Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
i joined the descent into pandemonium hardcore server, loaded a recently dead character, and i spawned without fists or pistol.
Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
What slot was it?
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
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- New User
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- Location: Hell
Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
I don't know if you already know this, you probably do, but I wanna go ahead and mention the fact that something in this mod is causing intense server lag. It makes the mod very uncomfortable to play.
Another thing, lag-outs in multiplayer hardcore can be solved by doing "cl_ping_unlagged true". Still, should make an effort to optimize code and fix this lag.
Another thing, lag-outs in multiplayer hardcore can be solved by doing "cl_ping_unlagged true". Still, should make an effort to optimize code and fix this lag.
- EnsaladaDeTomate
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
Yeah, this is basically 99% of the times unplayable for me, and i know for sure that for other users aswell, since it always will lag out us or just desync us to the point that we are forced to reconnect, losing all our progress/characters.
It seems that when more players are present in the server, the chances to lag out are increased.
It seems that when more players are present in the server, the chances to lag out are increased.
Saddly, even with cl_ping_unlagged , the lag outs are still happening :(EpicCrafter1 wrote: ↑Thu Dec 21, 2017 4:23 pmAnother thing, lag-outs in multiplayer hardcore can be solved by doing "cl_ping_unlagged true". Still, should make an effort to optimize code and fix this lag.
Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
The mod works fine online for me, and I was in the same server as other people who were complaining about lag (12-in1 hardcore server).
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
actually i found out that if you rcon changemap the next level will result in a 0 monster count where your character may not spawn with weapons, and it may have been that the map was "rcon changemap"'ed before i had joined.
Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
The point I was trying to make was that the lag, which people say is caused by the mod, doesn't affect everyone. Mod induced lags usually affect the entire server, not just some people.EpicCrafter1 wrote: ↑Thu Dec 21, 2017 11:47 pmThat's good for you, truly. But just because you don't experience the problem doesn't mean it doesn't exist.
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
Well considering its dropped packets and not frame rate, I honestly don't know what kind of lag it could be if it isn't server lag. I heard that zandronum servers can throttle shit if too much happens at once. I am no expert on zandronum's server architecture, but is it possible that some people's connections are being throttled while others aren't?
Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
I have set up a discord server for the mod. Help make the mod better by joining! https://discord.gg/JjTB3Gm
I'll be posting irregular patch note updates as well as call for private test sessions there. If you want to participate, it's a good idea to be there!
I'll be posting irregular patch note updates as well as call for private test sessions there. If you want to participate, it's a good idea to be there!
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
Just wondering if we could have each class start with a pre built attribute points, like most RPG's have, and MAYBE a different starter pistol?
Just a small flavour touch, so classes actually feel different. Shouldn't be too difficult to implement.
Just a small flavour touch, so classes actually feel different. Shouldn't be too difficult to implement.
Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
That's definitely possible but there are a couple complications that can arise. Namely:
1. There's no way to reliably restrict someone to a certain class in any way once they start playing. So, the initial advantage you got from class A would then transfer if you used another class B. You'd be a class B with advantages of A... That'd create more confusion than anything.
2. The above extends to Hardcore and becomes even worse there. How do I decide the stats? I need to save them somehow, and the class type too, but I can't force it.
The problem as you can see isn't the implementation but sticking to it. If Zandronum somehow allowed me to lock someones classes after they had joined with it, that'd pretty much be a go sign for me to do this. I also need a command to force set a class on a player for Hardcore mode compatibility.
1. There's no way to reliably restrict someone to a certain class in any way once they start playing. So, the initial advantage you got from class A would then transfer if you used another class B. You'd be a class B with advantages of A... That'd create more confusion than anything.
2. The above extends to Hardcore and becomes even worse there. How do I decide the stats? I need to save them somehow, and the class type too, but I can't force it.
The problem as you can see isn't the implementation but sticking to it. If Zandronum somehow allowed me to lock someones classes after they had joined with it, that'd pretty much be a go sign for me to do this. I also need a command to force set a class on a player for Hardcore mode compatibility.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
Can you detect when the player changes class and change the attributes to fit the new class?
"For the world is hollow, and I have touched the sky."
Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
Any chance of adding new monsters and weapons? I suppose some old school shadow warrior (basically anything), and Rise of the triad (evil monks, The NME and El Oscuro) enemies would fit in just fine.
Also I realizaed that for a RPG mod, DnD has a disturbing lack of Holy, Nature and even Arcane/magic stuff (monsters, weapons and modifiers), some themes that could be expanded later on.
Also I realizaed that for a RPG mod, DnD has a disturbing lack of Holy, Nature and even Arcane/magic stuff (monsters, weapons and modifiers), some themes that could be expanded later on.
Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
Hello everyone, a new version has been released. Felt like posting here as the thread feels a bit lonely now that discord is used.
Links: https://allfearthesentinel.net/zandronu ... hotfix.pk3 | https://allfearthesentinel.net/zandronu ... sv0.7h.pk3
Changelog: https://www.dropbox.com/s/4rfaujg5wjruv ... g.txt?dl=0
Have fun and be sure to join our Discord for updates, suggestions, discussions etc. at here: https://discord.gg/Gffvznu
Links: https://allfearthesentinel.net/zandronu ... hotfix.pk3 | https://allfearthesentinel.net/zandronu ... sv0.7h.pk3
Changelog: https://www.dropbox.com/s/4rfaujg5wjruv ... g.txt?dl=0
Have fun and be sure to join our Discord for updates, suggestions, discussions etc. at here: https://discord.gg/Gffvznu
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
New release! Links: https://allfearthesentinel.net/zandronu ... sv0.7i.pk3 | https://allfearthesentinel.net/zandronu ... dv2.3j.pk3 | https://allfearthesentinel.net/zandronu ... mov2.7.wad
Spoiler: Changelog (Open)
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
Just quick question how weapon replace in hardcore mode works when sv_nodrop is set to 1 in order to run hardcore?
Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
Which weapon replace? Temporary weapons?
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
There's a key under "Customize Controls" in Options menu, way down there to let you drop temporary weapons. Bind it and use it to drop your temporary weapon. (It must be selected)
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===