Metroid: Dreadnought v1 - The Galaxy is Doomed
RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
I had an idea for anyone who's going to make a map for this mod!
If any of you have played Unloved, that wad has a sort of 'hub' area with different areas branching off like in Metroid, and you can only progress in it when you get different keys from different areas of the game. It's a fantastic wad and I really recommend it, but I think if someone wants to make a map for Dreadnought, give Unloved a try and you'll see what I mean!
If any of you have played Unloved, that wad has a sort of 'hub' area with different areas branching off like in Metroid, and you can only progress in it when you get different keys from different areas of the game. It's a fantastic wad and I really recommend it, but I think if someone wants to make a map for Dreadnought, give Unloved a try and you'll see what I mean!
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
Hi! I dunno what site you're using as a base of operations, but I posted on your thread at Metroid Construction.
To save time I basically want to be an active part in development of this mod. I'll be teaching myself Doom level design and such. I'm a dedicated artist and I can do spriting and some texturing. I'm an avid Metroid fan and Doom fan, though a lot of the people here are, it means I want to see Metroid rise to the top of Nintendo's shining IPs again in glorious, space alien hunting polish.
Now that I've posted my goddamn resume how can I contribute?
To save time I basically want to be an active part in development of this mod. I'll be teaching myself Doom level design and such. I'm a dedicated artist and I can do spriting and some texturing. I'm an avid Metroid fan and Doom fan, though a lot of the people here are, it means I want to see Metroid rise to the top of Nintendo's shining IPs again in glorious, space alien hunting polish.
Now that I've posted my goddamn resume how can I contribute?
Last edited by GenesisFlux on Thu Jun 19, 2014 4:00 am, edited 1 time in total.
RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
You should forward that to ZDoom Forums while yer at it, that forum is a lot more active than this one. But i'm sure he checks everything at once all the same. ;-)
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
Thanks very much, I'll do that.Valherran wrote: You should forward that to ZDoom Forums while yer at it, that forum is a lot more active than this one. But i'm sure he checks everything at once all the same. ;-)
- Retro Gamer
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
Wow! That looks NICE! Excellent work so far. Grabbing it now to try a before I head to bed. Thank you!
Spoiler: QUOTED (Open)
Last edited by Retro Gamer on Sat Jun 21, 2014 5:11 pm, edited 1 time in total.
RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
It doesn't work for me for some reason. It gives me 12 errors while parsing DECORATE scripts
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
What errors do you get?
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/longbeam.dec" line 69:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/longbeam.dec" line 73:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/longbeam.dec" line 93:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/longbeam.dec" line 97:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/longbeam.dec" line 141:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/longbeam.dec" line 145:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/longbeam.dec" line 345:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/longbeam.dec" line 349:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/doomcannon.dec" line 162:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/doomcannon.dec" line 185:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/doomcannon.dec" line 231:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/doomcannon.dec" line 311:
Unknown identifier 'FBF_NORANDOM'
Execution could not continue.
12 errors while parsing DECORATE scripts
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/longbeam.dec" line 73:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/longbeam.dec" line 93:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/longbeam.dec" line 97:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/longbeam.dec" line 141:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/longbeam.dec" line 145:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/longbeam.dec" line 345:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/longbeam.dec" line 349:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/doomcannon.dec" line 162:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/doomcannon.dec" line 185:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/doomcannon.dec" line 231:
Unknown identifier 'FBF_NORANDOM'
Script error, "MetroidDreadnought-v1.pk3:decorate/beams/doomcannon.dec" line 311:
Unknown identifier 'FBF_NORANDOM'
Execution could not continue.
12 errors while parsing DECORATE scripts
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
Please update your Zandronum, you are using an outdated version.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
Thanks for the help, it works perfectly now. One idea for the mod is make the rad suit the varia suit that constantly protects you from the bad stuff.
RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
I think that was a place holder for the new stuff while keeping the maps balanced that required it.TARDIS3 wrote: Thanks for the help, it works perfectly now. One idea for the mod is make the rad suit the varia suit that constantly protects you from the bad stuff.
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
The [video] tag is deprecated, please use the [media] tag
Hey, guys, some neat stuff going on. I've got a few artists interested in making custom sprites for an enemy set more appropriate for Metroid, I've got a few mappers interested in making maps for trekking through, and I've been experimenting with a few new systems as well. If these continue going on without a hitch, then these next few months are going to be looking pretty promising.Since people have mostly been asking for proper Metroid-style monsters, I'll be pushing for that--I've been working on their behavior with silly placeholder sprites, so I don't have much to show, but in combat they're definitely a big pain to go up against! There's a lot of quick movements and rapid-firing going on here, and it's easy to get yourself locked in a bullet hell. They'll be slightly more difficult than the typical Doom bestiary, but (if I can get this working right) they'll be toggleable via a cvar so that you can decide on the go whether you want more difficult Metroid enemies or just the typical Doom enemies for lounging through slaughterwads with.
Last edited by TerminusEst13 on Wed Jul 09, 2014 7:30 pm, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
Hey look the cooperative maps are finally going to be started
SUPERFAST: DUEL DM CTF DOM
Zdoomwars Kosher Maps
Naturemod LMS
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
Your face is going to be started.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
That's what she said...TerminusEst13 wrote: Your face is going to be started.
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
@TerminusEst did you get the PM I sent you on ModDB? ( Dragondude2220 )
If not, where can I contact you properly? I wanna talk to you about something for this mod.
If not, where can I contact you properly? I wanna talk to you about something for this mod.
RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
Works without errors with Zandronum 1.2 and Brutal Doom(Brutal_Zandro_SE.pk3). But has conflicts with Brutal Doom without any logging problems:
http://i.imgur.com/GCNJKVC.png - word A on the screen all time, non-stop firing, some enemy sprites can freeze in any one frame(see on zombies).
http://i.imgur.com/43l2lOL.png - without Brutal Doom.
This happens in 1.2, and latest stable 1.2.2.
Could it be fixed?
http://i.imgur.com/GCNJKVC.png - word A on the screen all time, non-stop firing, some enemy sprites can freeze in any one frame(see on zombies).
http://i.imgur.com/43l2lOL.png - without Brutal Doom.
This happens in 1.2, and latest stable 1.2.2.
Could it be fixed?
RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
... Why do you have to run it with Brutal Doom? Two different gameplay mods that extensively modify the game loaded together are bound to cause all sorts of conflicts.
In the meantime, there's a mod called Ketchup that you could try. Not that it (or Brutal) would have much effect on Metroid, since most attacks are projectiles are projectiles which don't draw blood.
In the meantime, there's a mod called Ketchup that you could try. Not that it (or Brutal) would have much effect on Metroid, since most attacks are projectiles are projectiles which don't draw blood.
RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
I play with people, which use it in co-op parties. And I like it(Brutal Doom, I mean).
But not against wads|mods for original(aka vanilla) Doom, so thanks for the link.
But not against wads|mods for original(aka vanilla) Doom, so thanks for the link.
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
No. Brutal Doom integration and/or support is never happening.Zantum wrote:Could it be fixed?
Aside from the fact that bloody messes are not at all what Metroid is about, Nintendo has already sent me a "we're watching you" e-mail about this and I'd rather not have them learn about Mark and give them reason to shut the project down.
Even Ketchup won't entirely work with this, since Ketchup is a monster replacement instead of just a blood replacement, which will render all weapon special effects null and void on them.
Last edited by TerminusEst13 on Tue Aug 26, 2014 5:35 pm, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~