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Re: SunMadcat's monsters

Posted: Sun Oct 16, 2016 2:59 pm
by madcat
Slogra wrote:MadCat, man, if you still visiting this site can you pls create korax monster for my wad
I think I can, but I need you to tell me how should the Korax look like, what his attacks should be, etc.

Re: SunMadcat's monsters

Posted: Sun Oct 30, 2016 5:11 pm
by Slogra
Can you do him like he was in hexen please

Re: SunMadcat's monsters

Posted: Sun Oct 30, 2016 7:51 pm
by madcat
Wel...here is the Korax you wanted, Slogra. https://www.dropbox.com/s/zxzi3hmb5ca5w ... .wad?raw=1

Re: SunMadcat's monsters

Posted: Tue Nov 01, 2016 1:06 pm
by Slogra
Thank you bro

Re: SunMadcat's monsters

Posted: Sat Nov 05, 2016 8:10 am
by madcat
Since Im not working on monsters as much as I was before (because of turning to modding and because Im an employed person), I have at least assembled as many unreleased monsters I made as I could find. Here they are:

Image

https://www.dropbox.com/s/2y6v5miuvr1c0 ... .wad?raw=1

Summon Izual (I have released him earler but Im not sure if it was the final version)
Summon Akimboguy
Summon Necro (a boss of my RPG project, this is only a very early version of him)
Summon UnderworldSpider
Summon GargoyleFourArmed
Summon ShieldImp
Summon MaceImp
Summon Kamayuk

Re: SunMadcat's monsters

Posted: Mon Nov 28, 2016 12:37 pm
by madcat
I have started working on a new monster, a Minotaur Mage. Until I add some cloak to his shoulders, the Minotaur will look more likely like some gladiator so if anyone would like me to make a gladiator minotaur too, let me know.

Image

Re: SunMadcat's monsters

Posted: Sat Dec 03, 2016 3:52 pm
by madcat
I have finished the Maulotaur Mage. https://www.dropbox.com/s/3f1aixve5yxkc ... .wad?raw=1 "Summon Naya"

Re: SunMadcat's monsters

Posted: Sat Jan 07, 2017 9:30 am
by fiorello1
I have and idea, why not making some cultist monsters?

Re: SunMadcat's monsters

Posted: Sat Jan 07, 2017 10:03 am
by madcat
fiorello1 wrote:I have and idea, why not making some cultist monsters?
Finally some new idea :) But please tell me what do you mean by "cultist" ? Is it the hooded gunman from Blood or something else?

Re: SunMadcat's monsters

Posted: Sat Jan 07, 2017 10:20 am
by fiorello1
Yeah that one from Blood

Re: SunMadcat's monsters

Posted: Wed Jan 11, 2017 4:33 pm
by fiorello1
Idea: An ice Hell Hound from Blood. He Throws an ice breath that can freeze you in an instant if you don't move fast and when he dies, he destroys like ice

Re: SunMadcat's monsters

Posted: Wed Jan 11, 2017 8:27 pm
by madcat
fiorello1 wrote:Idea: An ice Hell Hound from Blood. He Throws an ice breath that can freeze you in an instant if you don't move fast and when he dies, he destroys like ice
Like your previous idea, this one is just re-editing attack of an already existing monster - and anyone who knows DECORATE at least a bit could do that.
I would like some sprite ideas, like what monsters should I mix together in order to make a new one. When it comes to attacks, I rarely suffer from short supply of ideas.

Re: SunMadcat's monsters

Posted: Wed Jan 11, 2017 8:30 pm
by fiorello1
A mechanized zombieman? A zombieman with mechanical parts of a Crusader from Strife

Re: SunMadcat's monsters

Posted: Wed Jan 11, 2017 9:09 pm
by madcat
fiorello1 wrote:A mechanized zombieman? A zombieman with mechanical parts of a Crusader from Strife
Finally something new :)

Im not sure much how to do such a thing - Zombieman is a human while Crusader does not appear humanoid at all - but I will try it. Thanks for the idea.

Re: SunMadcat's monsters

Posted: Thu Jan 12, 2017 1:23 am
by fiorello1
Or you can use the Templar

Re: SunMadcat's monsters

Posted: Mon Feb 06, 2017 11:05 pm
by Miguel371xd
madcat in need the summon codes but the link is dead :l

Re: SunMadcat's monsters

Posted: Mon Feb 06, 2017 11:21 pm
by Ivan
All of these would be ok if you didn't butcher the sprites on rotations. Also, use PNG and truecolor so the sprites don't look like garbage...

Re: SunMadcat's monsters

Posted: Thu Feb 09, 2017 4:58 pm
by madcat
Ivan wrote:All of these would be ok if you didn't butcher the sprites on rotations. Also, use PNG and truecolor so the sprites don't look like garbage...
I focus on quantity rather than on quality. As for the image format, know that I never had any teacher who would guide me in spriting - so all these monsters were done in BMP ( I only use MS paint-version-for-Windows-XP and XWE ) - I dont even know what the "truecolor" is. I know that my sprites are nothing special and that the sprite rotations are not always perfect. I appreciate good criticism but really, calling them garbage...seriously?

As for the link of summon codes, know that Im working on a new monsterpack atm - when I finish it I will add the list of the new summon codes.
So far I have only assembled monsters that start with A-R (179)

Re: SunMadcat's monsters

Posted: Sat Feb 11, 2017 4:27 pm
by madcat
Here it is, my newest MonsterPack:
https://www.dropbox.com/s/0emldwc40jhpz ... .wad?raw=1

And here is the list of summon commands:
https://www.dropbox.com/s/p48n602g497er ... .txt?raw=1

There are two special monster combos:
If "Enslaved" gets hit by "Overseer"'s orange projectile, the "Enslaved" will turn into "SuicideMinion"
"Cantor" can heal "Zakarumite"

CyberShredder was made by editing sprites of SuperDemon from Realm667 ( by Xim )

Re: SunMadcat's monsters

Posted: Sat Feb 11, 2017 7:22 pm
by fiorello1
Baboon demon death sprite bugged :l