Shadow Warrior Total Conversion - 12 maps well done!!!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
metalfiend
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RE: Shadow Warrior Total Conversion

#21

Post by metalfiend » Sun Dec 28, 2014 4:07 am

This doesn't work on Zandronum 2.0....... Your updated version.

Script error, "shadow_warrior_backup.pk3:actors/player" line 26:
Unexpected ',' in definition of 'LoWang'
Last edited by metalfiend on Tue Dec 30, 2014 5:28 am, edited 1 time in total.

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arkore
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RE: Shadow Warrior Total Conversion

#22

Post by arkore » Fri Jan 02, 2015 10:22 pm

Good work, Lex Safonov. Keep it up.

Don't worry about your English. Your English is good, for being second language.

Thanks.

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WhoDaMan
 
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RE: Shadow Warrior Total Conversion

#23

Post by WhoDaMan » Mon Jan 05, 2015 2:28 am

metalfiend wrote: This doesn't work on Zandronum 2.0....... Your updated version.

Script error, "shadow_warrior_backup.pk3:actors/player" line 26:
Unexpected ',' in definition of 'LoWang'
I got the same error.
Last edited by WhoDaMan on Mon Jan 05, 2015 2:54 am, edited 1 time in total.

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Lex Safonov
 
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RE: Shadow Warrior Total Conversion

#24

Post by Lex Safonov » Wed Jan 07, 2015 12:30 pm

metalfiend wrote: This doesn't work on Zandronum 2.0....... Your updated version.

Script error, "shadow_warrior_backup.pk3:actors/player" line 26:
Unexpected ',' in definition of 'LoWang'
Oooops! My bad man. I used the new features of the latest version Zdoom, but soon I will fix this flaw)
Dear friends, after a short absence, I am pleased to introduce you to a new build!)
changes:
- Reworked heart. Now there is exactly one clone.
- Added more phrases
- Minor fixes in the code the player to crash the game
Happy New Year and Christmas to all!))))


Of cource link:
http://s000.tinyupload.com/?file_id=003 ... 0739796870
Last edited by Lex Safonov on Wed Jan 07, 2015 12:51 pm, edited 1 time in total.

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ArcheKruz
 
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RE: Shadow Warrior Total Conversion

#25

Post by ArcheKruz » Thu Jan 08, 2015 7:40 am

Image

Please test your builds that they can at least run before releasing them.

metalfiend
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RE: Shadow Warrior Total Conversion

#26

Post by metalfiend » Thu Jan 08, 2015 8:00 am

Darn I'm still getting the same error with this release as well Lex :(

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Lex Safonov
 
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RE: Shadow Warrior Total Conversion

#27

Post by Lex Safonov » Thu Jan 08, 2015 1:57 pm

metalfiend wrote: Darn I'm still getting the same error with this release as well Lex :(
New fix for Zandronum soon)))

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Lex Safonov
 
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RE: Shadow Warrior Total Conversion

#28

Post by Lex Safonov » Thu Jan 15, 2015 2:44 pm

Okay, so. I'm ended fix for zandronum now))))
New features:
- Game Start animation in original game now here too!
- Low balance fix.
- Added new monster - bee(original game too!).
- Fixed MissileLauncher, added radiation smoke in nuclean-missile and fixed sprite offsets.
- Fixed StickyBomb.
- Fixed for zandronum-only - DemonicSnake used A_Warp function in GZdoom version, now used special ACS-script for orbit-skull.
LINK!:
Zandro Version:
http://s000.tinyupload.com/?file_id=501 ... 4147974975

Gzdoom-Version:
http://s000.tinyupload.com/?file_id=375 ... 1208079932

Next Plans:
- Recreate Guardian Head(Weapon) - Now I know how create magic-circle more optimized.
- Balance Fixed.
- Maybe - Map-pack create, used original textures and object, and maps too)))
- Of cource - fixeds for deathmatch)

Awwww, my inglish is very bad, sorry guys)))
Does no one likes Shadow Warrior?)
Last edited by Lex Safonov on Thu Jan 15, 2015 4:28 pm, edited 1 time in total.

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Lex Safonov
 
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RE: Shadow Warrior Total Conversion

#29

Post by Lex Safonov » Sat Feb 07, 2015 2:16 pm

Ok, I'm create new build Shadow Warrior TC!
Good news:
- Guardian-Head animations are fixed and recreate magic circle(now it's normal work in multiplayer)
- Micro-Uzi Fix - created tracer and now you can not choose the second Uzi, while his not pick on a map.
- Rocket Launcher Fix(Nuclean explode animations)
- Balance fix. Enemies killed now easier (hit-scan monsters)
- Casing-spawner Fix.
- For Zandronum version - Fixed Gibs-actors(not autoaimed)
- Added Lo Wang Gibs(Head, Legs)

So, Links!
GzDoom Version:
http://s000.tinyupload.com/?file_id=524 ... 6957333629

ZandroVersion(2.0 only!):
http://s000.tinyupload.com/?file_id=085 ... 5582832827

Have Fun!
Who wants some Wang?)

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Lex Safonov
 
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Re: Shadow Warrior Total Conversion - first episode release!

#30

Post by Lex Safonov » Tue Jul 31, 2018 8:25 pm

Hello my friends!
It's been a long time since my last release. In many respects, it is my graduate work at the institute that is to blame.
But this is lyrics, I want to please you with the release of the first episode!
More over - the remaining 18 maps are ready and are now at the debugging stage!

Last changes:
- Modification is now quietly connected as a resource in the doombuilder.
- Updated resource pack, more objects, scripts, maps.
- The modification itself was updated. Corrected the scale of objects \ monsters, the system of dismembering opponents / corpses has been redesigned - now it looks more colorful, but this is not the final version.
- Support for multiplayer (so far only cooperative)

Link to the pack:
http://www.mediafire.com/file/bwccecma3 ... k.rar/file

Start line:
(g)zdoom.exe -file SWMapPack.pk3

The remaining files do not need to be connected, they will connect automatically.

Special thanks to Kashtanka for their help in arranging the light on maps and searching for bugs.
Also thanks to + Ku6EPyXOBEPTKA +, N00b2015 in the search bugs.

Enjoy guys!

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Lex Safonov
 
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Re: Shadow Warrior Total Conversion - first episode release!

#31

Post by Lex Safonov » Sun Dec 30, 2018 6:44 am

So, i'm back guys!

NEWS!
Collected 12 test maps. 2 episodes. A little later I'll post it again, the whole problem is in the alignment of the light ... I have a bit of a trouble with this, unfortunately, I just make it less.


Link to pack:
https://drive.google.com/open?id=1XkjLj ... _TwEOc7Buq
Poured on Google drive, because There is no access to media feed.

Startup Method:
(g) zdoom.exe -file ShadowWarriorBackup.pk3 -file ShadowWarriorMusic.pk3 -file SWMapPack.pk3

Split files, removed the old system. WORK ON ZANDRONUM 3.0!

The last build was without testers, I probably missed something, so I will be glad to your posts with errors. It's test build. Here not have fixes for fullscreen and statusbar.

Happy New Year Guys! Merry Cristmass! Love for all!))))

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