SunMadcat's monsters

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Gaia74
 
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Re: SunMadcat's monsters

#181

Post by Gaia74 » Sun Feb 11, 2018 5:23 pm

you can finish :O I want to see how it will end

I've already learned a lot with watching that video

with only paint.... is incredible :"D

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madcat
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Re: SunMadcat's monsters

#182

Post by madcat » Mon Feb 12, 2018 7:13 pm

Gaia74 wrote:
Sun Feb 11, 2018 5:23 pm
you can finish :O I want to see how it will end

I've already learned a lot with watching that video

with only paint.... is incredible :"D
I have finished it. https://www.dropbox.com/s/9x1l5nr9rljef ... e.wad?dl=0

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Gaia74
 
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Re: SunMadcat's monsters

#183

Post by Gaia74 » Mon Feb 12, 2018 7:55 pm

OHHH MY GOD,

I LOVE YOUR JOB

VERY THANKS!!!

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MetalGuy213
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Re: SunMadcat's monsters

#184

Post by MetalGuy213 » Mon Feb 12, 2018 8:21 pm

let me make sure that all the monsters that are you doing are nonstop on Creating a Lot Of Monsters... when you are tuned on for some more creations like that?

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madcat
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Re: SunMadcat's monsters

#185

Post by madcat » Tue Feb 27, 2018 9:47 am

I have done several more monsters - Image

https://www.dropbox.com/s/ocrh3nubbjmvw ... 4.wad?dl=0
https://www.dropbox.com/s/3t7l430u16jn7 ... w.wad?dl=0
https://www.dropbox.com/s/fldpwfq6e05qe ... n.wad?dl=0

The Oblivion Knight can cast several very iritating curses:
Slow - slows the player movement by 75%
Dim Vision - darkens the screen ( 97% black )
Confuse - makes the player shake rapidly, making it impossible to walk/aim straight
Blood Mana - makes all the ammo-consuming weapons also consume health ( for example firing a BFG9000 costs 40 health ).

Warning - doing IDFA, IDKFA, "Give Ammo" or other ways how to get max. amount of ammo can cause the Blood Mana curse to malfunction
(resulting in an instakill).
In order to prevent that, type the following into the console after doing IDFA ( or other stuff ):
Take FormerCell 999 ; Take FormerClip 999 ; Take FormerShell 999 ; Take FormerRocketAmmo 999

Bremen
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Re: SunMadcat's monsters

#186

Post by Bremen » Wed Mar 14, 2018 8:41 pm

Would it be possible to update the Snow Drifter sprites? I love the overall monster however when it's walking from the side views it looks like it's dragging a broken leg or something. Unfortunate because that's the only thing that keeps me from using this monster.

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madcat
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Re: SunMadcat's monsters

#187

Post by madcat » Thu Mar 15, 2018 5:22 am

Bremen wrote:
Wed Mar 14, 2018 8:41 pm
Would it be possible to update the Snow Drifter sprites? I love the overall monster however when it's walking from the side views it looks like it's dragging a broken leg or something. Unfortunate because that's the only thing that keeps me from using this monster.
Im aware of that. When I was making this monster I used a poor spriting technique. I will try to improve it.

Bremen
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Re: SunMadcat's monsters

#188

Post by Bremen » Thu Mar 15, 2018 2:47 pm

That would be awesome, let me know if you are able to!

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Re: SunMadcat's monsters

#189

Post by Bremen » Sat Apr 07, 2018 3:39 pm

I've been trying to use your sentinel sprites but they are messed up. You put the chaingun on some of the sprites with the green light as the front and others with the chaingun using the red light as the front. Would it be possible for you to correct this, I would like to use that sprite set.

The_Spartan94
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Re: SunMadcat's monsters

#190

Post by The_Spartan94 » Sun May 06, 2018 5:48 pm

This is really a beautiful amount of work. My congrats!

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Gaia74
 
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Re: SunMadcat's monsters

#191

Post by Gaia74 » Wed May 23, 2018 1:39 am

Using what i learned from sun mad cat :P
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