Prop Hunt - vb5 is out

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Cruduxy
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RE: Prop Hunt - vb2 released!!

#121

Post by Cruduxy » Fri Apr 25, 2014 3:12 pm

Disabling f12 is a big middle finger to props who like f12ing their allies.
Limiting IP connections is great but I think it really needs moderation, just because you limited it doesn't mean they can't get a friend to help them cheat.
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fr blood
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RE: Prop Hunt - vb2 released!!

#122

Post by fr blood » Fri Apr 25, 2014 3:38 pm

Why can't you add a wild card like in Stupid LMS, what this thing will do ?
Here are my ideas
- Sphere Everywhere : Every objects/players in the maps became variant of sphere.
- Color theme, all objects/players take the color of the specified theme.
- And I think a lot of better ideas will come with the time.

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ibm5155
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RE: Prop Hunt - vb2 released!!

#123

Post by ibm5155 » Fri Apr 25, 2014 5:26 pm

what about the big props have the size of a marine? or at least be able to crouch to pass by little areas that they can easy get stucked?
and what about thid prop taunt:http://www.mediafire.com/listen/r2z4svk ... /haaax.ogg
and maybe tourette sounds for props :D

edit more props taunt sugestions
nyan cat:https://www.youtube.com/watch?v=QH2-TGUlwu4
dancing doomguy:https://www.youtube.com/watch?v=CY3wkjuDh1o
trololol:https://www.youtube.com/watch?v=sz_m6N1IYuc
wtf boom:https://www.youtube.com/watch?v=1WNesxJ_otw
Last edited by ibm5155 on Fri Apr 25, 2014 5:42 pm, edited 1 time in total.
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Absolute Zero
 
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RE: Prop Hunt - vb2 released!!

#124

Post by Absolute Zero » Fri Apr 25, 2014 6:32 pm

Sorry for my disinfo, thought that would prevent spectators from seeing the game too. And yeah, limiting to only one connection per ip should be the best solution for now.
Last edited by Absolute Zero on Fri Apr 25, 2014 6:34 pm, edited 1 time in total.
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Niiro Kitsune
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RE: Prop Hunt - vb2 released!!

#125

Post by Niiro Kitsune » Fri Apr 25, 2014 7:12 pm

This mod is great, here's a suggestion for a taunt:

https://www.dropbox.com/s/b8nme5nlf1flbga/DWYLSS.ogg

EDIT:
Spoiler: video it came from, 0:16-0:20 (Open)
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Last edited by Niiro Kitsune on Sat Apr 26, 2014 12:02 am, edited 1 time in total.
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Lollipop
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RE: Prop Hunt - vb2 released!!

#126

Post by Lollipop » Fri Apr 25, 2014 7:20 pm

Except for the fact that means that two people playing through same router can not play on same server. This have happened to me and my brother before, which was annoying. I do not remember what the mod was, but I remember it made me pissed enough to not want to play it. (it was a long, long time ago)
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Catastrophe
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RE: Prop Hunt - vb2 released!!

#127

Post by Catastrophe » Fri Apr 25, 2014 7:29 pm

Hypnotoad wrote: I'm sure very very few people legitimately have a need for more clients from the same ip, I think sv_maxclientsperip 1 is still the best solution. I like actually knowing what's going on as a spectator, it's part of the fun observing other people's hiding spots or props and laughing at the blindness of hunters.

So people living in the same household can just fuck off right?

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Monsterovich
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RE: Prop Hunt - vb2 released!!

#128

Post by Monsterovich » Fri Apr 25, 2014 7:52 pm

Taunts! Taunts! Taunts! Taunts! Taunts!!!111oneone
...and nothing interesting. So booring. Make gameplay better!
Last edited by Monsterovich on Fri Apr 25, 2014 7:58 pm, edited 1 time in total.

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Frits
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RE: Prop Hunt - vb2 released!!

#129

Post by Frits » Fri Apr 25, 2014 8:14 pm

Catastrophe wrote:
Hypnotoad wrote: I'm sure very very few people legitimately have a need for more clients from the same ip, I think sv_maxclientsperip 1 is still the best solution. I like actually knowing what's going on as a spectator, it's part of the fun observing other people's hiding spots or props and laughing at the blindness of hunters.

So people living in the same household can just fuck off right?
Active moderation is still best, I'm no fan of the maxplayersperip.
Monsterovich wrote: Taunts! Taunts! Taunts! Taunts! Taunts!!!111oneone
...and nothing interesting. So booring. Make gameplay better!
If only i knew how :(
But thank you for bashing with no feedback at all, that's always appreciated :d
Last edited by Frits on Fri Apr 25, 2014 8:40 pm, edited 1 time in total.

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Hypnotoad
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RE: Prop Hunt - vb2 released!!

#130

Post by Hypnotoad » Fri Apr 25, 2014 8:23 pm

Catastrophe wrote:
Hypnotoad wrote: I'm sure very very few people legitimately have a need for more clients from the same ip, I think sv_maxclientsperip 1 is still the best solution. I like actually knowing what's going on as a spectator, it's part of the fun observing other people's hiding spots or props and laughing at the blindness of hunters.

So people living in the same household can just fuck off right?
An acceptable cost to me, as I think it's actually very rare two or more will play at the same time, zandro isn't like tf2 which has thousands of players constantly. Still, it's up to the server host ultimately.

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Zeberpal
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RE: Prop Hunt - vb2 released!!

#131

Post by Zeberpal » Fri Apr 25, 2014 8:35 pm

Frits or Hypnotoad.

I want to ask you to invent something into global script

Code: Select all

int DONTCLOSEEYES //no black fade in

SCRIPT XXX OPEN
{
if(DONTCLOSEEYES == true)
{
ACS_EXECUTE(555,0);  //555 would be a script number for alternative for black fog in custom maps.
}
else 
{
//run a script which closes eyes.
}
} 
I want to make a map, where I will spawn marines to a certain hub, in there would be some kind of attractive stuff.
I find it very boring to waste 20 seconds, staring at the red-black-red-black-red-black flickering screen.
Please give a chance to mappers (like me) to let players do something more interesting in this period of time.
Last edited by Zeberpal on Fri Apr 25, 2014 8:36 pm, edited 1 time in total.
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Frits
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RE: Prop Hunt - vb2 released!!

#132

Post by Frits » Fri Apr 25, 2014 10:04 pm

BETA 3 OUT NOW!
http://static.[bad site]/wads/prophunt-vb3.pk3


Changelog:
[spoiler]Vb3
__________
- Fixed Prop heights [Frits]
- 40 health now gets added to hunters if props spectate [Hypnotoad]
- Added taunt ranker which is shown in bottom right corner [Hypnotoad]
- Added cvar PH_HIDETIME to control the hide time [Hypnotoad]
- Added Damaging floor resistance for props [Frits]
- Added absurdly complex and hacky fix for spawnfragging at start: hunters start as -NOSOLID until hidetime is ended, before telefragging any props in the way by spawning a silent explosion, while props start as -NOSOLID while a script checks their proximity to other players to see if it is blocked, if not blocked, the script attempts to spawn an actor to check if its blocked by anything else, if successful +SOLID is reapplied, thanks to ijon for some help with this [Hypnotoad]
- Keys spawn [Qent/Frits]
- 3 More Taunts [Frits]
- Fixed Blursphere for real now? [Frits]
- Hopefully fixed blackscreen on spectators [Hypnotoad]
- Prop Balancing [Frits]
- MegaSphere Added, Stalagmite removed [Frits/Hypnotoad][/spoiler]
Last edited by Frits on Fri Apr 25, 2014 10:05 pm, edited 1 time in total.

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tyler12112
 
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#133

Post by tyler12112 » Fri Apr 25, 2014 10:47 pm

Zeberpal wrote: Frits or Hypnotoad.

I want to ask you to invent something into global script

Code: Select all

int DONTCLOSEEYES //no black fade in

SCRIPT XXX OPEN
{
if(DONTCLOSEEYES == true)
{
ACS_EXECUTE(555,0);  //555 would be a script number for alternative for black fog in custom maps.
}
else 
{
//run a script which closes eyes.
}
} 
I want to make a map, where I will spawn marines to a certain hub, in there would be some kind of attractive stuff.
I find it very boring to waste 20 seconds, staring at the red-black-red-black-red-black flickering screen.
Please give a chance to mappers (like me) to let players do something more interesting in this period of time.
and 20 seconds later from map start a wall lowers to go find props. i like this, but some props spawn at players to no? And the telefragging fixed now
Last edited by tyler12112 on Fri Apr 25, 2014 10:58 pm, edited 1 time in total.
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Catastrophe
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#134

Post by Catastrophe » Fri Apr 25, 2014 11:09 pm


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SwordGrunt
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#135

Post by SwordGrunt » Sat Apr 26, 2014 1:10 am

so what happened to the item offsets

first thing everyone noticed and complained about, berserk packs inserted inside the floor

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EnsaladaDeTomate
 
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#136

Post by EnsaladaDeTomate » Sat Apr 26, 2014 1:44 am

No Stalagmites??! WHY?!?!?! D: !

Oh, btw, the game is bugging right now, Hunter's can see, move and kill prop's before the hidding time is over...

More bugs: I still getting hurt in acid, lava, etc. floors (i was playing as Megasphere when this happened, idk if this happends to other classes)

I still getting the black screen as spectator.
Last edited by EnsaladaDeTomate on Sat Apr 26, 2014 1:54 am, edited 1 time in total.

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SwordGrunt
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#137

Post by SwordGrunt » Sat Apr 26, 2014 1:48 am

ya as the guy above said the script often breaks and hunters are free to move when they spawn

and the gray stalagmites are not a doom decoration
Last edited by SwordGrunt on Sat Apr 26, 2014 1:48 am, edited 1 time in total.

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Hypnotoad
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#138

Post by Hypnotoad » Sat Apr 26, 2014 1:51 am

SwordGrunt wrote: so what happened to the item offsets

first thing everyone noticed and complained about, berserk packs inserted inside the floor
gl_spriteclip is being forced off (to prevent cheating).
EnsaladaDeTomate wrote: No Stalagmites??! WHY?!?!?! D: !

Oh, btw, the game is bugging right now, Hunter's can see, move and kill prop's before the hidding time is over...
I have no idea what's causing the bug at this time, it may be the custom hidetime cvar which watakid has just set to 0 to disable it. If the problem still persists even after that, server hosts may want to roll back to vb2 for the time being.

edit: never mind found the cause, this should fix it: http://static.[bad site]/wads/prophunt-vb3b.pk3
Last edited by Hypnotoad on Sat Apr 26, 2014 3:33 am, edited 1 time in total.

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EnsaladaDeTomate
 
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#139

Post by EnsaladaDeTomate » Sat Apr 26, 2014 1:53 am

SwordGrunt wrote: ya as the guy above said the script often breaks and hunters are free to move when they spawn

and the gray stalagmites are not a doom decoration
Yeah, but brown stalagmites were in, and they removed it D:
Hypnotoad wrote:
SwordGrunt wrote: so what happened to the item offsets

first thing everyone noticed and complained about, berserk packs inserted inside the floor
gl_spriteclip is being forced off (to prevent cheating).
EnsaladaDeTomate wrote: No Stalagmites??! WHY?!?!?! D: !

Oh, btw, the game is bugging right now, Hunter's can see, move and kill prop's before the hidding time is over...
I have no idea what's causing the bug at this time, it may be the custom hidetime cvar which watakid has just set to 0 to disable it. If the problem still persists even after that, server hosts may want to roll back to vb2 for the time being.
I updated my comment, i found a few more bugs.
Last edited by EnsaladaDeTomate on Sat Apr 26, 2014 1:53 am, edited 1 time in total.

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Hypnotoad
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#140

Post by Hypnotoad » Sat Apr 26, 2014 1:59 am

EnsaladaDeTomate wrote: No Stalagmites??! WHY?!?!?! D: !

Oh, btw, the game is bugging right now, Hunter's can see, move and kill prop's before the hidding time is over...

More bugs: I still getting hurt in acid, lava, etc. floors (i was playing as Megasphere when this happened, idk if this happends to other classes)

I still getting the black screen as spectator.
Black screen as spectator seems to be just a horrendous zandronum bug, under no circumstances should purely enter scripts be affecting spectators.

Getting hurt in slime etc.. is normal, we just made it hurt less.

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