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Gotcha MAP20 Remake
Posted: Sun Jul 01, 2012 12:19 pm
by Lightning
Hello there folks :)
It took a while to make this level, since I am idealess alot. But finally I finnished it and it's playable in
both single-player and multiplayer mode!
SCREENSHOTS:
You can download it
HERE
Please comment and tell me what you think about it! :)
RE: Gotcha MAP20 Remake
Posted: Sun Jul 01, 2012 4:31 pm
by Zalewa
I played it. It's OK but it leaves a lot of room for improvement. The map feels flat and too straight-forward. You could improve by inserting enemies that attack from other directions than just straight-forward. Also the red key fight was too easy to escape from. And the last thing - instant death pits. Just don't do them.
Final verdict: it's only OK because it's short. If it had been longer it would get boring.
BTW: Where are Cyberdemon and Spider Mastermind?
RE: Gotcha MAP20 Remake
Posted: Sun Jul 01, 2012 6:09 pm
by katZune
Zalewa wrote:
I played it. It's OK but it leaves a lot of room for improvement. The map feels flat and too straight-forward. You could improve by inserting enemies that attack from other directions than just straight-forward. Also the red key fight was too easy to escape from. And the last thing - instant death pits. Just don't do them.
Final verdict: it's only OK because it's short. If it had been longer it would get boring.
have the same opinion...
Zalewa wrote:
BTW: Where are Cyberdemon and Spider Mastermind?
this too
RE: Gotcha MAP20 Remake
Posted: Sun Jul 01, 2012 6:34 pm
by Lightning
katZune wrote:
Zalewa wrote:
I played it. It's OK but it leaves a lot of room for improvement. The map feels flat and too straight-forward. You could improve by inserting enemies that attack from other directions than just straight-forward. Also the red key fight was too easy to escape from. And the last thing - instant death pits. Just don't do them.
Final verdict: it's only OK because it's short. If it had been longer it would get boring.
have the same opinion...
Zalewa wrote:
BTW: Where are Cyberdemon and Spider Mastermind?
this too
:/
Well, thanks for the replies.
RE: Gotcha MAP20 Remake
Posted: Sun Jul 01, 2012 6:49 pm
by Reaku
As a word of advise, if you're going to remake a map, make it as close to the original as possible while extending the map and making it much more enjoyable than the original was, and also making it look better than what the original was.
RE: Gotcha MAP20 Remake
Posted: Sun Jul 01, 2012 6:55 pm
by Devon
I was quite impressed with the map, especially after reading the slightly dim reviews about it. Again, detail wasn't brilliant, but pretty good. The path you have to take going around to different places was fun and well put together. Monsters were usually in packs and were well placed. I have a few things that I think could be improved. Here is my bug report on the map:
Spoiler: Faults that require immediate fixing (Open)After being killed by the stealth hell knight, I spawned a bot and respawned so I didn't have to start over. However, these stealth hell knights became invulnerable statues, blocking the switch behind them to drop the red pillars. I had to use idclip to get to it.
Spoiler: Improvements that are recommended to add (Open)I would expand the map slightly, as then you could add more compact action like there was in the corridors.
A little more detail around the walls and platforms would make the map more impressive to look at.
Spoiler: Suggestions for improvements (Open)As said before, where is the cyberdemon and the spidermastermind? I was expecting custom monsters like in lightmaze, which are like those two big monsters. Maybe replace the exit switch with a teleport switch to an arena with those two in, and when they die the exit opens? I think that would add more variety to the map and make it more popular.
Hey, you could even add jumps in it to add it to lightmaze, which I still think has great potential.
Keep up the good work lightning!
RE: Gotcha MAP20 Remake
Posted: Sun Jul 01, 2012 9:58 pm
by Ænima
Maybe after some improvements, you can submit it to Super Skulltag. Would fit perfectly. ;)
RE: Gotcha MAP20 Remake
Posted: Sun Jul 01, 2012 11:31 pm
by Combinebobnt
He didn't sign up for a map position though so I guess he can't.
RE: Gotcha MAP20 Remake
Posted: Sun Jul 01, 2012 11:48 pm
by Ænima
The current holder of the SSTMAP20 slot, Sgt Dopey, has made zero progress ever since claiming the slot, and hasn't been heard from in months. I'll probably kick him off that slot soon. If so, I'd love to have Lightning's "Gotcha" remake as SSTMAP20. :D
RE: Gotcha MAP20 Remake
Posted: Mon Jul 02, 2012 9:05 pm
by Devon
Oh yes, I remember Super SkullTag you'll probably have to rename it super Zandronum but anyway and tbh this map would fit in that better than Lightning's Lightmaze project IMO.
RE: Gotcha MAP20 Remake
Posted: Tue Aug 07, 2012 12:41 pm
by Lightning
This map is being used in the Light-Maze Project for now, it also got a few better things.
For anyone who are interested about this, see the map LM07 in Light-Maze.