I'm running into an odd issue. I've noticed that if ph_forcerandom is 1, and you select a specific class and morph to a random one: when you die and then automatically enter into the spectate cam a few seconds after, two things may happen, either you'll spawn a flashing voodoo doll of yourself where you died, or everyone will appear invisible to you. Strangely, if I include Skulltag Actors and Skulltag Data, this issue is completely fixed (this is why it doesn't happen in the servers), and I have no idea why. Anyone aware of skulltag_actors skulltag_data fixing issues with morphactor and why?
edit: MRF_UNDOBYDEATH | MRF_UNDOBYDEATHFORCED appears to fix it
SwordGrunt wrote:
Frits, will there be automatic team balancing? This is probably the biggest gameplay issue. It's pointless when there are more hunters than props, and when you have 4 hunters against 20 props things are also hard. Of course there shouldn't be a static limit, but just something to prevent ridiculous stacking.
I think really what's needed is active admins. If it becomes too hard for props, the admin can adjust things such as the timelimit and turn random off, and in later versions will be able to adjust the hide time too. I'm very hesitant to start forcing players into teams.