Cruduxy wrote:
Talk about mis-reading a lot..
-citation needed-
Cruduxy wrote:
C4 restocking aka there is a limited amount available for purchase in base not magical c4 regeneration..
Might as well have worded it diferently then.
That might actually make it so rushes have an actual impact if the rushers fail at it asides from losing credits and having died, and let a small but powerful opening for the defending team to go and attack. (since the attackers don't have any c4 to spam on their buildings for an x amount of time?)
Of course, this is just for buyable C4, right?
Although as i have already said, it's already pretty damn hard to take down a base due to 300 sandbags all around it and mines behind every door and every hallway, nevermind razor wire, turrets, miniravens, the enemy ob, the enemy team themselves, and oh dear you died to one of these things NOW YOU HAVE TO WAIT 5 MINUTES TO BUY MORE C4 WHAT A JOY RIDE
a better alternative would be to like, limit how much c4 some classes can have? like utilguy or stealth?
Cruduxy wrote:
for siege mechs they sure take a long time to do their job. why not just go guardian + c4 spam all time every game?
well might as well make one tank be able to destroy an entire base in one nanosecond with it's 394875935 rockets.
Part of the fact this is a teamgame is that a single mech can't really do much by itself, even if it costs alot you still need support from your teammates, if you bring in 3-5 titans/madcats with tech support and all of them concentrate fire at the obe/ref, it's a sure way to bring it down fast.
(if there isn't an equal or greater amount of repairers on it, that is)
(implying anyone cooperates with their teammates on aow for a rush)
Cruduxy wrote:
The obelisk only kills players who don't bother dodging it anyway. And currently you have no way to know where it shot unless you were very close to the area hit -because most of the time its busy shooting people camping outside your base. Its even a joke considering obelisk towers are supposed to shoot a laser beam.
Well true, partially. You don't know where it hit, but you did know it hit SOMEONE (if he hasn't died already to the obe which is VERY LIKELY unless it was a mech), if you're busy with a frontal distraction and letting a stealth get in the base it's mostly your team's fault for not having half a brain and defending before or afterwards he lays C4 if he manages to get in a building, he was already slowed down and there was an alert about him in the first place so why place more shit that probably doesn't help in 50% of the maps due to bottleneck design? (hello aow02, aow15, aow20, etc)
Cruduxy wrote:
No one bothers using harvester unless they just joined game and need a level or two and the enemy team didn't decide their go-to win strategy is camping tiberium fields or utility rushing. Never joined a server where a team is gold starved unless they went all mech without having a mini-ref.
Then what's the need for a teleport refiner if the economy itself is so broken that a team doesn't need any harvesters if you have advanced harvesting just raining you a shitton of credits per second, nevermind the random credits or the fact that miniref basically means you never run out of money for anything?
Bloat even more the broken as fuck economy? what's the reasoning...
(btw, that's still bullshit because you still need at least someone on your team refining around to keep the economy at it's broken high levels where almost nobody cares about it, even if you only buy inexpensive stuff, to keep all those plasmacannoneers, gaussers and artispammers up and running 24/7 you need someone actually working as tiberium harvester even at the mid-game and sudden death.)
Cruduxy wrote:
Edit : Its funny you say breaking bases is difficult then immediately talk about util c4 rush the next paragraph...
Well, plopping a ridiculeous amount of C4 on a terminal just because you had a util gun that also happens to lay down mines by the thousands in seconds and miniravens out of the ass that detect stealthed players... Just doesn't sound like top of the line balance.
besides aren't bases only vulnerable in the early game when there's no util defense AND on sudden death when you can't actually repair shit anymore? whole 35 minutes you can't do jackshit about the enemy base if they have even ONE competent utilguy around... HMMMM.
[spoiler]i apologize if i sound like a dick, but goddamn is this game broken? not trying to insult or backtalk you, or hurt your feelings or whatever, just kinda plopping some counterpoints over some things, nothing personal[/spoiler]