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RE: Death and Decay

Posted: Tue Jul 21, 2015 8:45 pm
by Armitage
Can't disagree with this logic, were good to go.

RE: Death and Decay

Posted: Thu Jul 30, 2015 12:59 pm
by Ivan
Here's an idea I had. What do you think about these pickup messages?

[spoiler]Image[/spoiler]

RE: Death and Decay

Posted: Thu Jul 30, 2015 1:05 pm
by fr blood
I guess it fits better without the green part, with the time people will understand what kind of item they pick.

RE: Death and Decay

Posted: Thu Jul 30, 2015 2:38 pm
by Ænima
I'd recommend having a consistent string length so that the colons line up for easy reading.

Also get rid of the numbers in parenthesis and just put "x2", "x4", "x20", etc.

RE: Death and Decay

Posted: Thu Jul 30, 2015 5:20 pm
by Ivan
How is this? (Also a new console background, which I think makes everything so much easier to read)

[spoiler]Image
Image[/spoiler]

The text on first one looks off because of text scaling and frankly there's not much I can do about it AFAIK. However on console it looks properly as in the 2nd shot.

RE: Death and Decay

Posted: Thu Jul 30, 2015 7:29 pm
by Armitage
I'm not a fan of the yellow text, hard to read on the eyes and distinguish. Is the console background really that transparent? Seems a bit much, good job on nicking the Blood 2 menu background though :P

RE: Death and Decay

Posted: Thu Jul 30, 2015 8:12 pm
by Ænima
Nice. It's probably alright that it doesn't line up ingame, it looks great in the console.

I agree about the gold text. Maybe use \cc for "ammo/armor/health pickup:" instead of green and like a dark orange (or just orange) for the amount text because it matches the orange circle in the consolepic.

RE: Death and Decay

Posted: Thu Jul 30, 2015 8:33 pm
by Ivan
How does this look?

[spoiler]Image
Image[/spoiler]

RE: Death and Decay

Posted: Thu Jul 30, 2015 9:03 pm
by Armitage
Does the text scaling offsetting the text in the 1st screenshot you mentioned previously also distort the color? 1st shot looks like gold rusting but 2nd shot is much better.

RE: Death and Decay

Posted: Thu Jul 30, 2015 9:28 pm
by Ivan
Armitage wrote: Does the text scaling offsetting the text in the 1st screenshot you mentioned previously also distort the color? 1st shot looks like gold rusting but 2nd shot is much better.
I have no idea why it happens, I think it's restrained to Doom palette and that's why it happens. In console it might not be the case.

RE: Death and Decay

Posted: Thu Jul 30, 2015 9:36 pm
by Ænima
I like it. It's dark, Quakey and most importantly it's distinguishable in the console.

RE: Death and Decay

Posted: Sun Aug 02, 2015 2:58 pm
by Ivan
Ok, here are my plans. I've so far started implementing a leveling up/exp system. You can change the way it works through serverside to share exp between all players (divided by player count) or exp only goes to whoever kills the monster. The exp gained from the monster pops up on the corpse in white so everyone can see. You also get credits for kills, which shows up just below the exp gain in a orange color. As you level up you'll be able to level these stats:

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	int str; // strength: melee damage
	int dex; // dexterity: speed
	int bul; // bulkiness: armor capacity increase
	int acc; // accuracy: spread reduction on weapons
	int vit; // vitality: health capacity increase
You'll get to choose from these perks every 5 levels. Max levels is 50:

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1) Sharpshooting: Damage increase on non-melee weapons.
2) Endurance: Damage reduction.
3) Charisma: Reduce shop prices.
And finally, you'll get to spend the hard earned cash in the DnD Purchase menu which you can get various boosts to your character, new weapons or weapon upgrades (which are themselves entirely new weapons that replace your weapon). What do you think?

RE: Death and Decay

Posted: Sun Aug 02, 2015 3:49 pm
by Armitage
Do you mean you have only 1 attribute point to allocate to 1 possible perk every 5 levels rather than multiple stat points you can allocate to several categories at once? If it's the first that's cool due to it's simplification.

Also you mention 'Weapon Upgrades' now replace former weapons, so the Heavy RL can replace the conventional RL for instance?

Also any Pistol upgrate system? :cool:

RE: Death and Decay

Posted: Sun Aug 02, 2015 4:06 pm
by Ivan
Armitage wrote: Do you mean you have only 1 attribute point to allocate to 1 possible perk every 5 levels rather than multiple stat points you can allocate to several categories at once? If it's the first that's cool due to it's simplification.

Also you mention 'Weapon Upgrades' now replace former weapons, so the Heavy RL can replace the conventional RL for instance?

Also any Pistol upgrate system? :cool:
You can choose only one of those perks every 5 levels, for a total of a max of 10 points invested on perks.

Heavy "Missile" Launcher is a different weapon, it replaces nothing. Those are considered "luxury" weapons and you can keep them regardless. For such weapons, you'll also be able to buy their ammo from the menu. There will be weapons like "Heavy Shotgun" such that these will replace your regular shotgun. You will have to sell this weapon in order to get another shotgun that replaces the original one. For reference, none of the drop only weapons previously are replacement weapons.

EDIT: And yeah, Heavy RL will be a weapon that replaces the normal RL :P

RE: Death and Decay

Posted: Sun Aug 02, 2015 5:50 pm
by Combinebobnt
All these guns are so heavy no wonder doomguy can't carry them all anymore

RE: Death and Decay

Posted: Mon Aug 03, 2015 7:46 am
by Armitage
Will their be a conventional named military ranking system like other mods?

RE: Death and Decay

Posted: Mon Aug 03, 2015 10:46 am
by Ivan
Armitage wrote: Will their be a conventional named military ranking system like other mods?
There won't, DnD is not conventional :)

EDIT: Here are some screenshots of the working menu.

[spoiler]Image
Image
Image[/spoiler]

RE: Death and Decay

Posted: Wed Aug 05, 2015 1:12 pm
by Konda
Better implement some word wrapping in that name field tho

RE: Death and Decay

Posted: Wed Aug 05, 2015 2:46 pm
by Ænima
Nice!

RE: Death and Decay

Posted: Fri Aug 07, 2015 9:50 am
by Armitage
I forgot to ask the most obvious request >_> Can their be a new alternative hud? I end up using GZDoom's fullscreen hud due to the fact it displays all ammo types and shows your inventory at the same time. I consider ZDoom's fullscreen one just showing health, armor, ammo defunct for mods which add crazy new fangled ammo/items as it doesn't display this critical info in a neat format. So perhaps a new hud to accomodate what I mentioned above :3 GZDoom is nice but it's hard to quickly make out info due to using only small numbers.