Hexen Coop Patch Release / Survival Beta 2
Posted: Sat Mar 15, 2014 9:07 pm
So I have been working on a little set of wads that alters how the puzzle items and keys in hexen are handled. Right now, all that this does is move some maps around so that you can play the whole original level set and the deathkings level set in one instance of the engine, and replaces all of the puzzle items with global acs variables that keep track of how many of each puzzle item was collected. So right now, puzzle items act like a shared inventory of sorts. When one is picked up, placeholder inventory items are added to every player so that he/she can see what puzzle items are available to the party. In beta 2, there is an optional file that will share keys with the party as well. The puzzle items also disappear when picked up and won't respawn even in netgames.
NOTE: If you wish to play Deathkings with this, make sure that the original maps wad is loaded before the expansion maps wad. The patched maps only work with the puzzle item wad.
Beta 5 (Everything here):
Puzzle: http://static.[bad site]/wads/hexcoo ... zle_b5.wad
Keys: http://static.[bad site]/wads/hexcoo ... eys_b3.wad
Maps (Hexen): http://static.[bad site]/wads/hexcoo ... xen_b4.wad
Maps (Hexdd): http://static.[bad site]/wads/hexcoo ... xdd_b4.wad
Survival Patch Beta 2: http://static.[bad site]/wads/hexcoo ... val_b2.wad
Survival Patch Beta 1: http://static.[bad site]/wads/hexcoo ... val_b1.wad
Survival Test Server:
108.61.83.66:15089
[bad site]:15089
NOTE: The survival patch should work on it's own, but it is also fully compatible with the rest of these patches. It only works hosted on an actual server and is likely very glitchy. If you find any bugs with this, please report them here. I'm pretty sure that this patch can break access to the 4th hub's secret as well if that map is accessed followed by all players dying/leaving. Resets every new hub... hopefully.
PS: Run this in cooperative
Proper hub reset for survival mode
sv_maxlives in survival (up to 99 lives)
Able to run original hexen and deathkings simultaneously
Puzzle items displayed in inventory bar. Updated for every player if any are picked up or used.
Deathmatch level set for Zandronum using CMPGNINF/BOTINFO
Keys are now also shared for the whole party (Thank you Synert)
Messages show up to alert players of grabbed items in netgames
Force players to spectate on death/rejoin while a survival game is in progress.
Known Bugs:
Hexen hub 5 and Hexdd hub 3 exit text doesn't display the proper ending sequence It's for multiplayer anyway, so I probably won't fix this
Inventory puzzle items cannot be used directly, instead you have to use the wall/decoration (not sure how to tackle this one)
Inventory isn't reset on maps 1 and 41 (Zandronum only)
NOTE: If you wish to play Deathkings with this, make sure that the original maps wad is loaded before the expansion maps wad. The patched maps only work with the puzzle item wad.
Beta 5 (Everything here):
Puzzle: http://static.[bad site]/wads/hexcoo ... zle_b5.wad
Keys: http://static.[bad site]/wads/hexcoo ... eys_b3.wad
Maps (Hexen): http://static.[bad site]/wads/hexcoo ... xen_b4.wad
Maps (Hexdd): http://static.[bad site]/wads/hexcoo ... xdd_b4.wad
Survival Patch Beta 2: http://static.[bad site]/wads/hexcoo ... val_b2.wad
Survival Patch Beta 1: http://static.[bad site]/wads/hexcoo ... val_b1.wad
Survival Test Server:
108.61.83.66:15089
[bad site]:15089
NOTE: The survival patch should work on it's own, but it is also fully compatible with the rest of these patches. It only works hosted on an actual server and is likely very glitchy. If you find any bugs with this, please report them here. I'm pretty sure that this patch can break access to the 4th hub's secret as well if that map is accessed followed by all players dying/leaving. Resets every new hub... hopefully.
PS: Run this in cooperative
Spoiler: Changes (Open)Working features:
Proper hub reset for survival mode
sv_maxlives in survival (up to 99 lives)
Able to run original hexen and deathkings simultaneously
Puzzle items displayed in inventory bar. Updated for every player if any are picked up or used.
Deathmatch level set for Zandronum using CMPGNINF/BOTINFO
Keys are now also shared for the whole party (Thank you Synert)
Messages show up to alert players of grabbed items in netgames
Force players to spectate on death/rejoin while a survival game is in progress.
Known Bugs:
Hexen hub 5 and Hexdd hub 3 exit text doesn't display the proper ending sequence It's for multiplayer anyway, so I probably won't fix this
Inventory puzzle items cannot be used directly, instead you have to use the wall/decoration (not sure how to tackle this one)
Inventory isn't reset on maps 1 and 41 (Zandronum only)