ZBlood X
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RE: ZBlood X
Nice to see that you're doing this.
I remember ZBlood's enemies being clones of Doom monsters rather than being accurate to Blood.
Good luck!
I remember ZBlood's enemies being clones of Doom monsters rather than being accurate to Blood.
Good luck!
RE: ZBlood X
Yeah I'm going to continue development of this at a later date. TBD.
Last edited by Ivan on Fri Aug 31, 2012 11:25 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: ZBlood X
>.> Vaporware, awesome.Ivan wrote: Yeah I'm going to continue development of this at a later date. TBD.
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RE: ZBlood X
*Also waits* Ok, this looks more stable than zblud. From the looks of the video.
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RE: ZBlood X
Sorry for barging in,guys.All I want to say is I will volunteer to be playtester if that is acceptable to you.I already know I would enjoy playing Zblood x very much.
RE: ZBlood X
Sure, I'll start the works of this in probably two weeks where I'll have much more spare time.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: ZBlood X
if you have room for more testers sign me up ive been wanting to play this since i saw the topic all those months ago
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RE: ZBlood X
The thing that annoyed me the most in the ZDoom mod were the doors that went upwards like Doom doors. Are you going to use polyobject doors for this? I know there are some limitations that come with them, but I think it would contribute alot more to the original Blood's atmosphere.
RE: ZBlood X
Yeah, I'm going to have something by the end of summer I guess.Zeberpal wrote:*Zeberpal stares at Ivan.Torr Samaho wrote: We are proud to announce the release of Zandronum 1.0!
Also, if anyone wants to map for the project I can send a small resource pack in a week or two.
Last edited by Ivan on Mon Jan 07, 2013 6:26 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: ZBlood X
Just wondering about the fate of this now that Ivan was banned.
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RE: ZBlood X
You answer a question which can only be properly answered by Ivan - who is banned. It's obvious that you will most probably not receive a proper answer.
FYI, Ivan's ban expries on April, 11th. Wait until then or find a different way to contact him.
FYI, Ivan's ban expries on April, 11th. Wait until then or find a different way to contact him.
RE: ZBlood X
As one who took part in the original zBlud project and made the HUD faces - I'm glad this is resurrected and upgraded.
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RE: ZBlood X
Something to note: The alt-fire on the napalm launcher can kill other players. My guess is that it spawns a separate explosion. This has irked me forever, and it should be fixed. Just a heads-up.
RE: ZBlood X
It's supposed to, it's always been like that.Zedek The Plague Doctor wrote: Something to note: The alt-fire on the napalm launcher can kill other players. My guess is that it spawns a separate explosion. This has irked me forever, and it should be fixed. Just a heads-up.
RE: ZBlood X
It still isn't good to keep something like this in the mod. It screams trolltastic.Valherran wrote:It's supposed to, it's always been like that.Zedek The Plague Doctor wrote: Something to note: The alt-fire on the napalm launcher can kill other players. My guess is that it spawns a separate explosion. This has irked me forever, and it should be fixed. Just a heads-up.
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RE: ZBlood X
So... Behold a bump that would make necrophiliacs proud. Anyway, BUGREPORT for those who could ever care at this point.
The akimbo-powered Napalm Launchers' altfire can break if the player has less than 24 ammo, leaving the player unable to swap away from wielding 'nothing':
1555: TNT1 A 0 A_JumpIfInventory("GasolineCan", 12, 1)
1556: Goto AkimboReady <--- No such state, should be Goto Ready
1557: TNT1 A 0 A_Light1
Other things like infinite, non-existing bloodpools (they don't have a spawn state) lagging out map15 and the last visible tommy altfire frame being TNT1.. Yeah.
I cooked up a dumb fix for this junk, complete with dumb decorate commentary.
The akimbo-powered Napalm Launchers' altfire can break if the player has less than 24 ammo, leaving the player unable to swap away from wielding 'nothing':
1555: TNT1 A 0 A_JumpIfInventory("GasolineCan", 12, 1)
1556: Goto AkimboReady <--- No such state, should be Goto Ready
1557: TNT1 A 0 A_Light1
Other things like infinite, non-existing bloodpools (they don't have a spawn state) lagging out map15 and the last visible tommy altfire frame being TNT1.. Yeah.
I cooked up a dumb fix for this junk, complete with dumb decorate commentary.
Last edited by -Jes- on Thu Aug 29, 2013 12:09 pm, edited 1 time in total.
RE: ZBlood X
Good fix, but we are aware of those bugs anyway. Thanks for bringing those up again, though.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
- -Jes-
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RE: ZBlood X
Figured. Still, people are bitching on the servers so cooked up something to use in the meantime.Ivan wrote: but we are aware of those bugs anyway
Last edited by -Jes- on Thu Aug 29, 2013 12:52 pm, edited 1 time in total.
RE: ZBlood X
Good luck with this Ivan, I look forward to seeing this in action when everything is fully ready.
The only thing that kept me from playing blood was the lack of freelook, it really screwed up my aiming capabillities.
Therefore I look forward to play this exact copy of blood when it comes out and I then actually can use freelook.
The only thing that kept me from playing blood was the lack of freelook, it really screwed up my aiming capabillities.
Therefore I look forward to play this exact copy of blood when it comes out and I then actually can use freelook.
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RE: ZBlood X
ughLollipop wrote: Good luck with this Ivan, I look forward to seeing this in action when everything is fully ready.
The only thing that kept me from playing blood was the lack of freelook, it really screwed up my aiming capabillities.
Therefore I look forward to play this exact copy of blood when it comes out and I then actually can use freelook.
there is mouselook in blood
ugh
ugh
dear diary, tux today was a faggot again[/size]