Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Par9000
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#241

Post by Par9000 » Fri May 18, 2018 8:39 pm

I wonder how to save your character in singleplayer without internet connection. Is this possible? :0

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Ivan
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#242

Post by Ivan » Fri May 18, 2018 11:29 pm

Par9000 wrote:
Fri May 18, 2018 8:39 pm
I wonder how to save your character in singleplayer without internet connection. Is this possible? :0
Save Game.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Par9000
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#243

Post by Par9000 » Sat May 19, 2018 2:08 pm

Ivan wrote:
Fri May 18, 2018 11:29 pm
Par9000 wrote:
Fri May 18, 2018 8:39 pm
I wonder how to save your character in singleplayer without internet connection. Is this possible? :0
Save Game.
Awesome, cap.
I mean is it able to save your character and load it in other wad?
Just asking if it's possible.

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Ivan
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#244

Post by Ivan » Sat May 19, 2018 5:39 pm

Par9000 wrote:
Sat May 19, 2018 2:08 pm
Ivan wrote:
Fri May 18, 2018 11:29 pm
Par9000 wrote:
Fri May 18, 2018 8:39 pm
I wonder how to save your character in singleplayer without internet connection. Is this possible? :0
Save Game.
Awesome, cap.
I mean is it able to save your character and load it in other wad?
Just asking if it's possible.
Obviously not. If you want that you need to play in your local server with a "Databasefile" you choose. There are instructions for this in our discord and in the DnD menu's help section. You can put up a local server easily using IDE or Doomseeker.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Par9000
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#245

Post by Par9000 » Sat May 19, 2018 10:08 pm

Ivan wrote:
Sat May 19, 2018 5:39 pm
Par9000 wrote:
Sat May 19, 2018 2:08 pm
Ivan wrote:
Fri May 18, 2018 11:29 pm
Par9000 wrote:
Fri May 18, 2018 8:39 pm
I wonder how to save your character in singleplayer without internet connection. Is this possible? :0
Save Game.
Awesome, cap.
I mean is it able to save your character and load it in other wad?
Just asking if it's possible.
Obviously not. If you want that you need to play in your local server with a "Databasefile" you choose. There are instructions for this in our discord and in the DnD menu's help section. You can put up a local server easily using IDE or Doomseeker.
Now that"s sound much better. Many thanks thou, now I know how to spend my every weekend without Internet ^^

Elias79
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#246

Post by Elias79 » Mon Jun 10, 2019 11:28 am

So what does the only ammo wad do, is it a patch fix or optional add on?

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Empyre
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#247

Post by Empyre » Mon Jun 10, 2019 3:23 pm

Elias79 wrote:
Mon Jun 10, 2019 11:28 am
So what does the only ammo wad do, is it a patch fix or optional add on?
I haven't tried it, but I beieve that it causes the ammo to respawn, while everything else (health, armor, etc.) does not respawn.
"For the world is hollow, and I have touched the sky."

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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#248

Post by Elias79 » Mon Jun 10, 2019 7:58 pm

Empyre wrote:
Mon Jun 10, 2019 3:23 pm
Elias79 wrote:
Mon Jun 10, 2019 11:28 am
So what does the only ammo wad do, is it a patch fix or optional add on?
I haven't tried it, but I beieve that it causes the ammo to respawn, while everything else (health, armor, etc.) does not respawn.
I noticed some ammo re spawning so i think you are right.

RiboZurai
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#249

Post by RiboZurai » Sun Jul 21, 2019 8:54 pm

Amazing mod. Though I found two small issues:
- Stimpacks, medikits and backpacks (and possibly other pickups I haven't found yet) can be picked up infinitely.
- All researches say they have already been done.

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TDRR
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#250

Post by TDRR » Mon Jul 22, 2019 3:07 am

Ivan wrote:
Par9000 wrote: Awesome, cap.
I mean is it able to save your character and load it in other wad?
Just asking if it's possible.
Obviously not. If you want that you need to play in your local server with a "Databasefile" you choose. There are instructions for this in our discord and in the DnD menu's help section. You can put up a local server easily using IDE or Doomseeker.
It can be done, saving it to a CVAR with ACS. But maybe people can cheat it if they know what's the CVAR... On the other hand, there's already IDKFA so i guess it's fine.
"I will find joy in Yahweh. I will delight in my Elohim. He has dressed me in the clothes of salvation. He has wrapped me in the robe of righteousness like a bridegroom with a priest’s turban, like a bride with her jewels."
-Isaiah 61:10 (Names of God Bible)

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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#251

Post by xX_Sapphire_Xx » Wed Aug 07, 2019 4:48 am

I cant pick Research File item in singleplayer :(

also how do i use Talent Points?

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Ivan
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#252

Post by Ivan » Fri Apr 01, 2022 1:32 pm

AT LONG LAST I BREAK MY SILENCE!

Big day today! As you know I've not released a new version of DnD to the public in a long time! Well that ends now. Here, the ABSOLUTE BESTEST version of DnD ever released! It has incredibly spectacular features, of which you can read the changelog in the main dnd pk3 file. NO SPOILERS FROM ME!

Links (TSPG): https://allfearthesentinel.net/zandronu ... 2.5_a1.pk3 | https://allfearthesentinel.net/zandronu ... 2.5_a1.pk3
Mega all in one link: https://mega.nz/file/FVkXDIiS#oylmfTSoE ... hQX63IjOYE
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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nyamukman
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#253

Post by nyamukman » Wed Apr 27, 2022 9:03 pm

i really liked this mod, i hope u can give compilation map suggestion and please upload the new updates to the any server accessible on the doomseeker...

Huahuahua

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nyamukman
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#254

Post by nyamukman » Fri Apr 29, 2022 7:23 pm

Ivan wrote:
Fri Apr 01, 2022 1:32 pm
AT LONG LAST I BREAK MY SILENCE!

Big day today! As you know I've not released a new version of DnD to the public in a long time! Well that ends now. Here, the ABSOLUTE BESTEST version of DnD ever released! It has incredibly spectacular features, of which you can read the changelog in the main dnd pk3 file. NO SPOILERS FROM ME!

Links (TSPG): https://allfearthesentinel.net/zandronu ... 2.5_a1.pk3 | https://allfearthesentinel.net/zandronu ... 2.5_a1.pk3
Mega all in one link: https://mega.nz/file/FVkXDIiS#oylmfTSoE ... hQX63IjOYE
Bug Report :

Bug found using dndv2_5a1.pk3, dnd_monsters_v2.5_a1.pk3, and dnd_onlyammo_v2.5_a1 pk3 when combined with other megawad compilation mod like The Sentinel Lexicon and Compendium..

1. ( Only DnD ) The Dnd menu screen is stuck when changing charm.
2. ( With Lexicon Mod playing Alien Invasion Episode ) Can't kill enemy with the name Alien on mission AA111 ( On The Origin of Spacies).
3. ( With Compendium Mod playing Project Slipgate Episode ) Switch stuck cant trigger on the mission SLP02 ( Power Complex ).

Note :

1. The DnD screen menu is working perfectly on dnd_2.5b.pk3
2. Enemy "Alien" is killable using dnd_2.5b.pk3 version.

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nyamukman
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#255

Post by nyamukman » Wed May 04, 2022 6:04 pm

Bug Report:

1. Amulet Hellfire is not working at all.
When finished level using Amulet of Hellfire..
The ACS Scripts say I don't know what "Accessory_FireProtection" is.
The ACS Scripts say I don't know what "Accessory_FireBuff" is.

2. Nether Mask is not working at all
When finished level using Nether Mask..
The ACS Scripts say I don't know what "Netherweaken" is.

3. Hate Shard is not working at all.
When finished level using Hate Shard..
The ACS Scripts say I don't know what "HateReduction" is.

4. Lich Arm is not working at all.
When finished level using Lich Arm..
The ACS Scripts say I don't know what "LichPower" is.

5. When using Sigil of Elements and Celestial Relic there is no more messages after finishing level, but there is no icon of Celestial Relic and i dont know if the accessory is working or not.

nymus93
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#256

Post by nymus93 » Fri May 06, 2022 5:27 pm

Thank you for this great mod. Do you have any discord server or some other file where we can learn more about the mechanics? How does increased chance of loot vs. more loot works?

Another thing is, in stats menu I can't see other stats. Cannot scroll down, if I go to next page it'll show only completed quests/bonuses. Also they seem to be limited to 3, I don't know if its intentional.

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nyamukman
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#257

Post by nyamukman » Fri May 06, 2022 6:22 pm

Bug found when playing Compendium (Hell to Pay Scenario) using dndv2_5b.pk3, dnd_monsters_v2.5b.pk3, and dnd_onlyammo.pk3

There are enemies that don't have hp bar and can't be killed unless you grind them with a "Dual Chainsaw".
Other weapons had no effects for them, even the Slot 7 and Slot 8 weapons has no effects..

Those are "Hell Guard" and "Robot" with the Slash Attack from the HTP02 MAP : THE SLAVE QUARTERS..
The "Robot" with gun from the HTP07 MAP, The "Robot" with fireball and "Liquid Metal Orb" from the HTP09 MAP..
Please fix and update the dnd please..

Oh.. and i hope you can make a tools to import savefile so we can play an old savegame in the updated dnd..

Thanks a lot mate, your mod can make me forget my ex-girlfriend...

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Ivan
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#258

Post by Ivan » Sat May 07, 2022 2:47 am

nymus93 wrote:
Fri May 06, 2022 5:27 pm
Thank you for this great mod. Do you have any discord server or some other file where we can learn more about the mechanics? How does increased chance of loot vs. more loot works?

Another thing is, in stats menu I can't see other stats. Cannot scroll down, if I go to next page it'll show only completed quests/bonuses. Also they seem to be limited to 3, I don't know if its intentional.
Our discord link:
Spoiler: (Open)
As for issues in Compendium or other map packs that have their own custom monsters (dehacked or otherwise) they won't have hpbars and you won't be able to kill them properly because the monsters in DnD use the new EVENT system feature of Zandronum to do damage dealing. Without integration to it they won't be killable. I had a method to create addons that let you integrate them to the system but they are now outdated. I'll make update them in the future. For the time being avoid playing maps/mappacks that have custom monsters of their own is the best suggestion I can give.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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penguin
 
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#259

Post by penguin » Sat May 07, 2022 6:41 pm

Ivan wrote:
Sat May 07, 2022 2:47 am
As for issues in Compendium or other map packs that have their own custom monsters (dehacked or otherwise) they won't have hpbars and you won't be able to kill them properly because the monsters in DnD use the new EVENT system feature of Zandronum to do damage dealing. Without integration to it they won't be killable. I had a method to create addons that let you integrate them to the system but they are now outdated. I'll make update them in the future. For the time being avoid playing maps/mappacks that have custom monsters of their own is the best suggestion I can give.
Since non dnd monsters don't have the USEDAMAGEEVENTSCRIPT flag, they should cause damage.

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nyamukman
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Re: Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!

#260

Post by nyamukman » Sat May 07, 2022 9:26 pm

Ivan wrote:
Sat May 07, 2022 2:47 am
nymus93 wrote:
Fri May 06, 2022 5:27 pm
Thank you for this great mod. Do you have any discord server or some other file where we can learn more about the mechanics? How does increased chance of loot vs. more loot works?

Another thing is, in stats menu I can't see other stats. Cannot scroll down, if I go to next page it'll show only completed quests/bonuses. Also they seem to be limited to 3, I don't know if its intentional.
Our discord link:
Spoiler: (Open)
As for issues in Compendium or other map packs that have their own custom monsters (dehacked or otherwise) they won't have hpbars and you won't be able to kill them properly because the monsters in DnD use the new EVENT system feature of Zandronum to do damage dealing. Without integration to it they won't be killable. I had a method to create addons that let you integrate them to the system but they are now outdated. I'll make update them in the future. For the time being avoid playing maps/mappacks that have custom monsters of their own is the best suggestion I can give.

i can't wait for that dude.. thanks dude...

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