Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Armitage
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RE: Death and Decay

#21

Post by Armitage » Tue Jul 21, 2015 8:45 pm

Can't disagree with this logic, were good to go.

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Ivan
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RE: Death and Decay

#22

Post by Ivan » Thu Jul 30, 2015 12:59 pm

Here's an idea I had. What do you think about these pickup messages?

[spoiler]Image[/spoiler]
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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fr blood
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RE: Death and Decay

#23

Post by fr blood » Thu Jul 30, 2015 1:05 pm

I guess it fits better without the green part, with the time people will understand what kind of item they pick.

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Ænima
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RE: Death and Decay

#24

Post by Ænima » Thu Jul 30, 2015 2:38 pm

I'd recommend having a consistent string length so that the colons line up for easy reading.

Also get rid of the numbers in parenthesis and just put "x2", "x4", "x20", etc.
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Ivan
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RE: Death and Decay

#25

Post by Ivan » Thu Jul 30, 2015 5:20 pm

How is this? (Also a new console background, which I think makes everything so much easier to read)

[spoiler]Image
Image[/spoiler]

The text on first one looks off because of text scaling and frankly there's not much I can do about it AFAIK. However on console it looks properly as in the 2nd shot.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Armitage
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RE: Death and Decay

#26

Post by Armitage » Thu Jul 30, 2015 7:29 pm

I'm not a fan of the yellow text, hard to read on the eyes and distinguish. Is the console background really that transparent? Seems a bit much, good job on nicking the Blood 2 menu background though :P
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Ænima
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RE: Death and Decay

#27

Post by Ænima » Thu Jul 30, 2015 8:12 pm

Nice. It's probably alright that it doesn't line up ingame, it looks great in the console.

I agree about the gold text. Maybe use \cc for "ammo/armor/health pickup:" instead of green and like a dark orange (or just orange) for the amount text because it matches the orange circle in the consolepic.
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Ivan
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RE: Death and Decay

#28

Post by Ivan » Thu Jul 30, 2015 8:33 pm

How does this look?

[spoiler]Image
Image[/spoiler]
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Armitage
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RE: Death and Decay

#29

Post by Armitage » Thu Jul 30, 2015 9:03 pm

Does the text scaling offsetting the text in the 1st screenshot you mentioned previously also distort the color? 1st shot looks like gold rusting but 2nd shot is much better.
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Ivan
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RE: Death and Decay

#30

Post by Ivan » Thu Jul 30, 2015 9:28 pm

Armitage wrote: Does the text scaling offsetting the text in the 1st screenshot you mentioned previously also distort the color? 1st shot looks like gold rusting but 2nd shot is much better.
I have no idea why it happens, I think it's restrained to Doom palette and that's why it happens. In console it might not be the case.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Ænima
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RE: Death and Decay

#31

Post by Ænima » Thu Jul 30, 2015 9:36 pm

I like it. It's dark, Quakey and most importantly it's distinguishable in the console.
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Ivan
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RE: Death and Decay

#32

Post by Ivan » Sun Aug 02, 2015 2:58 pm

Ok, here are my plans. I've so far started implementing a leveling up/exp system. You can change the way it works through serverside to share exp between all players (divided by player count) or exp only goes to whoever kills the monster. The exp gained from the monster pops up on the corpse in white so everyone can see. You also get credits for kills, which shows up just below the exp gain in a orange color. As you level up you'll be able to level these stats:

Code: Select all

	int str; // strength: melee damage
	int dex; // dexterity: speed
	int bul; // bulkiness: armor capacity increase
	int acc; // accuracy: spread reduction on weapons
	int vit; // vitality: health capacity increase
You'll get to choose from these perks every 5 levels. Max levels is 50:

Code: Select all

1) Sharpshooting: Damage increase on non-melee weapons.
2) Endurance: Damage reduction.
3) Charisma: Reduce shop prices.
And finally, you'll get to spend the hard earned cash in the DnD Purchase menu which you can get various boosts to your character, new weapons or weapon upgrades (which are themselves entirely new weapons that replace your weapon). What do you think?
Last edited by Ivan on Sun Aug 02, 2015 2:58 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Armitage
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RE: Death and Decay

#33

Post by Armitage » Sun Aug 02, 2015 3:49 pm

Do you mean you have only 1 attribute point to allocate to 1 possible perk every 5 levels rather than multiple stat points you can allocate to several categories at once? If it's the first that's cool due to it's simplification.

Also you mention 'Weapon Upgrades' now replace former weapons, so the Heavy RL can replace the conventional RL for instance?

Also any Pistol upgrate system? :cool:
Last edited by Armitage on Sun Aug 02, 2015 3:52 pm, edited 1 time in total.
"He who hesitates is lost".

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Ivan
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RE: Death and Decay

#34

Post by Ivan » Sun Aug 02, 2015 4:06 pm

Armitage wrote: Do you mean you have only 1 attribute point to allocate to 1 possible perk every 5 levels rather than multiple stat points you can allocate to several categories at once? If it's the first that's cool due to it's simplification.

Also you mention 'Weapon Upgrades' now replace former weapons, so the Heavy RL can replace the conventional RL for instance?

Also any Pistol upgrate system? :cool:
You can choose only one of those perks every 5 levels, for a total of a max of 10 points invested on perks.

Heavy "Missile" Launcher is a different weapon, it replaces nothing. Those are considered "luxury" weapons and you can keep them regardless. For such weapons, you'll also be able to buy their ammo from the menu. There will be weapons like "Heavy Shotgun" such that these will replace your regular shotgun. You will have to sell this weapon in order to get another shotgun that replaces the original one. For reference, none of the drop only weapons previously are replacement weapons.

EDIT: And yeah, Heavy RL will be a weapon that replaces the normal RL :P
Last edited by Ivan on Sun Aug 02, 2015 4:08 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Death and Decay

#35

Post by Combinebobnt » Sun Aug 02, 2015 5:50 pm

All these guns are so heavy no wonder doomguy can't carry them all anymore

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Armitage
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RE: Death and Decay

#36

Post by Armitage » Mon Aug 03, 2015 7:46 am

Will their be a conventional named military ranking system like other mods?
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Ivan
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RE: Death and Decay

#37

Post by Ivan » Mon Aug 03, 2015 10:46 am

Armitage wrote: Will their be a conventional named military ranking system like other mods?
There won't, DnD is not conventional :)

EDIT: Here are some screenshots of the working menu.

[spoiler]Image
Image
Image[/spoiler]
Last edited by Ivan on Mon Aug 03, 2015 6:23 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Konda
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RE: Death and Decay

#38

Post by Konda » Wed Aug 05, 2015 1:12 pm

Better implement some word wrapping in that name field tho

Code: Select all

<Synert> fuck
<Synert> plugged in my memory stick and got a bsod

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Ænima
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RE: Death and Decay

#39

Post by Ænima » Wed Aug 05, 2015 2:46 pm

Nice!
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Armitage
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RE: Death and Decay

#40

Post by Armitage » Fri Aug 07, 2015 9:50 am

I forgot to ask the most obvious request >_> Can their be a new alternative hud? I end up using GZDoom's fullscreen hud due to the fact it displays all ammo types and shows your inventory at the same time. I consider ZDoom's fullscreen one just showing health, armor, ammo defunct for mods which add crazy new fangled ammo/items as it doesn't display this critical info in a neat format. So perhaps a new hud to accomodate what I mentioned above :3 GZDoom is nice but it's hard to quickly make out info due to using only small numbers.
Last edited by Armitage on Fri Aug 07, 2015 9:51 am, edited 1 time in total.
"He who hesitates is lost".

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