Prop Hunt - vb5 is out

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Jigsaw
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Posts: 176
Joined: Sun Jun 24, 2012 9:43 am

RE: Prop Hunt - vb5 is out

#241

Post by Jigsaw » Fri Oct 30, 2015 12:34 pm

Hey everyone. Is this mod still being worked on? I've started my own version recently, and if you guys don't mind it, we could merge the two together. My version has morphing implemented, and all decorations that are already in Doom can be "copied" by walking up to it and pressing USE, so it works exactly like in the Gmod version. I'll also add 3D models later which would go great with HiRes textures, making the game a nice modern look. It's very pre-alpha as of now because I haven't even finished implementing all the copiable decorations, but as soon as I'll progress, I'll let you guys know. Can the original creator of this mod PM me please?

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Hypnotoad
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Posts: 527
Joined: Tue May 29, 2012 8:50 pm
Location: Britland

RE: Prop Hunt - vb5 is out

#242

Post by Hypnotoad » Fri Oct 30, 2015 2:28 pm

Jigsaw wrote: Hey everyone. Is this mod still being worked on? I've started my own version recently, and if you guys don't mind it, we could merge the two together. My version has morphing implemented, and all decorations that are already in Doom can be "copied" by walking up to it and pressing USE, so it works exactly like in the Gmod version. I'll also add 3D models later which would go great with HiRes textures, making the game a nice modern look. It's very pre-alpha as of now because I haven't even finished implementing all the copiable decorations, but as soon as I'll progress, I'll let you guys know. Can the original creator of this mod PM me please?
I'll let Frits know next time I see him.

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