[Source Available] [v2.0.0 - Nov 17th] Doom Writer! For writing text in Doom-style!

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RE: [v1.3.0] Doom Writer! For writing text in Doom-style! - New exclusive update!

#21

Post by Dusk » Sun May 04, 2014 9:26 pm

And what makes this update so exclusive?

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RE: [v1.3.0] Doom Writer! For writing text in Doom-style! - New exclusive update!

#22

Post by Vincent(PDP) » Sun May 04, 2014 11:33 pm

jam wrote: Is any source available?

EDIT:
nvm, found the source code XD
Except for that small piece of source, no.

If I may ask, why do you want it? :)
Dusk wrote: And what makes this update so exclusive?
Well I dunno, multiline perhaps? The letter offset function?
Last edited by Vincent(PDP) on Sun May 04, 2014 11:37 pm, edited 1 time in total.
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RE: [v1.3.0] Doom Writer! For writing text in Doom-style!

#23

Post by Conmon » Mon May 05, 2014 8:27 pm

Interesting, I thought I remember some program that could write Doom-style text back in the day?

Anyways it's long gone, this looks effing awesome, so good job!

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RE: [v1.3.0] Doom Writer! For writing text in Doom-style!

#24

Post by Vincent(PDP) » Mon May 05, 2014 10:31 pm

Conmon wrote: Interesting, I thought I remember some program that could write Doom-style text back in the day?

Anyways it's long gone, this looks effing awesome, so good job!
Probably DoomWord. Never tried it, just read about it. And yea, it's kinda old :P
Last edited by Vincent(PDP) on Mon May 05, 2014 10:33 pm, edited 1 time in total.
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RE: [v1.3.0] Doom Writer! For writing text in Doom-style!

#25

Post by Vincent(PDP) » Thu May 08, 2014 2:43 pm

Fun fact:
The code to print the Doom text is 1223 lines. C:

And the whole project's code is 2310 lines.
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RE: [v1.3.1] Doom Writer! For writing text in Doom-style!

#26

Post by Vincent(PDP) » Thu May 08, 2014 7:05 pm

Ok, another update!
Added the option to resize the images!
You can now freely choose how many percent you want to biggify/smallify it. (As long as it doesn't exceed 3200%)
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RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!

#27

Post by ZZYZX » Thu May 08, 2014 7:54 pm

Make this into Doomseeker pls thx

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RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!

#28

Post by ibm5155 » Fri May 09, 2014 1:30 am

2000 lines of code O_o
even abandoned mines has more lines of code than that xD
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RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!

#29

Post by Vincent(PDP) » Fri May 09, 2014 6:23 am

Circunei Z wrote: Make this into Doomseeker pls thx
Why would I make this into Doomseeker? I am not even a programmer of Doomseeker. And What's the good with putting it into it?
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RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!

#30

Post by Slim » Fri May 09, 2014 6:25 am

Vincent(PDP) wrote:
Circunei Z wrote: Make this into Doomseeker pls thx
Why would I make this into Doomseeker? I am not even a programmer of Doomseeker. And What's the good with putting it into it?
None really, this is good enough on it's own anyway. Not that I really care since I use IDE anyway.. Just sayian... Oh god I've caught the pun disease.
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RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!

#31

Post by Vincent(PDP) » Fri May 09, 2014 8:32 am

ibm5155 wrote: even abandoned mines has more lines of code than that xD
):
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RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!

#32

Post by Lollipop » Sat May 10, 2014 6:59 pm

Vincent(PDP) wrote:
ibm5155 wrote: even abandoned mines has more lines of code than that xD
):
I'd say you have acomplished that much more though (not to offend you IBM, but he did make a standalone program though)
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RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!

#33

Post by Vincent(PDP) » Sun May 11, 2014 6:00 am

Lollipop wrote: I'd say you have acomplished that much more though (not to offend you IBM, but he did make a standalone program though)
That sad smiley was a bit of a joke though. :P
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RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!

#34

Post by Lollipop » Sun May 11, 2014 10:39 am

I like you more for every post, what I see is an intelligent person with good potential :)

I have a suggestion, though it might have been posted before IDK, but it would be a lot of work:
Instad of using images to display the text you could use a generator that display the images in the right color based on hexadecimal color values.
I do not suggest removing removing support for \c*, but I think using hardcoded hexadecimal references would maybe work nicely to make that happen.

do anyone else like the sound of this idea?

If not, heres another one:
Being able to import font code to make the program able to make text using that, would make us able to make text with fuzzballs colors!
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RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!

#35

Post by ZZYZX » Sun May 11, 2014 10:52 am

Vincent(PDP) wrote:
Circunei Z wrote: Make this into Doomseeker pls thx
Why would I make this into Doomseeker? I am not even a programmer of Doomseeker. And What's the good with putting it into it?
I didn't ask exactly you. And because so far Doomseeker is the program that's automatically installed with the port, (and it makes sense to ask for DS improvements here unlike IDE).

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RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!

#36

Post by Vincent(PDP) » Sun May 11, 2014 5:56 pm

Circunei Z wrote:
Vincent(PDP) wrote:
Circunei Z wrote: Make this into Doomseeker pls thx
Why would I make this into Doomseeker? I am not even a programmer of Doomseeker. And What's the good with putting it into it?
I didn't ask exactly you. And because so far Doomseeker is the program that's automatically installed with the port, (and it makes sense to ask for DS improvements here unlike IDE).
Still don't understand why it would be in Doomseeker. Plus, it's not programmed in the same language as Ds.
Lollipop wrote: I like you more for every post, what I see is an intelligent person with good potential :)

I have a suggestion, though it might have been posted before IDK, but it would be a lot of work:
Instad of using images to display the text you could use a generator that display the images in the right color based on hexadecimal color values.
I do not suggest removing removing support for \c*, but I think using hardcoded hexadecimal references would maybe work nicely to make that happen.

do anyone else like the sound of this idea?

If not, heres another one:
Being able to import font code to make the program able to make text using that, would make us able to make text with fuzzballs colors!
:)

I wanted hexadecimal too, but i have no idea how to do it... I'll keep looking into it.
I will make custom charts however, but probably in it's own file format.

I'm thinking of when i fix hexadecimal, I will do \c[#HEXCOLOR].
Last edited by Vincent(PDP) on Sun May 11, 2014 6:06 pm, edited 1 time in total.
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RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!

#37

Post by Lollipop » Tue May 13, 2014 6:00 am

Circunei Z wrote:
Vincent(PDP) wrote:
Circunei Z wrote: Make this into Doomseeker pls thx
Why would I make this into Doomseeker? I am not even a programmer of Doomseeker. And What's the good with putting it into it?
I didn't ask exactly you. And because so far Doomseeker is the program that's automatically installed with the port, (and it makes sense to ask for DS improvements here unlike IDE).
This is not a zandronum utility, but a private project, and have no direct relation to zandronum whatsoever. There is just no logical reason this should be implemented in the default zandronum package.
Also, do you notice the count of modders who were replying to this ASAP?
Vincent(PDP) wrote:
Lollipop wrote: I like you more for every post, what I see is an intelligent person with good potential :)

I have a suggestion, though it might have been posted before IDK, but it would be a lot of work:
Instad of using images to display the text you could use a generator that display the images in the right color based on hexadecimal color values.
I do not suggest removing removing support for \c*, but I think using hardcoded hexadecimal references would maybe work nicely to make that happen.

do anyone else like the sound of this idea?

If not, heres another one:
Being able to import font code to make the program able to make text using that, would make us able to make text with fuzzballs colors!
:)

I wanted hexadecimal too, but i have no idea how to do it... I'll keep looking into it.
I will make custom charts however, but probably in it's own file format.

I'm thinking of when i fix hexadecimal, I will do \c[#HEXCOLOR].
I think that sounds like a very good implementation of hexadecimal support :)

What file format will you use for the charts and how will we edit them?

Will you make support for grayscale charts that support hexadecimal support? :P (I think maybe having all the different fonts in each their folder, which you can select on a list in the options?)
Spoiler: Modding Qualifications (Open)
ACS: If it's of ridiculous scope and of suicide-inducing complexity then it's the thing for me.
DECORATE: I can make more or less any godawful hack I need. Doesn't mean it works, though.
Maps: I only map for testing ACS.
GFX: Not enough time or experience.

If you need help, advice or similar, feel free to send me a PM. ;)
Spoiler: My Current Projects (Open)
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RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!

#38

Post by Vincent(PDP) » Tue May 13, 2014 5:18 pm

Lollipop wrote: I think that sounds like a very good implementation of hexadecimal support :)

What file format will you use for the charts and how will we edit them?

Will you make support for grayscale charts that support hexadecimal support? :P (I think maybe having all the different fonts in each their folder, which you can select on a list in the options?)
I don't know about the format yet, but I will create a chart editor inside DW were there will be some color editing shit.

Grayscale? Huh?

I will make an add option for the charts, that'll then be saved in a list at options.
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RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!

#39

Post by Vincent(PDP) » Tue May 13, 2014 7:31 pm

Ok I've come up with an idea for the format: .DWC - Doom Writer Chart (of course :razz: )
And I've changed my mind... I will either make the chart editor a standalone program, or I'll make it both standalone and implemented in DW.

Here's my question about help with the hexadecimal color:
http://social.msdn.microsoft.com/Forums ... =vbgeneral
Last edited by Vincent(PDP) on Tue May 13, 2014 8:00 pm, edited 1 time in total.
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RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!

#40

Post by Vincent(PDP) » Thu May 15, 2014 4:31 pm

Tomorrow I can start programming on DW again. If there's anyone that has any idea about programming and feels that you might be able to help with the coloring, please contact me. The application is written in Visual Basic.

Anyone that helps will be put in the credits.

Contact:
Either here, on the forum...
Or here: support@mydoomsite.com

EDIT:
Current recoloring method: ColorMatrix.
Last edited by Vincent(PDP) on Thu May 15, 2014 4:35 pm, edited 1 time in total.
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