RE: [v1.3.0] Doom Writer! For writing text in Doom-style! - New exclusive update!
Posted: Sun May 04, 2014 9:26 pm
And what makes this update so exclusive?
Leading the way in newschool multiplayer Doom online
https://zandronum.com/forum/
Except for that small piece of source, no.jam wrote: Is any source available?
EDIT:
nvm, found the source code XD
Well I dunno, multiline perhaps? The letter offset function?Dusk wrote: And what makes this update so exclusive?
Probably DoomWord. Never tried it, just read about it. And yea, it's kinda old :PConmon wrote: Interesting, I thought I remember some program that could write Doom-style text back in the day?
Anyways it's long gone, this looks effing awesome, so good job!
Why would I make this into Doomseeker? I am not even a programmer of Doomseeker. And What's the good with putting it into it?Circunei Z wrote: Make this into Doomseeker pls thx
None really, this is good enough on it's own anyway. Not that I really care since I use IDE anyway.. Just sayian... Oh god I've caught the pun disease.Vincent(PDP) wrote:Why would I make this into Doomseeker? I am not even a programmer of Doomseeker. And What's the good with putting it into it?Circunei Z wrote: Make this into Doomseeker pls thx
):ibm5155 wrote: even abandoned mines has more lines of code than that xD
I'd say you have acomplished that much more though (not to offend you IBM, but he did make a standalone program though)Vincent(PDP) wrote:):ibm5155 wrote: even abandoned mines has more lines of code than that xD
That sad smiley was a bit of a joke though. :PLollipop wrote: I'd say you have acomplished that much more though (not to offend you IBM, but he did make a standalone program though)
I didn't ask exactly you. And because so far Doomseeker is the program that's automatically installed with the port, (and it makes sense to ask for DS improvements here unlike IDE).Vincent(PDP) wrote:Why would I make this into Doomseeker? I am not even a programmer of Doomseeker. And What's the good with putting it into it?Circunei Z wrote: Make this into Doomseeker pls thx
Still don't understand why it would be in Doomseeker. Plus, it's not programmed in the same language as Ds.Circunei Z wrote:I didn't ask exactly you. And because so far Doomseeker is the program that's automatically installed with the port, (and it makes sense to ask for DS improvements here unlike IDE).Vincent(PDP) wrote:Why would I make this into Doomseeker? I am not even a programmer of Doomseeker. And What's the good with putting it into it?Circunei Z wrote: Make this into Doomseeker pls thx
:)Lollipop wrote: I like you more for every post, what I see is an intelligent person with good potential :)
I have a suggestion, though it might have been posted before IDK, but it would be a lot of work:
Instad of using images to display the text you could use a generator that display the images in the right color based on hexadecimal color values.
I do not suggest removing removing support for \c*, but I think using hardcoded hexadecimal references would maybe work nicely to make that happen.
do anyone else like the sound of this idea?
If not, heres another one:
Being able to import font code to make the program able to make text using that, would make us able to make text with fuzzballs colors!
This is not a zandronum utility, but a private project, and have no direct relation to zandronum whatsoever. There is just no logical reason this should be implemented in the default zandronum package.Circunei Z wrote:I didn't ask exactly you. And because so far Doomseeker is the program that's automatically installed with the port, (and it makes sense to ask for DS improvements here unlike IDE).Vincent(PDP) wrote:Why would I make this into Doomseeker? I am not even a programmer of Doomseeker. And What's the good with putting it into it?Circunei Z wrote: Make this into Doomseeker pls thx
I think that sounds like a very good implementation of hexadecimal support :)Vincent(PDP) wrote::)Lollipop wrote: I like you more for every post, what I see is an intelligent person with good potential :)
I have a suggestion, though it might have been posted before IDK, but it would be a lot of work:
Instad of using images to display the text you could use a generator that display the images in the right color based on hexadecimal color values.
I do not suggest removing removing support for \c*, but I think using hardcoded hexadecimal references would maybe work nicely to make that happen.
do anyone else like the sound of this idea?
If not, heres another one:
Being able to import font code to make the program able to make text using that, would make us able to make text with fuzzballs colors!
I wanted hexadecimal too, but i have no idea how to do it... I'll keep looking into it.
I will make custom charts however, but probably in it's own file format.
I'm thinking of when i fix hexadecimal, I will do \c[#HEXCOLOR].
I don't know about the format yet, but I will create a chart editor inside DW were there will be some color editing shit.Lollipop wrote: I think that sounds like a very good implementation of hexadecimal support :)
What file format will you use for the charts and how will we edit them?
Will you make support for grayscale charts that support hexadecimal support? :P (I think maybe having all the different fonts in each their folder, which you can select on a list in the options?)