Assault Gamemode - Based on UT assault
Posted: Mon Jul 02, 2012 10:27 am
Assault gamemode
version Alpha 0.01
After 10 hours of work (with breaks) I managed to pull out an Alpha version of Assault gamemode for Zandronum/Skulltag
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Assault gamemode it-self features
What I will do
The Assault gamemode pk3 file will not carry maps which would allow people to create their own maps even with weapons.
However there will be Official mappack
If you would like constribute me a map for official mappack I am have no choice but to send you the source of ACS..
Mapper requirements:
I am accepting only mappers which can make atleast some tinny details. Not neccesarily something like KDIZD11. The map number must be ASxx.
The ammount of maps in official map pack would be max AS20 maybe more.. Beware also that you can define yourself decorate for targets so you can make even target as a turret that shoots you or a bridge.. If you want to use custom textures.. make sure you include only the textures you use... not a full texture pack!
Screenshots:
(those are from AS01 from mappack)
Picture 1
Picture 2
Picture 3
version Alpha 0.01
After 10 hours of work (with breaks) I managed to pull out an Alpha version of Assault gamemode for Zandronum/Skulltag

Assault gamemode it-self features
Code: Select all
- Two teams attackers and defenders..
- Either team_blue or team_red can be attacking / deffending.. it does not matters
- Multiple targets in one objective
- Secondary objectives
- ACS + 1 arg trigger uppon destruction of target
- Markers showing health and where the target is
- Two types of objectives - Destroy , camp on place
Code: Select all
- Make objective which is pickup and deliver
- Alarm noises when objective attacked
- If anyone sends a better marker images then fine! (atm size is around 64x64)
However there will be Official mappack
If you would like constribute me a map for official mappack I am have no choice but to send you the source of ACS..
Mapper requirements:
I am accepting only mappers which can make atleast some tinny details. Not neccesarily something like KDIZD11. The map number must be ASxx.
The ammount of maps in official map pack would be max AS20 maybe more.. Beware also that you can define yourself decorate for targets so you can make even target as a turret that shoots you or a bridge.. If you want to use custom textures.. make sure you include only the textures you use... not a full texture pack!
Screenshots:
(those are from AS01 from mappack)
Picture 1
Picture 2
Picture 3