[Source Available] [v2.0.0 - Nov 17th] Doom Writer! For writing text in Doom-style!
RE: [v1.3.0] Doom Writer! For writing text in Doom-style! - New exclusive update!
And what makes this update so exclusive?
- Vincent(PDP)
- Forum Regular
- Posts: 527
- Joined: Thu Mar 14, 2013 7:35 pm
- Location: Sweden
- Clan: My DOOM site
- Clan Tag: <MDS>
- Contact:
RE: [v1.3.0] Doom Writer! For writing text in Doom-style! - New exclusive update!
Except for that small piece of source, no.jam wrote: Is any source available?
EDIT:
nvm, found the source code XD
If I may ask, why do you want it? :)
Well I dunno, multiline perhaps? The letter offset function?Dusk wrote: And what makes this update so exclusive?
Last edited by Vincent(PDP) on Sun May 04, 2014 11:37 pm, edited 1 time in total.
RE: [v1.3.0] Doom Writer! For writing text in Doom-style!
Interesting, I thought I remember some program that could write Doom-style text back in the day?
Anyways it's long gone, this looks effing awesome, so good job!
Anyways it's long gone, this looks effing awesome, so good job!
- Vincent(PDP)
- Forum Regular
- Posts: 527
- Joined: Thu Mar 14, 2013 7:35 pm
- Location: Sweden
- Clan: My DOOM site
- Clan Tag: <MDS>
- Contact:
RE: [v1.3.0] Doom Writer! For writing text in Doom-style!
Probably DoomWord. Never tried it, just read about it. And yea, it's kinda old :PConmon wrote: Interesting, I thought I remember some program that could write Doom-style text back in the day?
Anyways it's long gone, this looks effing awesome, so good job!
Last edited by Vincent(PDP) on Mon May 05, 2014 10:33 pm, edited 1 time in total.
- Vincent(PDP)
- Forum Regular
- Posts: 527
- Joined: Thu Mar 14, 2013 7:35 pm
- Location: Sweden
- Clan: My DOOM site
- Clan Tag: <MDS>
- Contact:
RE: [v1.3.0] Doom Writer! For writing text in Doom-style!
Fun fact:
The code to print the Doom text is 1223 lines. C:
And the whole project's code is 2310 lines.
The code to print the Doom text is 1223 lines. C:
And the whole project's code is 2310 lines.
- Vincent(PDP)
- Forum Regular
- Posts: 527
- Joined: Thu Mar 14, 2013 7:35 pm
- Location: Sweden
- Clan: My DOOM site
- Clan Tag: <MDS>
- Contact:
RE: [v1.3.1] Doom Writer! For writing text in Doom-style!
Ok, another update!
Added the option to resize the images!
You can now freely choose how many percent you want to biggify/smallify it. (As long as it doesn't exceed 3200%)
Added the option to resize the images!
You can now freely choose how many percent you want to biggify/smallify it. (As long as it doesn't exceed 3200%)
- ZZYZX
- Posts a lot
- Posts: 742
- Joined: Thu Jun 07, 2012 5:56 pm
- Location: Ukraine
- Clan: A3
- Clan Tag: [A3]
RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!
Make this into Doomseeker pls thx
quality DoomExplorer hackeringFilystyn wrote:Do you know what windows.h is? It's D, DWORD.
overcomplicated ZDoom grenade
random Doom things
GZDoomBuilder-Bugfix
- ibm5155
- Addicted to Zandronum
- Posts: 1641
- Joined: Tue Jun 05, 2012 9:32 pm
- Location: Somewhere, over the rainbow
RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!
2000 lines of code O_o
even abandoned mines has more lines of code than that xD
even abandoned mines has more lines of code than that xD
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
- Vincent(PDP)
- Forum Regular
- Posts: 527
- Joined: Thu Mar 14, 2013 7:35 pm
- Location: Sweden
- Clan: My DOOM site
- Clan Tag: <MDS>
- Contact:
RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!
Why would I make this into Doomseeker? I am not even a programmer of Doomseeker. And What's the good with putting it into it?Circunei Z wrote: Make this into Doomseeker pls thx
- Slim
- Zandrone
- Posts: 1112
- Joined: Sat Mar 16, 2013 7:11 am
- Location: Zero Space
- Clan: Can't fit it in here
- Clan Tag: -=FSR=-
- Contact:
RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!
None really, this is good enough on it's own anyway. Not that I really care since I use IDE anyway.. Just sayian... Oh god I've caught the pun disease.Vincent(PDP) wrote:Why would I make this into Doomseeker? I am not even a programmer of Doomseeker. And What's the good with putting it into it?Circunei Z wrote: Make this into Doomseeker pls thx
- Vincent(PDP)
- Forum Regular
- Posts: 527
- Joined: Thu Mar 14, 2013 7:35 pm
- Location: Sweden
- Clan: My DOOM site
- Clan Tag: <MDS>
- Contact:
RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!
):ibm5155 wrote: even abandoned mines has more lines of code than that xD
RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!
I'd say you have acomplished that much more though (not to offend you IBM, but he did make a standalone program though)Vincent(PDP) wrote:):ibm5155 wrote: even abandoned mines has more lines of code than that xD
- Vincent(PDP)
- Forum Regular
- Posts: 527
- Joined: Thu Mar 14, 2013 7:35 pm
- Location: Sweden
- Clan: My DOOM site
- Clan Tag: <MDS>
- Contact:
RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!
That sad smiley was a bit of a joke though. :PLollipop wrote: I'd say you have acomplished that much more though (not to offend you IBM, but he did make a standalone program though)
RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!
I like you more for every post, what I see is an intelligent person with good potential :)
I have a suggestion, though it might have been posted before IDK, but it would be a lot of work:
Instad of using images to display the text you could use a generator that display the images in the right color based on hexadecimal color values.
I do not suggest removing removing support for \c*, but I think using hardcoded hexadecimal references would maybe work nicely to make that happen.
do anyone else like the sound of this idea?
If not, heres another one:
Being able to import font code to make the program able to make text using that, would make us able to make text with fuzzballs colors!
I have a suggestion, though it might have been posted before IDK, but it would be a lot of work:
Instad of using images to display the text you could use a generator that display the images in the right color based on hexadecimal color values.
I do not suggest removing removing support for \c*, but I think using hardcoded hexadecimal references would maybe work nicely to make that happen.
do anyone else like the sound of this idea?
If not, heres another one:
Being able to import font code to make the program able to make text using that, would make us able to make text with fuzzballs colors!
- ZZYZX
- Posts a lot
- Posts: 742
- Joined: Thu Jun 07, 2012 5:56 pm
- Location: Ukraine
- Clan: A3
- Clan Tag: [A3]
RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!
I didn't ask exactly you. And because so far Doomseeker is the program that's automatically installed with the port, (and it makes sense to ask for DS improvements here unlike IDE).Vincent(PDP) wrote:Why would I make this into Doomseeker? I am not even a programmer of Doomseeker. And What's the good with putting it into it?Circunei Z wrote: Make this into Doomseeker pls thx
quality DoomExplorer hackeringFilystyn wrote:Do you know what windows.h is? It's D, DWORD.
overcomplicated ZDoom grenade
random Doom things
GZDoomBuilder-Bugfix
- Vincent(PDP)
- Forum Regular
- Posts: 527
- Joined: Thu Mar 14, 2013 7:35 pm
- Location: Sweden
- Clan: My DOOM site
- Clan Tag: <MDS>
- Contact:
RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!
Still don't understand why it would be in Doomseeker. Plus, it's not programmed in the same language as Ds.Circunei Z wrote:I didn't ask exactly you. And because so far Doomseeker is the program that's automatically installed with the port, (and it makes sense to ask for DS improvements here unlike IDE).Vincent(PDP) wrote:Why would I make this into Doomseeker? I am not even a programmer of Doomseeker. And What's the good with putting it into it?Circunei Z wrote: Make this into Doomseeker pls thx
:)Lollipop wrote: I like you more for every post, what I see is an intelligent person with good potential :)
I have a suggestion, though it might have been posted before IDK, but it would be a lot of work:
Instad of using images to display the text you could use a generator that display the images in the right color based on hexadecimal color values.
I do not suggest removing removing support for \c*, but I think using hardcoded hexadecimal references would maybe work nicely to make that happen.
do anyone else like the sound of this idea?
If not, heres another one:
Being able to import font code to make the program able to make text using that, would make us able to make text with fuzzballs colors!
I wanted hexadecimal too, but i have no idea how to do it... I'll keep looking into it.
I will make custom charts however, but probably in it's own file format.
I'm thinking of when i fix hexadecimal, I will do \c[#HEXCOLOR].
Last edited by Vincent(PDP) on Sun May 11, 2014 6:06 pm, edited 1 time in total.
RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!
This is not a zandronum utility, but a private project, and have no direct relation to zandronum whatsoever. There is just no logical reason this should be implemented in the default zandronum package.Circunei Z wrote:I didn't ask exactly you. And because so far Doomseeker is the program that's automatically installed with the port, (and it makes sense to ask for DS improvements here unlike IDE).Vincent(PDP) wrote:Why would I make this into Doomseeker? I am not even a programmer of Doomseeker. And What's the good with putting it into it?Circunei Z wrote: Make this into Doomseeker pls thx
Also, do you notice the count of modders who were replying to this ASAP?
I think that sounds like a very good implementation of hexadecimal support :)Vincent(PDP) wrote::)Lollipop wrote: I like you more for every post, what I see is an intelligent person with good potential :)
I have a suggestion, though it might have been posted before IDK, but it would be a lot of work:
Instad of using images to display the text you could use a generator that display the images in the right color based on hexadecimal color values.
I do not suggest removing removing support for \c*, but I think using hardcoded hexadecimal references would maybe work nicely to make that happen.
do anyone else like the sound of this idea?
If not, heres another one:
Being able to import font code to make the program able to make text using that, would make us able to make text with fuzzballs colors!
I wanted hexadecimal too, but i have no idea how to do it... I'll keep looking into it.
I will make custom charts however, but probably in it's own file format.
I'm thinking of when i fix hexadecimal, I will do \c[#HEXCOLOR].
What file format will you use for the charts and how will we edit them?
Will you make support for grayscale charts that support hexadecimal support? :P (I think maybe having all the different fonts in each their folder, which you can select on a list in the options?)
- Vincent(PDP)
- Forum Regular
- Posts: 527
- Joined: Thu Mar 14, 2013 7:35 pm
- Location: Sweden
- Clan: My DOOM site
- Clan Tag: <MDS>
- Contact:
RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!
I don't know about the format yet, but I will create a chart editor inside DW were there will be some color editing shit.Lollipop wrote: I think that sounds like a very good implementation of hexadecimal support :)
What file format will you use for the charts and how will we edit them?
Will you make support for grayscale charts that support hexadecimal support? :P (I think maybe having all the different fonts in each their folder, which you can select on a list in the options?)
Grayscale? Huh?
I will make an add option for the charts, that'll then be saved in a list at options.
- Vincent(PDP)
- Forum Regular
- Posts: 527
- Joined: Thu Mar 14, 2013 7:35 pm
- Location: Sweden
- Clan: My DOOM site
- Clan Tag: <MDS>
- Contact:
RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!
Ok I've come up with an idea for the format: .DWC - Doom Writer Chart (of course )
And I've changed my mind... I will either make the chart editor a standalone program, or I'll make it both standalone and implemented in DW.
Here's my question about help with the hexadecimal color:
http://social.msdn.microsoft.com/Forums ... =vbgeneral
And I've changed my mind... I will either make the chart editor a standalone program, or I'll make it both standalone and implemented in DW.
Here's my question about help with the hexadecimal color:
http://social.msdn.microsoft.com/Forums ... =vbgeneral
Last edited by Vincent(PDP) on Tue May 13, 2014 8:00 pm, edited 1 time in total.
- Vincent(PDP)
- Forum Regular
- Posts: 527
- Joined: Thu Mar 14, 2013 7:35 pm
- Location: Sweden
- Clan: My DOOM site
- Clan Tag: <MDS>
- Contact:
RE: [v1.3.1 - May 8th] Doom Writer! For writing text in Doom-style!
Tomorrow I can start programming on DW again. If there's anyone that has any idea about programming and feels that you might be able to help with the coloring, please contact me. The application is written in Visual Basic.
Anyone that helps will be put in the credits.
Contact:
Either here, on the forum...
Or here: support@mydoomsite.com
EDIT:
Current recoloring method: ColorMatrix.
Anyone that helps will be put in the credits.
Contact:
Either here, on the forum...
Or here: support@mydoomsite.com
EDIT:
Current recoloring method: ColorMatrix.
Last edited by Vincent(PDP) on Thu May 15, 2014 4:35 pm, edited 1 time in total.