Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Ivan
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RE: Death and Decay

#41

Post by Ivan » Sun Aug 09, 2015 8:56 pm

Finally finalized the hud. Here's how it looks:

[spoiler]Image[/spoiler]
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Ænima
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RE: Death and Decay

#42

Post by Ænima » Mon Aug 10, 2015 1:28 am

Very nice! How well does it scale at lower resolutions?
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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Ivan
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RE: Death and Decay

#43

Post by Ivan » Mon Aug 10, 2015 10:04 am

It's pretty much the same, as SBARINFO really is a powerful tool for that especially the auto-scaling.

I've also added some form of resolution detecting, so the weapon tips don't appear in stupid places for higher resolutions.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Death and Decay

#44

Post by Ænima » Mon Aug 10, 2015 5:06 pm

I haven't touched HUDs in a while. Can you "force" a certain scaling or do you just remap hires textures over the basic graphics?

i.e. there are some mods' HUDs that look fuckin huge at lower resolutions or with hud_scale 1.
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

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Ivan
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RE: Death and Decay

#45

Post by Ivan » Mon Aug 10, 2015 6:10 pm

Yeah, you can force a fixed resolution (in this case it's 640 400) but probably not in Zandronum pre 3.0.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Death and Decay

#46

Post by Ivan » Thu Aug 13, 2015 12:54 am

Bump: Shop system finally started to take some shape.

[spoiler]Image[/spoiler]
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Death and Decay

#47

Post by Infernal163 » Sat Aug 22, 2015 9:08 pm

Where can I download version 1.6?

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RE: Death and Decay

#48

Post by Ivan » Sat Aug 22, 2015 9:48 pm

It isn't released yet, currently under private testing.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Death and Decay

#49

Post by Razgriz » Mon Aug 24, 2015 11:45 pm

Does anyone have any problems with the weapons? I don't everything seems really neat so far.
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RE: Death and Decay

#50

Post by Catastrophe » Mon Aug 24, 2015 11:46 pm

Razgriz wrote: Does anyone have any problems with the weapons? I don't everything seems really neat so far.
Yeah they're pretty choppy. And the machinegun's sprites look like an automatic shotgun instead of a machine gun. Otherwise its fine.
Last edited by Catastrophe on Mon Aug 24, 2015 11:52 pm, edited 1 time in total.

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RE: Death and Decay

#51

Post by Ivan » Tue Sep 01, 2015 2:39 am

So here's a post to let everone know that I'm still working on DnD. It's in some internal testing stages. Should be out in a month or two hopefully.

In the meantime, does anyone want to try their hands at making a cool new M_DOOM for DnD? I'd appreciate it.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Death and Decay

#52

Post by Catastrophe » Tue Sep 01, 2015 2:46 am

Ivan wrote: In the meantime, does anyone want to try their hands at making a cool new M_DOOM for DnD? I'd appreciate it.
Ya here you go

Image

give me credits somewhere
Last edited by Catastrophe on Tue Sep 01, 2015 2:46 am, edited 1 time in total.

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RE: Death and Decay

#53

Post by Combinebobnt » Tue Sep 01, 2015 3:05 am

Image

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RE: Death and Decay

#54

Post by Hammerfest- » Tue Sep 01, 2015 3:15 am

Image
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Catastrophe
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RE: Death and Decay

#55

Post by Catastrophe » Tue Sep 01, 2015 3:24 am

More high quality m_doom

Image

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RE: Death and Decay

#56

Post by Slim » Tue Sep 01, 2015 3:27 am

Ivan wrote: So here's a post to let everone know that I'm still working on DnD. It's in some internal testing stages. Should be out in a month or two hopefully.

In the meantime, does anyone want to try their hands at making a cool new M_DOOM for DnD? I'd appreciate it.
[spoiler]Image[/spoiler]

I tried. If there's another preferable font I'll look into redoing it.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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RE: Death and Decay

#57

Post by Ivan » Tue Sep 01, 2015 3:29 am

It looks alright, bit cartoony though. Would be great if you worked around that though.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Death and Decay

#58

Post by Hammerfest- » Tue Sep 01, 2015 3:31 am

Ivan wrote: It looks alright, bit cartoony though. Would be great if you worked around that though.
Thank you Ivan I worked on it really hard.
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RE: Death and Decay

#59

Post by Slim » Tue Sep 01, 2015 3:50 am

Considered a second design.

[spoiler]ImageGood ol' MGS2 Font. (notice the little melty effects on "Death" "Decay" especially)[/spoiler]
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

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Ivan
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RE: Death and Decay

#60

Post by Ivan » Tue Sep 01, 2015 4:10 am

Ok the background glow is a bit weird, maybe the color mismatches? I'm not sure. That effect on Decay makes it look like grass to be honest. I'd play around more with it.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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