Metroid: Dreadnought v1 - The Galaxy is Doomed
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
Stop posting about compatibility, it's not going to happen
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
Terminus, if you want any of the split posts restored, just ask.
I am going to reiterate what TTA has said. Zantum. Terminus said it isn't happening. Stop asking.
I am going to reiterate what TTA has said. Zantum. Terminus said it isn't happening. Stop asking.
"Secondly, <PRO> is utter shit, and they're only "known" because almost all of them are also staff." - /vr/
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
Are there any plans on some implementation of Super Metroid's weapon combination system? I don't believe the later games had such functions, so I wouldn't expect them in this mod, but I thought it was a neat idea.
Last edited by pitrdevries on Sun Aug 31, 2014 10:32 pm, edited 1 time in total.
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
no plans at allpitrdevries wrote: Are there any plans on some implementation of Super Metroid's weapon combination system? I don't believe the later games had such functions, so I wouldn't expect them in this mod, but I thought it was a neat idea.
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
INB4 We can VAR/Murder Beam glitch in Dreadnought.
Spoiler: See (Open)
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
Compatible with BD?! I like BD, but no, just NO! MD is doing something awesome on its own and yet again another wad I love and so does my 4 year old! Rather have less blood any way especially if they are, "watching you"! Blood was not played up in the nintendo games of the same subject. Nintendo should be happy with what I see you're doing a good job with their IP.
I can't wait for more single player/co-op/invasion related stuff for the wad. That being said I've lately been trying to load MD on top of other wads. Found the combo of Chex3, Chex Pack P16-3.2, and MD pretty entertaining for my son while keeping blood out of the equation.
I can't wait for more single player/co-op/invasion related stuff for the wad. That being said I've lately been trying to load MD on top of other wads. Found the combo of Chex3, Chex Pack P16-3.2, and MD pretty entertaining for my son while keeping blood out of the equation.
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
^
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This one, right here.
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This one, right here.
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RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
This looks very cool.
The weapons look fun and I also like the look of the levels.
Gonna try it out soon.
The weapons look fun and I also like the look of the levels.
Gonna try it out soon.
RE: Metroid: Dreadnought v1 - The Galaxy is Doomed
As it stands, Dreadnought is broken in Zandronum 2.0. You need to use a 1.x version to play it properly.MERCURIUS FM wrote: This looks very cool.
The weapons look fun and I also like the look of the levels.
Gonna try it out soon.
Nevermind. If you played it during 1.x, you just need to modify the .ini file.
Last edited by Infirnex on Fri Jun 26, 2015 12:42 am, edited 1 time in total.
Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Around a month ago, Joel from Vinesauce played a bunch of Doom WADs and this one was featured in the pack. After watching some gameplay, I was interested in playing it myself...but the download links are broken. Would anyone care to update the download links by any chance?
Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
You are a saint among men.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
I have a question..... I had downloaded this back when best ever was still online (Which was not too long ago actually...) and there is an obvious file size difference between the one from best ever, and the one from allfearthesentinel. (The one on the left is from allfear, one on the right best ever.)
[spoiler][/spoiler]
Does anyone know what thats about?
Also, I noticed that on allfearthesentinel, there is a version 1.1. Which is strange considering that had there been an update you would have figured it would have been posted in this thread. Am I to assume that somebody else updated it and uploaded it to allfearthesentinel?
[spoiler][/spoiler]
If anyone wants me to upload the one from bestever (15mb). Let me know, and I will throw up a mediafire link.
[spoiler][/spoiler]
Does anyone know what thats about?
Also, I noticed that on allfearthesentinel, there is a version 1.1. Which is strange considering that had there been an update you would have figured it would have been posted in this thread. Am I to assume that somebody else updated it and uploaded it to allfearthesentinel?
[spoiler][/spoiler]
If anyone wants me to upload the one from bestever (15mb). Let me know, and I will throw up a mediafire link.
Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Probably. Other people make edits to mods that aren't theirs for their servers all the time.Jimp Argon wrote:Am I to assume that somebody else updated it and uploaded it to allfearthesentinel?
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Ah, I haven't thought of that. Thanks.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
In this case, I actually was the one that updated it. I didn't update the thread because Marcaek requested it for a FNF, and the changes were so minor it's not worth mentioning. I didn't think anyone would really notice, or care.
Goes to show me. Whoops. \:D/
Goes to show me. Whoops. \:D/
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
I have no upgrade weapon if enable flag [don't spawn deathmatch weapons] in cooperative mode. How to fix that?TerminusEst13 wrote:In this case, I actually was the one that updated it. I didn't update the thread because Marcaek requested it for a FNF, and the changes were so minor it's not worth mentioning. I didn't think anyone would really notice, or care.
Goes to show me. Whoops. \:D/
And how to off time freeze in single play?
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
I'm just curious, are you talking about the (16.4mb) v-1 file? Or are you talking about the v1.1?TerminusEst13 wrote:In this case, I actually was the one that updated it. I didn't update the thread because Marcaek requested it for a FNF, and the changes were so minor it's not worth mentioning. I didn't think anyone would really notice, or care.
Goes to show me. Whoops. \:D/
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
The v1.1 file, yes.
Doomenator: sv_noweaponspawn does indeed cause no weapon to spawn at the moment. Don't turn it on, and please support this ticket: https://zandronum.com/tracker/view.php?id=1797
Also, for no time freeze, you want to turn on the cvar "met_cl_nometroidpickups"
Doomenator: sv_noweaponspawn does indeed cause no weapon to spawn at the moment. Don't turn it on, and please support this ticket: https://zandronum.com/tracker/view.php?id=1797
Also, for no time freeze, you want to turn on the cvar "met_cl_nometroidpickups"
Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Hey guys, I'm currently bug-hunting in this project. (Terminus is not involved in this, though he has given permission)
Does anyone know of any bugs with the newer versions of Zandronum?
Does anyone have anything that they think needs to be fixed in the balancing?
Does anyone have any Higher-Res graphics for this?
Does anyone want to help with any of that?
I'm assembling a team to update the code/resources of Dreadnought and work on a derivative project...
Does anyone know of any bugs with the newer versions of Zandronum?
Does anyone have anything that they think needs to be fixed in the balancing?
Does anyone have any Higher-Res graphics for this?
Does anyone want to help with any of that?
I'm assembling a team to update the code/resources of Dreadnought and work on a derivative project...