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RE: SunMadcat's monsters
Posted: Fri Nov 20, 2015 12:15 am
by kars
Thank you Madcat for you personal help, I got my jumping Arachnatron. It can use a few more refinements and features; but as it is it's functional, challenging, different and fun.
I'm learning and programming the monsters is great fun!
RE: SunMadcat's monsters
Posted: Fri Nov 20, 2015 12:25 am
by Samuzero15tlh
kars wrote:
Thank you Madcat for you personal help, I got my jumping Arachnatron. It can use a few more refinements and features; but as it is it's functional, challenging, different and fun.
I'm learning and programming the monsters is great fun!
Hey! what about me?
RE: SunMadcat's monsters
Posted: Fri Nov 20, 2015 1:53 am
by Alecto2704
Hey man, thanks for downloading this wad
ill rate 5 Stars
RE: SunMadcat's monsters
Posted: Fri Jan 01, 2016 1:46 pm
by madcat
After a very long time, I have finally found some inspiration (more likely an idea). This monster will take some time, mostly because I want it to look really good. Here is how does it look so far -
I just dont know what weapon should it use - I have several ideas already - sword, Illidan swords (from Warcraft), Axe, Hammer...
Anyway, this monster is going to use several ice-related attacks as well as flying charge
RE: SunMadcat's monsters
Posted: Sun Jan 03, 2016 1:27 am
by Nibelungen
Ooh, nice work. The sprites look great, would I be able to use some of these in my new mod for complex? I'd only be using a few of the most hell-like monsters and more than likely recoloring and re-doing the decorate files so i can make a balanced, well constructed monster add-on for complex. I need some rare spawns that are OP as fuck and really ramp the difficulty against multiple players.
RE: SunMadcat's monsters
Posted: Sun Jan 03, 2016 3:34 pm
by madcat
Sure, feel free to use any of them. If you are looking for Hellish monsters, I do have some, such as Diablo, Venom Lord, Abbreviator, Baron-at-arms...and more.
RE: SunMadcat's monsters
Posted: Sun Jan 03, 2016 11:31 pm
by Nibelungen
I saw those I'm think of ways to use them in my mod. I'm separating demons in ranks and somewhat by species and adding the to the complex spawner. Some of those sprites are fucking awesome looking, this is great work!
RE: SunMadcat's monsters
Posted: Thu Jan 21, 2016 12:16 pm
by madcat
This monster is taking longer than I've expected. Here is the progress so far
Im going to make this one of the most complex monsters I've ever done,
with plenty of different attacks and one impish ability that will force the players to fight him without running away much.
RE: SunMadcat's monsters
Posted: Sat Jan 23, 2016 4:42 am
by Fonze
Looks cool man; I'd love to see some of these guys in action some time.
RE: SunMadcat's monsters
Posted: Sat Jan 23, 2016 7:47 am
by Combinebobnt
Your sprites just get better and better
RE: SunMadcat's monsters
Posted: Tue Jan 26, 2016 11:19 am
by madcat
The "BlueMaulotaurWithWingsAndGoldenTrousers" monster has been finished. Its name is Izual (from DiabloII). It has several attacks and an ability to switch between "normal state" and "powered state" (While powered, Heretic Tome of Powers keep floating around it).
https://www.dropbox.com/s/l56dqt47rnz10 ... d.wad?dl=0
Because of its difficult DECORATE coding, there is a good chance that you'll discover some bugs I haven't noticed. If so, please let me know.
RE: SunMadcat's monsters
Posted: Sun Jan 31, 2016 8:40 pm
by Lycaon
You really have a lot of imagination, most of those sprites have really cool concepts. My only criticisms is that sometimes the mish mash of sprites is not disimulated, but i'll take that over generic clean looking sprites anytime.
Re: SunMadcat's monsters
Posted: Sun Mar 20, 2016 2:34 am
by Francis16
Man this is so cool
my friend and i use it to make invasions and stuff. Is really fun!!
Keep up the good work!
Re: SunMadcat's monsters
Posted: Sun Mar 20, 2016 2:55 am
by fiorello1
Good monsters man, with Francis16, we play a modded invasion with this wad, and its very fun! I like that purple pain elemental with two horns and the Annoying cacodemon
Re: SunMadcat's monsters
Posted: Mon Mar 28, 2016 12:14 am
by fiorello1
I can use your monsters for my monster pack?
Re: SunMadcat's monsters
Posted: Mon Mar 28, 2016 7:53 am
by madcat
You surely can.
Re: SunMadcat's monsters
Posted: Sat May 28, 2016 8:53 pm
by madcat
After a long time, Im back working on monsters because of the momentarily lack of inspiration for working for my RPG project (Journey Into Fear), Im working on monsters again. This time it will be a highly augmented version of Elite Guard ( The D'Sparil with Cleric's helmet, Fighter's Shoulderguards and Belt, Spiked cloak and a Kwan Dao as a weapon ). Im making some new attack sprites for this buddy - in the end it will be a very smart monster deciding its attacks based on what weapons and how much ammo does its target (the player) have. For example, if the player only has clip or shell, the monster will keep its distance, while when the player only has rocketammo or plasma, the monster will keep strafing - I just hope I can make it all
Re: SunMadcat's monsters
Posted: Sun May 29, 2016 12:37 pm
by madcat
https://www.dropbox.com/s/0ctyn918mjtex ... t.wad?dl=0
I have finished the "Smart" monster - well it didnt turn out as I planned, but still, its a monster that chooses its attacks based on what ammo and what weapons does the player have.
Here is a "non-smart" version of it
https://www.dropbox.com/s/jpx8mky50cm8r ... r.wad?dl=0
Re: SunMadcat's monsters
Posted: Fri Jun 17, 2016 6:52 pm
by Miguel371xd
the summon codes link ded :L
Re: SunMadcat's monsters
Posted: Sun Oct 16, 2016 11:52 am
by Slogra
MadCat, man, if you still visiting this site can you pls create korax monster for my wad