I did another romp through Galactic Protector. By default, yes, the monsters don't respawn. I don't know what I did to make them respawn like that, but somehow I did and I cannot recreate it (no, I did not use console commands).TerminusEst13 wrote:I just checked, and yeah, enemies shouldn't be respawning in Galactic Protector. If they're respawning, that's a glitch and I should fix it. Are you able to recreate it?President People wrote:I don't believe monsters respawn on the second to last difficulty. The warning message, "There are numerous enemies spawn" is a bit incoherent, though. More enemies spawn than usual, I guess?Valherran wrote: 1 Last thing I want to request:
Please disable the respawning of monsters on the last 2 difficulties, or at least the 2nd to last difficulty. I really despise this game mechanic, and do not find in challenging. I find it more challenging to try and kill everything rather than speed run through the level ignoring 75% of the monsters.
And I'll rephrase that sentence, thank you.
Anyways, I tried focusing on using other equipment such as different beams and using lots of missiles. Well, missiles aren't very good currently, this is due to the lack of rapid fire. I am aware that they are using the Metroid Prime mechanic, but maybe these could be better used with the Super Metroid mechanic (fire them as fast as you can pull the trigger). Buffing the damage to compensate might outclass the beams, making people use the missiles every chance they get. But if you do it the Super Metroid way, it will leave options open.
Moving on to the Ice Beam... Currently, it's nearly the lowest tier weapon, just above the missiles. I am not sure how to remedy this without making it OP, but I have some suggestions further down below. It's current pros and cons:
Pros:
1. Has a small impact splash radius.
2. Causes lingering pain states that can perma-stun single targets.
3. Can eventually death-freeze targets caught in the splash radius if killed by it.
Cons:
1. Slow ROF.
2. Leaves you open to be attacked from other angles.
3. Only seems useful to single targets or tightly compacted groups.
Now you may say "just use it against single targets". Well I would, unless I have a different weapon that can kill that single target faster; then I would rather use it and not the Ice Beam. And this is the case 90% of the time.
Scenario:
Fully geared Samus encounters a Cyber-Demon
Debates if she should use Ice Beam, Super Missile, or Power Bomb.
If she uses Ice Beam, it will take a good 30 seconds to kill it.
If she uses Super Missile, it will die within 3 shots.
If she uses a Power Bomb, it dies instantly (lol).
Samus decides to use a Power Bomb for an easy face roll.
Another Scenario:
Fully geared Samus encounters a Baron of Hell
Debates if she should use Ice Beam, Super Missile, or Power Bomb.
If she uses Ice Beam, it will take a good 10 seconds to kill it.
If she uses Super Missile, it will die with 2 shots.
If she uses a Power Bomb, it dies instantly.
Samus decides to use a Super Missile followed by a regular missile.
Samus kills the enemy and does not waste time or a Power Bomb to win.
Clearly this beam is outclassed unless you teleport into a very compact trap room and shoot the floor to perma-stun the enemies and kill them. My viable solution to this:
1. Remove any and all pain states it causes per hit.
2. Remove splash radius.
3. Add a progressive slow effect on the enemy, the more they get hit the slower they become, and will eventually freeze and shatter.
4a. Greatly boost the damage.
OR
4b. Grant weapon Rapid Fire capability (fire as fast as you can click).
This should make the Ice Beam no longer be in the lowest tier for weapons (Power Shot is supposed to be there). Thoughts?