Gotcha MAP20 Remake
Gotcha MAP20 Remake
Hello there folks :)
It took a while to make this level, since I am idealess alot. But finally I finnished it and it's playable in both single-player and multiplayer mode!
SCREENSHOTS:
You can download it HERE
Please comment and tell me what you think about it! :)
It took a while to make this level, since I am idealess alot. But finally I finnished it and it's playable in both single-player and multiplayer mode!
SCREENSHOTS:
You can download it HERE
Please comment and tell me what you think about it! :)
Last edited by Lightning on Sun Jul 08, 2012 12:30 pm, edited 1 time in total.
RE: Gotcha MAP20 Remake
I played it. It's OK but it leaves a lot of room for improvement. The map feels flat and too straight-forward. You could improve by inserting enemies that attack from other directions than just straight-forward. Also the red key fight was too easy to escape from. And the last thing - instant death pits. Just don't do them.
Final verdict: it's only OK because it's short. If it had been longer it would get boring.
BTW: Where are Cyberdemon and Spider Mastermind?
Final verdict: it's only OK because it's short. If it had been longer it would get boring.
BTW: Where are Cyberdemon and Spider Mastermind?
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RE: Gotcha MAP20 Remake
have the same opinion...Zalewa wrote: I played it. It's OK but it leaves a lot of room for improvement. The map feels flat and too straight-forward. You could improve by inserting enemies that attack from other directions than just straight-forward. Also the red key fight was too easy to escape from. And the last thing - instant death pits. Just don't do them.
Final verdict: it's only OK because it's short. If it had been longer it would get boring.
this tooZalewa wrote: BTW: Where are Cyberdemon and Spider Mastermind?
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
RE: Gotcha MAP20 Remake
:/katZune wrote:have the same opinion...Zalewa wrote: I played it. It's OK but it leaves a lot of room for improvement. The map feels flat and too straight-forward. You could improve by inserting enemies that attack from other directions than just straight-forward. Also the red key fight was too easy to escape from. And the last thing - instant death pits. Just don't do them.
Final verdict: it's only OK because it's short. If it had been longer it would get boring.
this tooZalewa wrote: BTW: Where are Cyberdemon and Spider Mastermind?
Well, thanks for the replies.
RE: Gotcha MAP20 Remake
As a word of advise, if you're going to remake a map, make it as close to the original as possible while extending the map and making it much more enjoyable than the original was, and also making it look better than what the original was.
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http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
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http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
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Early to rise, early to bed, makes a man healthy, but socially dead.
RE: Gotcha MAP20 Remake
I was quite impressed with the map, especially after reading the slightly dim reviews about it. Again, detail wasn't brilliant, but pretty good. The path you have to take going around to different places was fun and well put together. Monsters were usually in packs and were well placed. I have a few things that I think could be improved. Here is my bug report on the map:
Hey, you could even add jumps in it to add it to lightmaze, which I still think has great potential.
Keep up the good work lightning!
Spoiler: Faults that require immediate fixing (Open)
Spoiler: Improvements that are recommended to add (Open)
Spoiler: Suggestions for improvements (Open)
Hey, you could even add jumps in it to add it to lightmaze, which I still think has great potential.
Keep up the good work lightning!
RE: Gotcha MAP20 Remake
Maybe after some improvements, you can submit it to Super Skulltag. Would fit perfectly. ;)
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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RE: Gotcha MAP20 Remake
He didn't sign up for a map position though so I guess he can't.
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RE: Gotcha MAP20 Remake
The current holder of the SSTMAP20 slot, Sgt Dopey, has made zero progress ever since claiming the slot, and hasn't been heard from in months. I'll probably kick him off that slot soon. If so, I'd love to have Lightning's "Gotcha" remake as SSTMAP20. :D
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
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RE: Gotcha MAP20 Remake
Oh yes, I remember Super SkullTag you'll probably have to rename it super Zandronum but anyway and tbh this map would fit in that better than Lightning's Lightmaze project IMO.
RE: Gotcha MAP20 Remake
This map is being used in the Light-Maze Project for now, it also got a few better things.
For anyone who are interested about this, see the map LM07 in Light-Maze.
For anyone who are interested about this, see the map LM07 in Light-Maze.