does anyone want to try their hands at making a cool new M_DOOM for DnD? I'd appreciate it.
Ya here you go

Image

give me credits somewhere

RE: Death and Decay

Posted: Tue Sep 01, 2015 3:05 am
by Combinebobnt
Image

RE: Death and Decay

Posted: Tue Sep 01, 2015 3:15 am
by Hammerfest-
Image

RE: Death and Decay

Posted: Tue Sep 01, 2015 3:24 am
by Catastrophe
More high quality m_doom

Image

RE: Death and Decay

Posted: Tue Sep 01, 2015 3:27 am
by Slim
Ivan wrote: So here's a post to let everone know that I'm still working on DnD. It's in some internal testing stages. Should be out in a month or two hopefully.

In the meantime, does anyone want to try their hands at making a cool new M_DOOM for DnD? I'd appreciate it.
[spoiler]Image[/spoiler]

I tried. If there's another preferable font I'll look into redoing it.

RE: Death and Decay

Posted: Tue Sep 01, 2015 3:29 am
by Ivan
It looks alright, bit cartoony though. Would be great if you worked around that though.

RE: Death and Decay

Posted: Tue Sep 01, 2015 3:31 am
by Hammerfest-
Ivan wrote: It looks alright, bit cartoony though. Would be great if you worked around that though.
Thank you Ivan I worked on it really hard.

RE: Death and Decay

Posted: Tue Sep 01, 2015 3:50 am
by Slim
Considered a second design.

[spoiler]ImageGood ol' MGS2 Font. (notice the little melty effects on "Death" "Decay" especially)[/spoiler]

RE: Death and Decay

Posted: Tue Sep 01, 2015 4:10 am
by Ivan
Ok the background glow is a bit weird, maybe the color mismatches? I'm not sure. That effect on Decay makes it look like grass to be honest. I'd play around more with it.