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Zand Band: A Music Mod (Chart Creator Updated) (Vote for Genres)

Posted: Wed Jul 16, 2014 8:58 am
by Fabysk
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(ALL SONGS ARE COMPATIBLE WITH ZANDRONUM 2.0)

So...what is it?
Remember Guitar Hero or Rock Band? Zand Band brings the element of rocking out to Zandronum.

What's new in Zand Band 3.0?
Zand Band 3.0 introduces Guitar for the first time. No more will you have to play Keys. With two instruments to choose from, 2 player Multiplayer is now available. Grab a friend and play on the same screen with absolutely no lag! Just like Keys, Guitar has Basic and Pro Mode. Both instruments have a nice neck design (Basic Mode having a black design, while Pro Mode has a gold design). When playing through songs, the crowd will either cheer or boo at you depending on your performance. Songs that are updated to 3.0 have a Software and Open GL Rendering Version. The only difference that the Software Rendering Version has is that there are no live visuals.

As of now, NZT48 by I See Stars has been updated to Zand Band 3.0 as a Beta. There are more features to come in 3.0's final product.

NZT48 by I See Stars Download (3.0 Update)
Software Rendering Version
Open GL Rendering Version

I will be posting updates here on this thread when new songs are available for download.

Are we able to request songs?
Of course you can. Just post what song you want me to chart (create) and I'll try my best to do so. I know users have requested songs and still haven't be available. I won't let that promise go. I will chart any song that is requested. Including songs that have been requested a while ago.

Vote for Genres you would like to see in Zand Band here!

I want to make a song (Chart a song)
As seen below, the madness that I faced before on making songs. Now, that pain goes away...sort of. I made a WAD file that automatically sets the delay (tics) between each note/fret. Although it isn't that accurate with the delay, but it made it more easier to make songs. If you would like to make your songs for Zand Band, here's the link to download Zand Band - Chart Creator.

Screenshots
Spoiler: Main Menu (Open)
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Spoiler: Select Your Instrument (Open)
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Note: The Star System will be available in the next small updatde
Spoiler: Basic Keys (Open)
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Spoiler: Pro Keys (Open)
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Spoiler: Basic Guitar (Open)
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Spoiler: Pro Guitar (Open)
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Spoiler: Multiplayer (Open)
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Gameplay Video (NZT48 by I See Stars: Multiplayer Expert Pro Keys and Expert Pro Guitar using Zand Band 3.0 Update)
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Song Downloads
To get these songs individually, I have created a website dedicated to Zand Band.

Official Website

Each song on the website includes a song sample, to see if you like the song or not.


Notice! I DO NOT OWN ANY OF THESE SONGS. DO NOT export the songs out of the files. This is for MOD purposes only! The songs go to their artists.

If there are any bugs/exploits/mistakes in any of the songs, please inform me on this thread and I'll fix it.

I hope you have fun with Zand Band. Have a nice day! :smile:

RE: Zandronum Band: Keyboard

Posted: Thu Jul 17, 2014 10:48 am
by SpaceMarine
Great, now put some DragonForce tracks as playable songs xD

RE: Zandronum Band: Keyboard

Posted: Thu Jul 17, 2014 2:22 pm
by Ninjamander
wow! Good job so far! Looking forward to see more update on this!

RE: Zandronum Band: Keyboard

Posted: Thu Jul 17, 2014 3:52 pm
by Fabysk
Ninjamander wrote: wow! Good job so far! Looking forward to see more update on this!
Thanks :smile: I'm glad you like this mod so far.
SpaceMarine wrote: Great, now put some DragonForce tracks as playable songs xD
Your request is my command: http://prntscr.com/43lxpr
Which one? (Remember, it's going to take a while to make these)

RE: Zandronum Band: Keyboard

Posted: Thu Jul 17, 2014 4:15 pm
by Disguise
Through The Fire And The Flames

RE: Zandronum Band: Keyboard

Posted: Thu Jul 17, 2014 5:05 pm
by Catastrophe
Oh man coding in songs must be a bitch to do.

RE: Zandronum Band: Keyboard

Posted: Thu Jul 17, 2014 6:29 pm
by Fabysk
Catastrophe wrote: Oh man coding in songs must be a bitch to do.
THANK YOU!...but it's strangely fun

Oh the pain I must go through...
[spoiler]Warning: Madness inbound!
[Spoiler]
The making of "Through The Fire and the Flames"...Second Intro...
Image[/spoiler]
[/Spoiler]

RE: Zandronum Band: Keyboard

Posted: Thu Jul 17, 2014 7:06 pm
by Mad Mind
There must be a better way to handle it.

RE: Zandronum Band: Keyboard

Posted: Thu Jul 17, 2014 7:16 pm
by Fabysk
Mad Mind wrote: There must be a better way to handle it.
I hoping there is. For now, this is the way to do it...

RE: Zandronum Band: Keyboard

Posted: Thu Jul 17, 2014 7:17 pm
by CloudFlash
The only other way I can think of is having a 2-3 monsters that would zip around the table and shot stuff occasionally. Which is not a 'better way' by any means.
Also, maybe paint the letters and corresponding lines with the same color, so that players dont have to worry about having the proper resolution to see keys clearly?
Also woah, 1100 lines and that's just the intro

RE: Zandronum Band: Keyboard

Posted: Thu Jul 17, 2014 7:35 pm
by Fabysk
CloudFlash wrote: The only other way I can think of is having a 2-3 monsters that would zip around the table and shot stuff occasionally. Which is not a 'better way' by any means.
You mean the monsters on stage?. I was thinking of them moving around while "rocking out", and also make the skybox viewpoint move around while you're playing a song.
CloudFlash wrote: Also, maybe paint the letters and corresponding lines with the same color, so that players dont have to worry about having the proper resolution to see keys clearly?
I was thinking of that yesterday. Maybe use the same Doom font as the texture with a black color.
CloudFlash wrote: Also woah, 1100 lines and that's just the intro
Long notes. The only way to do so is the rapidly tap that key, to simulate a "long note"...

RE: Zandronum Band: Keyboard

Posted: Thu Jul 17, 2014 8:00 pm
by Mad Mind
Fabysk wrote:
CloudFlash wrote: Also woah, 1100 lines and that's just the intro
Long notes. The only way to do so is the rapidly tap that key, to simulate a "long note"...
Except it's not. KEYCONF has different commands for pressing and releasing keys. With some ACS trickery you can make it check whether a key is being held.

Code: Select all

alias +key (key pressed)
alias -key (key released)

RE: Zandronum Band: Keyboard

Posted: Thu Jul 17, 2014 9:06 pm
by XutaWoo
Zandronum Band? Why not just ZandBand? :P

Regardless, I'm sure you could figure out a way to transfer note information and tempo and stuff to map variables and arrays so that you can make the actual execution script basically a loop that reads the information until it hits a stopping point. Should make it easier to script futures songs, too.

RE: Zandronum Band: Keyboard

Posted: Thu Jul 17, 2014 10:02 pm
by Fabysk
Mad Mind wrote:
Fabysk wrote: Long notes. The only way to do so is the rapidly tap that key, to simulate a "long note"...
Except it's not. KEYCONF has different commands for pressing and releasing keys. With some ACS trickery you can make it check whether a key is being held.

Code: Select all

alias +key (key pressed)
alias -key (key released)
But then when the key is held down, players can cheat throughout a song. Making it less fun.
XutaWoo wrote: Zandronum Band? Why not just ZandBand? :P
Maybe for the next update, I'll rename the file to that.

RE: Zandronum Band: Keyboard

Posted: Thu Jul 17, 2014 10:07 pm
by one_Two
Fabysk wrote:
Mad Mind wrote:
Fabysk wrote: Long notes. The only way to do so is the rapidly tap that key, to simulate a "long note"...
Except it's not. KEYCONF has different commands for pressing and releasing keys. With some ACS trickery you can make it check whether a key is being held.

Code: Select all

alias +key (key pressed)
alias -key (key released)
But then when the key is held down, players can cheat throughout a song. Making it less fun.
XutaWoo wrote: Zandronum Band? Why not just ZandBand? :P
Maybe for the next update, I'll rename the file to that.
I think the holding down idea was for long notes.

RE: Zandronum Band: Keyboard

Posted: Thu Jul 17, 2014 10:10 pm
by XutaWoo
Fabysk wrote:
Mad Mind wrote:
Fabysk wrote: Long notes. The only way to do so is the rapidly tap that key, to simulate a "long note"...
Except it's not. KEYCONF has different commands for pressing and releasing keys. With some ACS trickery you can make it check whether a key is being held.

Code: Select all

alias +key (key pressed)
alias -key (key released)
But then when the key is held down, players can cheat throughout a song. Making it less fun.
The way most rhythm games handle this - and most other games, actualy - is to provide "tap" commands only on the first tic of the button being pressed, and then provide "hold" commands until it's released. With your current setup, you could probably have the held notes spawn lower after the first tap, and the floor goes higher when you tap it, lowers to the hold height while you hold it down, and then goes back to its down height when the key is released.

RE: Zand Band: Keyboard

Posted: Fri Jul 18, 2014 8:07 pm
by Fabysk
The new update is here! Check the first post for more details :cool:

RE: Zand Band: Keyboard

Posted: Sat Jul 19, 2014 8:15 pm
by Fabysk
I'm making this post to say what songs I will include in the next update. These songs are NZT48 and Murder Mitten by I See Stars, Reckless and Relentless by Asking Alexandria, and Killing Loneliness by H.I.M. What songs do you want me to include for the next update so I know what you want.

RE: Zand Band: Keyboard

Posted: Sat Jul 19, 2014 9:02 pm
by Catastrophe
Fabysk wrote: I'm making this post to say what songs I will include in the next update. These songs are NZT48 and Murder Mitten by I See Stars, Reckless and Relentless by Asking Alexandria, and Killing Loneliness by H.I.M. What songs do you want me to include for the next update so I know what you want.
Darude - Sandstorm

RE: Zand Band: Keyboard

Posted: Sat Jul 19, 2014 9:08 pm
by The Toxic Avenger
Stupid one (not serious):
[spoiler]
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Serious one:
[spoiler]
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