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Vehicle Capture The Flag

Posted: Wed May 28, 2014 8:02 pm
by Monsterovich
Vehicle Capture The Flag
Image
This is a proof-of-concept version of Vehicle CTF in doom. Now two vehicle types are available: Pyria (fast, vehicle chaingun armed - 60 ammo), Phoenix (heavy, slow, two rocket launchers armed - 9 shots * 2 rockets) This mod is not working under software renderer, and zandronum has no voxels. Happy gaming! (also, gl_use_models must be 'true')

How to:
  • 'use' to enter vehicle
  • 'run' to eject vehicle
Known bugs
- On eject, player can be spawned beyond the map, impossible to fix.
- Vehicle disappeared? SpawnForced is available only in zdoom 2.5.0. Waiting for zandronum 2.0.

Info

Code: Select all

sv_vehiclerespawntime - respawn time for vehicle (in seconds), before last tank was picked. Default is 60.

compat_vehiclevelocity - way to fix vehicle 'lags', is not working for non-host players (players with ping > 5-10) in multiplayer. Zandronum has no prediction, sad. Default is 0.
VCTF is compatible with other weapon mods. (RGA, Complex Doom, Super Skulltag.....)

Download
Download mappack (beta) (mapnames: st_* ; l41_*) - Maps are copied from skulltag data and from legendary 41

RE: Vehicle CTF

Posted: Wed May 28, 2014 8:23 pm
by Ænima
Cool. Will try later today.

RE: Vehicle CTF

Posted: Thu May 29, 2014 9:58 am
by Monsterovich
Ænima wrote: Cool. Will try later today.
Thanks. :smile:

RE: Vehicle CTF

Posted: Tue Jun 03, 2014 9:07 am
by RaveYard
Nice :razz:

Would it be possible, instead of (I guess) SetActorPossition for the vehicle base...
to use SetActorVelocity to make it move smoother? :hmm:

RE: Vehicle CTF

Posted: Tue Jun 03, 2014 11:04 am
by Monsterovich
RaveYard wrote: to use SetActorVelocity to make it move smoother? :hmm:
Yeah, now ok, thanks.
This is not working correctly in multiplayer!!!11 one. I tried to use clientside script for SetActorVelocity and for SetActorPosition, but it isn't working too. Impossible, won't fix.

RE: Vehicle CTF

Posted: Tue Jun 03, 2014 3:53 pm
by Monsterovich
1.6.2

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- Added eject/enter walk sounds
- Added pitch for vehicle (removed in 1.6.3, buuugss)
- Added "compat_vehiclevelocity", default - 0 (because isn't working)
- Fixed vehicle angle when trying to enter
- Fixed vehicle overheat algorithm
- Fixed morph bug
.................
Download

RE: Vehicle Capture The Flag

Posted: Tue Jun 03, 2014 8:19 pm
by CloudFlash
Awesome mod! The vehicles' movement is sometimes a bit tacky, and when you run backwards you can literally see your 'legs'.... but awesome anyway.
What I would suggest, through, is changing the colors of tanks so that players can easier learn the difference between the 'chaingun tank - stay close' and 'rocket tank - stay far'.
Oh, and also maybe more tank spieces?
I have no idea what else could be used in tank, except for chaingun and rockets... lol[/size]

RE: Vehicle Capture The Flag

Posted: Tue Jun 03, 2014 8:20 pm
by Monsterovich
CloudFlash wrote: Oh, and also maybe more tanks?
Yesss, I really want flying vehicles!, but it requires 3d models. :neutral:
CloudFlash wrote: I have no idea what else could be used in tank, except for chaingun and rockets... lol
Hmm. Plasma turrets?

RE: Vehicle Capture The Flag

Posted: Tue Jun 03, 2014 9:28 pm
by Wirtualnosc
Railguns.

Can you drive over players with these?

RE: Vehicle Capture The Flag

Posted: Tue Jun 03, 2014 10:07 pm
by ZZYZX
Looks like 2D bzflag on Zandronum's engine

RE: Vehicle Capture The Flag

Posted: Thu Jul 03, 2014 1:20 pm
by Monsterovich
New version 1.6.6 incoming!

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- Added effects to vehicles projectiles, rockets.
- Added homing missiles to phoenix alt-fire.
- Fixed bug: vehicles are not invisible! (another zandronum decorate bug)
- Fixed balance: player with flag can't enter vehicle.
Download

RE: Vehicle Capture The Flag

Posted: Thu Jul 03, 2014 1:47 pm
by Ninjamander
oh..gonna try this tonight!

RE: Vehicle Capture The Flag

Posted: Thu Jul 03, 2014 3:05 pm
by Monsterovich
More screenies:
Image
Image

RE: Vehicle Capture The Flag

Posted: Fri Jul 04, 2014 5:09 am
by SpaceMarine
Is it like the players are always in vehicles or they get to drive them as well as fight on foot?

RE: Vehicle Capture The Flag

Posted: Fri Jul 04, 2014 12:18 pm
by Monsterovich
SpaceMarine wrote: Is it like the players are always in vehicles or they get to drive them as well as fight on foot?
Ehmm. Players can drive vehicles.

Try in console:
"summon vehiclepyria"
"summon vehiclephoenix"

and press 'use' (default - space) near them. Magic! You are inside vehicle!