Raccoon wrote:Hey guys, I'm currently bug-hunting in this project. (Terminus is not involved in this, though he has given permission)
Metroid: Dreadnought v1 - The Galaxy is Doomed
- Retro Gamer
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
I saw some of your Zdoom related posts about this and it's nice to hear Terminus has given you permission to give his project a little love.
Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Yeah, unfortunately, due to the lack of community involvement and experience within the team, it doesn't look like we'll be able to keep Zandronum support in there at this point: I'm not a Zandronum developer, and haven't been since it was Skulltag, and I don't know what I'd need to do to make a Zandronum Compatible version, seeing as Zandronum doesn't have support for as many Decorate and ACS features as GZDoom. Seeing as the response from the community has been pretty much non-supportive, me and the other two people, who aren't as experienced with DECORATE or ACS as I am, have enough on our plate as is.
If a Zandronum programmer wants to look at what we have when there's a little more progress, that'd be a good way to ensure support. We're trying to push a beta release pretty soon, so...
If a Zandronum programmer wants to look at what we have when there's a little more progress, that'd be a good way to ensure support. We're trying to push a beta release pretty soon, so...
- Combinebobnt
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
finish singleplayer/coop for this mod it needs it
wtf do u need that zan3.0 doesnt have besides maybe doomscript
are u the guy from [x]
wtf do u need that zan3.0 doesnt have besides maybe doomscript
are u the guy from [x]
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Currently, I have the code in for the different colored hatch doors and a few other item-utilizing functions. I've got the beginnings of the maps for a single player campaign that spans 5 planets.Combinebobnt wrote:finish singleplayer/coop for this mod it needs it
I don't know what Zandronum does and doesn't support. I have never modded for Zandronum and I do not have the time or interest to learn it for a single compatibility part for a single mod I am working on in my spare time.wtf do u need that zan3.0 doesnt have besides maybe doomscript
I don't know what you're referring to. I'm just the person running a team working on reworking and updating this project.are u the guy from [x]