Shadow Warrior Total Conversion - 12 maps well done!!!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Lex Safonov
 
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Shadow Warrior Total Conversion - 12 maps well done!!!

#1

Post by Lex Safonov » Thu Jun 26, 2014 6:02 pm

Hello. Today I want to show all his creation, I'm working on for a long time.

Originally, I was planning to make a weapon mod, but later it all has grown into a total conversion.
Lo Wang - the protagonist of the game Shadow Warrior, struggling with different wickedness not only using kung fu, but not quite as Shaolin methods of micro Uzi, rocket launcher ...)

The mod uses a voxel model of the original game. All weapons\enemies\inventory well be done and now I'm working with maps.

Weapon List:
Spoiler: (Open)
1. Fists - It's not just his fists and kungfu fists!)))
2. Sword - Sword too special, cuts the enemies at times someone just meat spreads))
3. Shurikens - Quite simply, to keep the enemy - well, did not hit - you can pick them up and try again to quit)
4. Micro Uzi - not quite Shaolin weapons, but very effective)
5. Missile Launcher - a very effective weapon with a large blast radius. There are 3 modes of fire, but to use what is concrete, it is necessary to choose the appropriate cartridges. Firing modes - easy mode, homing missiles and atomic missile shot mode, the latter is very dangerous in narrow and tight spaces)
6. Grenade Launcher - Effective weapon if you want to remove the enemy behind the wall. Be careful, this weapon have big explode damage)
7. Sticky bombs - Special bombs stick to enemies , lying on the ground on knocking the enemy.
8. Railgun - good hit enemies from a distance.
9. Guardian head - quite original weapon uses three modes of fire - single shots fireballs, fire circle and firestorm (shoots two balls that create an explosion behind him).
10. Heart - Probably the most interesting of the weapons, spawns friendly ghostly copy of Lo Wang. Life is not very much, but he fired off the rails, and hence the average demolish opponents outright.
Inventory:
Spoiler: (Open)
1. Portable Medikit
2. Flash bomb - if you are surrounded by enemies, that an item will help you to temporarily stun enemies. It has range.
3. Gas bomb - the best friend of those who do not like to fight in small rooms.
4. Calltrops - Do not step on them!))
5. NightVision - Look calmly in dark rooms, like a ninja!))
6. Smoke bomb - become completely invisible to enemies for a certain time
7. Cookie - cookies with a magic phrase inside

Last changes:
- Modification is now quietly connected as a resource in the doombuilder.
- Updated resource pack, more objects, scripts, maps.
- The modification itself was updated. Corrected the scale of objects \ monsters, the system of dismembering opponents / corpses has been redesigned - now it looks more colorful, but this is not the final version.
- Support for multiplayer (so far only cooperative)

NEWS!
Collected 12 test maps. 2 episodes. A little later I'll post it again, the whole problem is in the alignment of the light ... I have a bit of a trouble with this, unfortunately, I just make it less.


Link to pack:
https://drive.google.com/open?id=1XkjLj ... _TwEOc7Buq
Poured on Google drive, because There is no access to media feed.

Startup Method:
(g) zdoom.exe -file ShadowWarriorBackup.pk3 -file ShadowWarriorMusic.pk3 -file SWMapPack.pk3

Split files, removed the old system. ZANDRONUM SUPPORT.

The last build was without testers, I probably missed something, so I will be glad to your posts with errors. It's test build. Here not have fixes for fullscreen and statusbar.

Happy New Year Guys! Merry Cristmass! Love for all!))))

Have nice game)
Last edited by Lex Safonov on Sun Dec 30, 2018 6:46 am, edited 4 times in total.

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Slim
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RE: Shadow Warrior Total Conversion

#2

Post by Slim » Thu Jun 26, 2014 7:09 pm

Uhhhh, we already have ZSWarrior, a little late to be doing this.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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RE: Shadow Warrior Total Conversion

#3

Post by Gardevoir » Thu Jun 26, 2014 7:12 pm

ZSWarrior had no fists, 10/10.
Never forget... 8.10.2012
(O+|+<) ~*

HI

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Lex Safonov
 
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RE: Shadow Warrior Total Conversion

#4

Post by Lex Safonov » Thu Jun 26, 2014 7:27 pm

Here weapons better (I copied as much as possible with the original game), but the monsters until the test)
Last edited by Lex Safonov on Thu Jun 26, 2014 7:29 pm, edited 1 time in total.

Catastrophe
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RE: Shadow Warrior Total Conversion

#5

Post by Catastrophe » Thu Jun 26, 2014 7:50 pm

How are they better than Zswarrior... can you give me an example?

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Lex Safonov
 
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RE: Shadow Warrior Total Conversion

#6

Post by Lex Safonov » Thu Jun 26, 2014 7:58 pm

Well, for example, take even the same sword - it is smoother and does not use a lot of sprites (sprites moving the game itself). Micro Uzi shoots as well as the original. At 3 rocket launcher firing mode. Generally all the weapons as much as possible copied from the original game.

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RE: Shadow Warrior Total Conversion

#7

Post by IdeIdoom » Thu Jun 26, 2014 9:06 pm

Though ZSwarrior tried to balance the weapons out to be DM friendly too.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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RE: Shadow Warrior Total Conversion

#8

Post by Ivan » Thu Jun 26, 2014 11:20 pm

Can we have a properly working download link so that I can see how it's better than ZSWarrior?
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Catastrophe
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RE: Shadow Warrior Total Conversion

#9

Post by Catastrophe » Thu Jun 26, 2014 11:44 pm

Please upload to speedyshare, mediafire, or something instead of an obscure shitty Russian website. I can't DL it.

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RE: Shadow Warrior Total Conversion

#10

Post by Ninjamander » Fri Jun 27, 2014 12:10 am

Catastrophe wrote: Please upload to speedyshare, mediafire, or something instead of an obscure shitty Russian website. I can't DL it.
totally agree with you...that link is just...not working...and..blarg..
Image

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Lex Safonov
 
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RE: Shadow Warrior Total Conversion

#11

Post by Lex Safonov » Fri Jun 27, 2014 6:00 am

Sorry guys, the site where the file was downloaded stopped working, even me, he does not answer)
MediaFire I have does not work correctly, what other file sharing can advise?




Guys, I downloaded the file to another location, he's just now is not responding.
Last edited by Lex Safonov on Fri Jun 27, 2014 6:13 am, edited 1 time in total.

AkumaKing
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RE: Shadow Warrior Total Conversion

#12

Post by AkumaKing » Fri Jun 27, 2014 6:22 am

Not to be rude, but you might want to work on your English. When you put a file on a site, you're uploading (downloading is getting a copy from a site), and who's "he".
I assume by how you used a Russian site and you not being so experience in English that you are foreign, most likely Russian. (if I'm wrong, tell me)
So, yeah, you're sentences are just barely understandable. I get the general point, but can't quite understand all the aspects of your posts.

Also, try Drop Box, I guess.
Last edited by AkumaKing on Fri Jun 27, 2014 6:23 am, edited 1 time in total.
Projects: Unbound, Zelda DXA
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Lex Safonov
 
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RE: Shadow Warrior Total Conversion

#13

Post by Lex Safonov » Fri Jun 27, 2014 6:28 am

Man, i'm russian and i known english language little. I download file to speedyshare

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RE: Shadow Warrior Total Conversion

#14

Post by IdeIdoom » Fri Jun 27, 2014 6:52 am

I got the chance to download this.

Here is the link: https://dl.dropboxusercontent.com/u/833 ... Backup.pk3
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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RE: Shadow Warrior Total Conversion

#15

Post by Ivan » Fri Jun 27, 2014 1:58 pm

I must say I'm very impressed with the Fists, Riotgun and Uzi. However, I have a few things I'd like to point out:
- The railgun effects should be a bit bigger.
- The ripper heart's railgun damage is WAY too much
- Stickybomb crashed when it landed on my clone from ripper heart (Crashed Zandronum)
- The guardian head 3rd mode doesn't have gravity affect it; it must be a floorhugger. The 2nd mode of it should have a bit bigger radius.
- The Uzi doesn't go back to it's proper position slowly when it's on the left side of the animation. You know, how it shakes in a sine wave-esque fashion? If it's on the left side, it instantly goes back instead of slowly. However this is properly working when it's on the right side.

The complaints aside, I really love what you have got going here. Very very good, mainly the riotgun. I thought it wasn't really possible to make it THAT close to the game, but this is EXACTLY the same as the game. Very well done.
Last edited by Ivan on Fri Jun 27, 2014 1:58 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Shadow Warrior Total Conversion

#16

Post by Klofkac » Fri Jun 27, 2014 2:36 pm

Looks very nice!
But for some reason, when I shot from railgun, Zandronum just... the window closed out of sudden, leaving higher gamma effect. No error message... Never experienced this kind of crash before.
𝕂𝕝𝕠𝕗𝕜𝕒𝕔

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Lex Safonov
 
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RE: Shadow Warrior Total Conversion

#17

Post by Lex Safonov » Fri Jun 27, 2014 3:28 pm

Klofkac wrote: Looks very nice!
But for some reason, when I shot from railgun, Zandronum just... the window closed out of sudden, leaving higher gamma effect. No error message... Never experienced this kind of crash before.
Version of your port?)

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Lex Safonov
 
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RE: Shadow Warrior Total Conversion

#18

Post by Lex Safonov » Mon Nov 24, 2014 7:01 pm

Hi Guys!
I went back and present to you a new build Shadow Warrior)
What's new:
Now the sword and fists are bloody as the original game.
altered an item
Remade system spawn enemies - play now easier
Altered enemies themselves - animation, action chosen in view of the original game
Added new enemies from the original game - invisible ninja, Momma Ripper, Sumo Guy.
Fixed bugs in the arms (eg Guardian Head avoid rewriting magic circle).
Rebalanced Weapons (but the balance of the game yet still bad, but I'll do it a little later, when I have all the monsters)

Oh, yes, download link:
http://s000.tinyupload.com/?file_id=365 ... 5067818141

Ah yes, now compatible only with zandronum 2.0 or zdoom
Have Fun)
Last edited by Lex Safonov on Mon Nov 24, 2014 7:08 pm, edited 1 time in total.

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Lex Safonov
 
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RE: Shadow Warrior Total Conversion

#19

Post by Lex Safonov » Thu Dec 18, 2014 2:01 pm

My dear friends, I am happy to tell you the good news!)
The new version of Shadow Warrior TC))

Download link:
http://s000.tinyupload.com/?file_id=154 ... 2834921706

Alternative link:
http://www.mediafire.com/download/umvov ... Backup.pk3

Changes:
All SW monsters are now ported, including those from the expansion packs(Wanton Destruction, Twin Dragon)
New items added
Weapons rebalanced all around
Monsters made all around beefier and rebalanced
Actually, rebalanced everything all around(still a long way to go until proper balance, like, about as far as from Los Angeles to Beringovskiy by a racing boat, but we still have something)

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Lex Safonov
 
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RE: Shadow Warrior Total Conversion

#20

Post by Lex Safonov » Sat Dec 27, 2014 2:18 pm

New Build My friends)

log'o'change:
-Guardian's Head glitches less
-Redid "gore system", ninja's deaths should look a little better now
-Lo Wang will now occasionally say stuff on:
--Fisting people to death
--Selecting sword and using it to sword people to death
--Selecting shurikens
--Picking up weapons

Link!
http://s000.tinyupload.com/?file_id=553 ... 5001839380

Have fun!))))

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