Prop Hunt - vb5 is out
Posted: Mon Apr 21, 2014 12:30 pm
Prophunt, the popular GMod/Team Fortress 2 game mode finally found it's way into Zandronum!
For those of you not familiar with the concept:
One team consists of "props", they can be any doom item/decoration such as a shotgun, a torch, a tree etc... The props have to hide from the Hunters whose objective is to hunt the props down and kill them before the timer runs out. The props achieve this by blending in with the map to appear inconspicuous/as part of the scenery.
The hunters have a fist, shotgun and chaingun at their disposal. Not to mention their strongest weapon: a powerful grenade launcher altfire, you only get one grenade though so use it with care. To prevent hunters from just firing randomly anywhere until they hit someone, each shot fired does a bit of damage to the hunter. Killing a prop however restores full health and ammo.
The props have no guns. All they can do is hide in fear or if they're feeling brave: taunting the hunters. Be wary, because occasionally an "infinite taunt" may activate if you keep spamming, which loops forever such that you'll likely be killed quickly unless you have incredible evasive skills.
Download Latest version: http://www.[bad site]/download?file= ... t-vb5a.pk3
List of cvars:
[spoiler]ph_forcerandom (server side)
Description: forces random props
Usage: set ph_forcerandom 1
PH_MAPPROPSONLY (server side)
Description: make force random only spawn you as a prop in the map
Usage: set PH_MAPPROPSONLY 1
PH_HIDETIME (server side)
Description: sets hide time (in seconds)
Usage: set PH_HIDETIME 90
PH_SGDAMAGE (server side)
Description: sets shotgun damage
Usage: set PH_SGDAMAGE 10
PH_CGDAMAGE (server side)
Description: sets chaingun damage
Usage: set PH_SGDAMAGE 5
PH_FISTDAMAGE (server side)
Description: sets fist damage
Usage: set PH_FISTDAMAGE 5
PH_ENABLEMUSIC (client side)
Description: enables or disables music
Usage: set PH_ENABLEMUSIC 1 ("archivecvar PH_ENABLEMUSIC 1" to save in INI)
PH_NOTAUNTS (client side)
Description: enables or disables taunts
Usage: set_PH_NOTAUNTS 1 ("archivecvar PH_NOTAUNTS 1" to save in INI)[/spoiler]
Please support this ticket http://zandronum.com/tracker/view.php?id=1378 to resolve this in the future.
Any comments on mod balance or anything else is welcome.
We're also aiming for a mappack for this mod, so if anyone is willing to contribute a map that would be great ;).
Credits-
Frits: Project leader
Hypnotoad: ACS, additional decorate and additional wad maintanance
Thanks to Heavenwraith, of whom we used part of his timer script
Thanks to wario for being an encyclopedia
Thanks to ijon for some additional decorate code
Thanks to TheCitrusKiwi for hosting testing servers.
Thanks to Tyler/Tux/Fused/el> for testing
IRC: #prophunt
For those of you not familiar with the concept:
One team consists of "props", they can be any doom item/decoration such as a shotgun, a torch, a tree etc... The props have to hide from the Hunters whose objective is to hunt the props down and kill them before the timer runs out. The props achieve this by blending in with the map to appear inconspicuous/as part of the scenery.
The hunters have a fist, shotgun and chaingun at their disposal. Not to mention their strongest weapon: a powerful grenade launcher altfire, you only get one grenade though so use it with care. To prevent hunters from just firing randomly anywhere until they hit someone, each shot fired does a bit of damage to the hunter. Killing a prop however restores full health and ammo.
The props have no guns. All they can do is hide in fear or if they're feeling brave: taunting the hunters. Be wary, because occasionally an "infinite taunt" may activate if you keep spamming, which loops forever such that you'll likely be killed quickly unless you have incredible evasive skills.
Download Latest version: http://www.[bad site]/download?file= ... t-vb5a.pk3
List of cvars:
[spoiler]ph_forcerandom (server side)
Description: forces random props
Usage: set ph_forcerandom 1
PH_MAPPROPSONLY (server side)
Description: make force random only spawn you as a prop in the map
Usage: set PH_MAPPROPSONLY 1
PH_HIDETIME (server side)
Description: sets hide time (in seconds)
Usage: set PH_HIDETIME 90
PH_SGDAMAGE (server side)
Description: sets shotgun damage
Usage: set PH_SGDAMAGE 10
PH_CGDAMAGE (server side)
Description: sets chaingun damage
Usage: set PH_SGDAMAGE 5
PH_FISTDAMAGE (server side)
Description: sets fist damage
Usage: set PH_FISTDAMAGE 5
PH_ENABLEMUSIC (client side)
Description: enables or disables music
Usage: set PH_ENABLEMUSIC 1 ("archivecvar PH_ENABLEMUSIC 1" to save in INI)
PH_NOTAUNTS (client side)
Description: enables or disables taunts
Usage: set_PH_NOTAUNTS 1 ("archivecvar PH_NOTAUNTS 1" to save in INI)[/spoiler]
Please support this ticket http://zandronum.com/tracker/view.php?id=1378 to resolve this in the future.
Any comments on mod balance or anything else is welcome.
We're also aiming for a mappack for this mod, so if anyone is willing to contribute a map that would be great ;).
Credits-
Frits: Project leader
Hypnotoad: ACS, additional decorate and additional wad maintanance
Thanks to Heavenwraith, of whom we used part of his timer script
Thanks to wario for being an encyclopedia
Thanks to ijon for some additional decorate code
Thanks to TheCitrusKiwi for hosting testing servers.
Thanks to Tyler/Tux/Fused/el> for testing
IRC: #prophunt