Prop Hunt - vb5 is out
RE: Prop Hunt - vb2 released!!
Disabling f12 is a big middle finger to props who like f12ing their allies.
Limiting IP connections is great but I think it really needs moderation, just because you limited it doesn't mean they can't get a friend to help them cheat.
Limiting IP connections is great but I think it really needs moderation, just because you limited it doesn't mean they can't get a friend to help them cheat.
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Nothing to see here
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Nothing to see here
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- fr blood
- Frequent Poster Miles card holder
- Posts: 992
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- Location: France
RE: Prop Hunt - vb2 released!!
Why can't you add a wild card like in Stupid LMS, what this thing will do ?
Here are my ideas
- Sphere Everywhere : Every objects/players in the maps became variant of sphere.
- Color theme, all objects/players take the color of the specified theme.
- And I think a lot of better ideas will come with the time.
Here are my ideas
- Sphere Everywhere : Every objects/players in the maps became variant of sphere.
- Color theme, all objects/players take the color of the specified theme.
- And I think a lot of better ideas will come with the time.
- ibm5155
- Addicted to Zandronum
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RE: Prop Hunt - vb2 released!!
what about the big props have the size of a marine? or at least be able to crouch to pass by little areas that they can easy get stucked?
and what about thid prop taunt:http://www.mediafire.com/listen/r2z4svk ... /haaax.ogg
and maybe tourette sounds for props :D
edit more props taunt sugestions
nyan cat:https://www.youtube.com/watch?v=QH2-TGUlwu4
dancing doomguy:https://www.youtube.com/watch?v=CY3wkjuDh1o
trololol:https://www.youtube.com/watch?v=sz_m6N1IYuc
wtf boom:https://www.youtube.com/watch?v=1WNesxJ_otw
and what about thid prop taunt:http://www.mediafire.com/listen/r2z4svk ... /haaax.ogg
and maybe tourette sounds for props :D
edit more props taunt sugestions
nyan cat:https://www.youtube.com/watch?v=QH2-TGUlwu4
dancing doomguy:https://www.youtube.com/watch?v=CY3wkjuDh1o
trololol:https://www.youtube.com/watch?v=sz_m6N1IYuc
wtf boom:https://www.youtube.com/watch?v=1WNesxJ_otw
Last edited by ibm5155 on Fri Apr 25, 2014 5:42 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Prop Hunt - vb2 released!!
Sorry for my disinfo, thought that would prevent spectators from seeing the game too. And yeah, limiting to only one connection per ip should be the best solution for now.
Last edited by Absolute Zero on Fri Apr 25, 2014 6:34 pm, edited 1 time in total.
IMPLEMENT WEAPON PICKUP PREDICTION 2K14! VOTE NOW! YES/YES
In fact, I hate Kelvins, and humans too, because they are carrying nearly 300 of them EVERYWHERE!
In fact, I hate Kelvins, and humans too, because they are carrying nearly 300 of them EVERYWHERE!
- Niiro Kitsune
- Forum Regular
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RE: Prop Hunt - vb2 released!!
This mod is great, here's a suggestion for a taunt:
https://www.dropbox.com/s/b8nme5nlf1flbga/DWYLSS.ogg
EDIT:
https://www.dropbox.com/s/b8nme5nlf1flbga/DWYLSS.ogg
EDIT:
Spoiler: video it came from, 0:16-0:20 (Open)
Last edited by Niiro Kitsune on Sat Apr 26, 2014 12:02 am, edited 1 time in total.
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
RE: Prop Hunt - vb2 released!!
Except for the fact that means that two people playing through same router can not play on same server. This have happened to me and my brother before, which was annoying. I do not remember what the mod was, but I remember it made me pissed enough to not want to play it. (it was a long, long time ago)
-
- Retired Staff / Community Team Member
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RE: Prop Hunt - vb2 released!!
Hypnotoad wrote: I'm sure very very few people legitimately have a need for more clients from the same ip, I think sv_maxclientsperip 1 is still the best solution. I like actually knowing what's going on as a spectator, it's part of the fun observing other people's hiding spots or props and laughing at the blindness of hunters.
So people living in the same household can just fuck off right?
- Monsterovich
- Forum Regular
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RE: Prop Hunt - vb2 released!!
Taunts! Taunts! Taunts! Taunts! Taunts!!!111oneone
...and nothing interesting. So booring. Make gameplay better!
...and nothing interesting. So booring. Make gameplay better!
Last edited by Monsterovich on Fri Apr 25, 2014 7:58 pm, edited 1 time in total.
RE: Prop Hunt - vb2 released!!
Active moderation is still best, I'm no fan of the maxplayersperip.Catastrophe wrote:Hypnotoad wrote: I'm sure very very few people legitimately have a need for more clients from the same ip, I think sv_maxclientsperip 1 is still the best solution. I like actually knowing what's going on as a spectator, it's part of the fun observing other people's hiding spots or props and laughing at the blindness of hunters.
So people living in the same household can just fuck off right?
If only i knew how :(Monsterovich wrote: Taunts! Taunts! Taunts! Taunts! Taunts!!!111oneone
...and nothing interesting. So booring. Make gameplay better!
But thank you for bashing with no feedback at all, that's always appreciated :d
Last edited by Frits on Fri Apr 25, 2014 8:40 pm, edited 1 time in total.
Code: Select all
Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible
- Hypnotoad
- Retired Staff / Community Team Member
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- Location: Britland
RE: Prop Hunt - vb2 released!!
An acceptable cost to me, as I think it's actually very rare two or more will play at the same time, zandro isn't like tf2 which has thousands of players constantly. Still, it's up to the server host ultimately.Catastrophe wrote:Hypnotoad wrote: I'm sure very very few people legitimately have a need for more clients from the same ip, I think sv_maxclientsperip 1 is still the best solution. I like actually knowing what's going on as a spectator, it's part of the fun observing other people's hiding spots or props and laughing at the blindness of hunters.
So people living in the same household can just fuck off right?
RE: Prop Hunt - vb2 released!!
Frits or Hypnotoad.
I want to ask you to invent something into global script
I want to make a map, where I will spawn marines to a certain hub, in there would be some kind of attractive stuff.
I find it very boring to waste 20 seconds, staring at the red-black-red-black-red-black flickering screen.
Please give a chance to mappers (like me) to let players do something more interesting in this period of time.
I want to ask you to invent something into global script
Code: Select all
int DONTCLOSEEYES //no black fade in
SCRIPT XXX OPEN
{
if(DONTCLOSEEYES == true)
{
ACS_EXECUTE(555,0); //555 would be a script number for alternative for black fog in custom maps.
}
else
{
//run a script which closes eyes.
}
}
I find it very boring to waste 20 seconds, staring at the red-black-red-black-red-black flickering screen.
Please give a chance to mappers (like me) to let players do something more interesting in this period of time.
Last edited by Zeberpal on Fri Apr 25, 2014 8:36 pm, edited 1 time in total.
RE: Prop Hunt - vb2 released!!
BETA 3 OUT NOW!
http://static.[bad site]/wads/prophunt-vb3.pk3
Changelog:
[spoiler]Vb3
__________
- Fixed Prop heights [Frits]
- 40 health now gets added to hunters if props spectate [Hypnotoad]
- Added taunt ranker which is shown in bottom right corner [Hypnotoad]
- Added cvar PH_HIDETIME to control the hide time [Hypnotoad]
- Added Damaging floor resistance for props [Frits]
- Added absurdly complex and hacky fix for spawnfragging at start: hunters start as -NOSOLID until hidetime is ended, before telefragging any props in the way by spawning a silent explosion, while props start as -NOSOLID while a script checks their proximity to other players to see if it is blocked, if not blocked, the script attempts to spawn an actor to check if its blocked by anything else, if successful +SOLID is reapplied, thanks to ijon for some help with this [Hypnotoad]
- Keys spawn [Qent/Frits]
- 3 More Taunts [Frits]
- Fixed Blursphere for real now? [Frits]
- Hopefully fixed blackscreen on spectators [Hypnotoad]
- Prop Balancing [Frits]
- MegaSphere Added, Stalagmite removed [Frits/Hypnotoad][/spoiler]
http://static.[bad site]/wads/prophunt-vb3.pk3
Changelog:
[spoiler]Vb3
__________
- Fixed Prop heights [Frits]
- 40 health now gets added to hunters if props spectate [Hypnotoad]
- Added taunt ranker which is shown in bottom right corner [Hypnotoad]
- Added cvar PH_HIDETIME to control the hide time [Hypnotoad]
- Added Damaging floor resistance for props [Frits]
- Added absurdly complex and hacky fix for spawnfragging at start: hunters start as -NOSOLID until hidetime is ended, before telefragging any props in the way by spawning a silent explosion, while props start as -NOSOLID while a script checks their proximity to other players to see if it is blocked, if not blocked, the script attempts to spawn an actor to check if its blocked by anything else, if successful +SOLID is reapplied, thanks to ijon for some help with this [Hypnotoad]
- Keys spawn [Qent/Frits]
- 3 More Taunts [Frits]
- Fixed Blursphere for real now? [Frits]
- Hopefully fixed blackscreen on spectators [Hypnotoad]
- Prop Balancing [Frits]
- MegaSphere Added, Stalagmite removed [Frits/Hypnotoad][/spoiler]
Last edited by Frits on Fri Apr 25, 2014 10:05 pm, edited 1 time in total.
Code: Select all
Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible
-
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!
and 20 seconds later from map start a wall lowers to go find props. i like this, but some props spawn at players to no? And the telefragging fixed nowZeberpal wrote: Frits or Hypnotoad.
I want to ask you to invent something into global script
I want to make a map, where I will spawn marines to a certain hub, in there would be some kind of attractive stuff.Code: Select all
int DONTCLOSEEYES //no black fade in SCRIPT XXX OPEN { if(DONTCLOSEEYES == true) { ACS_EXECUTE(555,0); //555 would be a script number for alternative for black fog in custom maps. } else { //run a script which closes eyes. } }
I find it very boring to waste 20 seconds, staring at the red-black-red-black-red-black flickering screen.
Please give a chance to mappers (like me) to let players do something more interesting in this period of time.
Last edited by tyler12112 on Fri Apr 25, 2014 10:58 pm, edited 1 time in total.
Everybody needs a hobby
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!
So... Here's a compilation of potential taunts.
http://www.sendspace.com/filegroup/jRUI ... E%2Bm7B5h2
Original videos:
nevergonnaletucry.ogg https://www.youtube.com/watch?v=dQw4w9WgXcQ
hiamiontheair.ogg https://www.youtube.com/watch?v=395JqmoYvxI
hitthefloor.ogg https://www.youtube.com/watch?v=e8-sMJZTYf0 (first 15 seconds)
dumbanddumber.ogg https://www.youtube.com/watch?v=6AVMcJa77PM (1:08 to 1:27)
yeahhhh.ogg https://www.youtube.com/watch?v=6YMPAH67f4o
burnttoast.ogg https://www.youtube.com/watch?v=M68i7ray2Qo
putcookydown.ogg https://www.youtube.com/watch?v=mayCvk2P4f0
supahot.ogg https://www.youtube.com/watch?v=x35P2wTX0zg (3:55 to 4:20)
ballsinert.ogg https://www.youtube.com/watch?v=6cS18yG8DJI (0:19 - 0:23)
wuzgood.ogg https://www.youtube.com/watch?v=Fgk4Cd7h6ak
http://www.sendspace.com/filegroup/jRUI ... E%2Bm7B5h2
Original videos:
nevergonnaletucry.ogg https://www.youtube.com/watch?v=dQw4w9WgXcQ
hiamiontheair.ogg https://www.youtube.com/watch?v=395JqmoYvxI
hitthefloor.ogg https://www.youtube.com/watch?v=e8-sMJZTYf0 (first 15 seconds)
dumbanddumber.ogg https://www.youtube.com/watch?v=6AVMcJa77PM (1:08 to 1:27)
yeahhhh.ogg https://www.youtube.com/watch?v=6YMPAH67f4o
burnttoast.ogg https://www.youtube.com/watch?v=M68i7ray2Qo
putcookydown.ogg https://www.youtube.com/watch?v=mayCvk2P4f0
supahot.ogg https://www.youtube.com/watch?v=x35P2wTX0zg (3:55 to 4:20)
ballsinert.ogg https://www.youtube.com/watch?v=6cS18yG8DJI (0:19 - 0:23)
wuzgood.ogg https://www.youtube.com/watch?v=Fgk4Cd7h6ak
- SwordGrunt
- Forum Regular
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- Joined: Thu Jun 07, 2012 8:43 pm
RE: Prop Hunt - vb3 released, no more spawnfragging and more!
so what happened to the item offsets
first thing everyone noticed and complained about, berserk packs inserted inside the floor
first thing everyone noticed and complained about, berserk packs inserted inside the floor
- EnsaladaDeTomate
- Posts: 51
- Joined: Sat Feb 23, 2013 6:59 pm
RE: Prop Hunt - vb3 released, no more spawnfragging and more!
No Stalagmites??! WHY?!?!?! D: !
Oh, btw, the game is bugging right now, Hunter's can see, move and kill prop's before the hidding time is over...
More bugs: I still getting hurt in acid, lava, etc. floors (i was playing as Megasphere when this happened, idk if this happends to other classes)
I still getting the black screen as spectator.
Oh, btw, the game is bugging right now, Hunter's can see, move and kill prop's before the hidding time is over...
More bugs: I still getting hurt in acid, lava, etc. floors (i was playing as Megasphere when this happened, idk if this happends to other classes)
I still getting the black screen as spectator.
Last edited by EnsaladaDeTomate on Sat Apr 26, 2014 1:54 am, edited 1 time in total.
- SwordGrunt
- Forum Regular
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!
ya as the guy above said the script often breaks and hunters are free to move when they spawn
and the gray stalagmites are not a doom decoration
and the gray stalagmites are not a doom decoration
Last edited by SwordGrunt on Sat Apr 26, 2014 1:48 am, edited 1 time in total.
- Hypnotoad
- Retired Staff / Community Team Member
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- Location: Britland
RE: Prop Hunt - vb3 released, no more spawnfragging and more!
gl_spriteclip is being forced off (to prevent cheating).SwordGrunt wrote: so what happened to the item offsets
first thing everyone noticed and complained about, berserk packs inserted inside the floor
I have no idea what's causing the bug at this time, it may be the custom hidetime cvar which watakid has just set to 0 to disable it. If the problem still persists even after that, server hosts may want to roll back to vb2 for the time being.EnsaladaDeTomate wrote: No Stalagmites??! WHY?!?!?! D: !
Oh, btw, the game is bugging right now, Hunter's can see, move and kill prop's before the hidding time is over...
edit: never mind found the cause, this should fix it: http://static.[bad site]/wads/prophunt-vb3b.pk3
Last edited by Hypnotoad on Sat Apr 26, 2014 3:33 am, edited 1 time in total.
- EnsaladaDeTomate
- Posts: 51
- Joined: Sat Feb 23, 2013 6:59 pm
RE: Prop Hunt - vb3 released, no more spawnfragging and more!
Yeah, but brown stalagmites were in, and they removed it D:SwordGrunt wrote: ya as the guy above said the script often breaks and hunters are free to move when they spawn
and the gray stalagmites are not a doom decoration
I updated my comment, i found a few more bugs.Hypnotoad wrote:gl_spriteclip is being forced off (to prevent cheating).SwordGrunt wrote: so what happened to the item offsets
first thing everyone noticed and complained about, berserk packs inserted inside the floor
I have no idea what's causing the bug at this time, it may be the custom hidetime cvar which watakid has just set to 0 to disable it. If the problem still persists even after that, server hosts may want to roll back to vb2 for the time being.EnsaladaDeTomate wrote: No Stalagmites??! WHY?!?!?! D: !
Oh, btw, the game is bugging right now, Hunter's can see, move and kill prop's before the hidding time is over...
Last edited by EnsaladaDeTomate on Sat Apr 26, 2014 1:53 am, edited 1 time in total.
- Hypnotoad
- Retired Staff / Community Team Member
- Posts: 528
- Joined: Tue May 29, 2012 8:50 pm
- Location: Britland
RE: Prop Hunt - vb3 released, no more spawnfragging and more!
Black screen as spectator seems to be just a horrendous zandronum bug, under no circumstances should purely enter scripts be affecting spectators.EnsaladaDeTomate wrote: No Stalagmites??! WHY?!?!?! D: !
Oh, btw, the game is bugging right now, Hunter's can see, move and kill prop's before the hidding time is over...
More bugs: I still getting hurt in acid, lava, etc. floors (i was playing as Megasphere when this happened, idk if this happends to other classes)
I still getting the black screen as spectator.
Getting hurt in slime etc.. is normal, we just made it hurt less.