SunMadcat's monsters

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
User avatar
madcat
Forum Regular
Posts: 336
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#61

Post by madcat » Mon Jan 12, 2015 5:30 pm

Well I never planned to finish the Otto Giftmacher in that Crane machine - that monster was only a ceiling-hugger mini-boss of one of my unfinished projects (which was horrible). As for the Tau Scout and Chaos Marine - I have no idea how should I "finish" them. I made a lots of different monsters and a lots of different monster attacks, so it is virtually impossible for me to come up with anything new. Chaos Marine is the same as Space Marine and Tau Scout is almost the same as BiomechanoidMinor. Im afraid that I have to leave "finishing" these monsters to someone else.

Since the New Year, I have not been able to work on any "big" monster due to my university exams, but whenever I could, I was working on a simple joke monsters by request. Im going to put them here soon - most probably at 19th January

User avatar
madcat
Forum Regular
Posts: 336
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#62

Post by madcat » Mon Jan 19, 2015 6:19 am

Here is my newest monsterpack , containing almost 200 monsters.
Image

https://www.sendspace.com/file/g7yu0d

Im getting a little rest now.

User avatar
agaures
Forum Regular
Posts: 591
Joined: Mon Dec 10, 2012 6:34 am
Location: New Zealand

RE: SunMadcat's monsters

#63

Post by agaures » Mon Jan 19, 2015 6:42 am

I like the concept of the Ice Elemental. Just think the recolouring could be a little better. Maybe something like this:

Image
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

User avatar
Lord_of_D:
Posts a lot
Posts: 691
Joined: Sun Aug 26, 2012 5:31 am
Location: Mexico
Contact:

RE: SunMadcat's monsters

#64

Post by Lord_of_D: » Sun Feb 01, 2015 3:21 am

so this is what you were talking about when you told me you had more stuff. i like some of the joke-monsters you made, but what impress me is some of the boss-like monsters, like that hybrid of Cyber-Demon 64 and Maulotaur, is impressive, great work again
Image

User avatar
madcat
Forum Regular
Posts: 336
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#65

Post by madcat » Sun Feb 08, 2015 11:42 am

Several days ago I have started working on monsters again. Now I focus on variations of Hexen Fighter, Cleric and Mage by a request. I hope my newest monsterpack (the last one with these new ones included) will be finished in 10 days.

User avatar
mattbratt11
 
Posts: 99
Joined: Thu Sep 27, 2012 10:35 pm
Location: Somewhere on Earth

RE: SunMadcat's monsters

#66

Post by mattbratt11 » Sun Feb 15, 2015 6:26 am

Do you take requests for more new monsters?
If so, I would appreciate it.

Here's the list of ideas you might like, if that's okay with you.

1. Shield Cyberdemon
2. Shield Baron
3. Shield Imp
4. A Mix between Annihilator and Demolisher
5. Shield Superdemon (aka Shield Harbinger)
6. Cyber Archon
7. Hellstorm Baron Variants (Hellstorm Belphegor, Hellstorm Knight, etc.)
8. Archon Lord (aka Winged Archon)
9. Cyber Heresy Lord
10. Hell Warrior Lord (Winged Hell Warrior)

If some of those are already added, where should I find them?
Thanks for your Monsters, keep up the good work!
I'm sure that fluffy could add the LegendaryIconOfSin Monster in the new Nexus Update any day...

User avatar
madcat
Forum Regular
Posts: 336
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#67

Post by madcat » Sun Feb 15, 2015 6:51 am

...I do take requests for new monsters, but I do not make monsters out of already-existing-non-original-doom/heretic/hexen/strife/virus/duke3D/chex/Doom64 monsters. Most of those you have mentioned are from Realm667, and that would not do, sorry. I can do the Shield Cyberdemon, Shield Baron and Shield Imp. As for the others, I believe I have seen the Mix between Annihilator and Demolisher already in some mod. Anyway, Im busy doing monsters/player skins for one guy already (I have started helping him few days after Christmas and Im still not finished) - so I guess I will be able to do anything else maybe in few weeks.

User avatar
madcat
Forum Regular
Posts: 336
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#68

Post by madcat » Wed Feb 18, 2015 8:35 am

Another pack of monsters finished.
Image

https://www.sendspace.com/file/uiz37i

The summon commands of them are:
CorvusPhoenixRod
ClericChangeling
ClericSerpentStaff
ClericFireStorm
ClericWraithVerge
ClericLightBringer

MageChangeling
MageFrostShardsMaster
MageArcOfDeathMaster
MageBloodScourgeMaster
MageSerpentStaff
MageTriStaff

FighterChangeling
GlovesBaratus
TimonAxeBaratus
HammerOfRetributionBaratus
DemonSwordBaratus
KoraxStaffBaratus

RollerCacodemon - just a joke monster

I have one more thing to say: Please know that so far I was making mere concepts of monsters - most of them were simply melee ones with A_sargattack for attack, no special coding. Now Im going to change it. I will upgrade these concepts to fully-finished monsters.
(And since now I have cca 210 monsters, it will take some time)

PS: Special thanks to EvilM0nk for asking me to make these Hexen class skins/monsters - they were really good ideas.

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 987
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: SunMadcat's monsters

#69

Post by fr blood » Wed Feb 18, 2015 9:01 am

Beautiful.

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 987
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: SunMadcat's monsters

#70

Post by fr blood » Tue Mar 24, 2015 12:36 pm

Is it possible for you to make a pack with your medevial monsters ? It's for a personal project =3

User avatar
Lord_of_D:
Posts a lot
Posts: 691
Joined: Sun Aug 26, 2012 5:31 am
Location: Mexico
Contact:

RE: SunMadcat's monsters

#71

Post by Lord_of_D: » Wed Mar 25, 2015 4:56 am

Niiiieeeec. Think you can make monsters from Doom RPG? like Kronos, Sawcubus, VIOS and that pink boss that creates Pinkies. Or at least the Harbinger of Doom from Wolfenstein RPG, the sprites are almost done due to the Super Demon in Realm 667
Last edited by Lord_of_D: on Wed Mar 25, 2015 4:57 am, edited 1 time in total.
Image

User avatar
madcat
Forum Regular
Posts: 336
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#72

Post by madcat » Wed Mar 25, 2015 6:56 pm

Here is the Medieval monster pack you asked for, Fr Blood
https://www.dropbox.com/s/hgcljtpzzeo16 ... k.wad?dl=0

And here is the list of summon names: https://www.dropbox.com/s/2co9l7ugnj47u ... s.txt?dl=0

since there are 122 monsters (plus several color-variants of some of them), Im sorry for any possible bug that can happen by two monsters having the same sprite names.

Regards

Sun Madcat
Last edited by madcat on Wed Mar 25, 2015 8:44 pm, edited 1 time in total.

spforce
New User
Posts: 4
Joined: Sat Jan 10, 2015 3:28 pm

RE: SunMadcat's monsters

#73

Post by spforce » Fri Mar 27, 2015 11:37 am

i want to help and give really good idea theres mod for wolfenstein 3d called MedEvil you can look here https://www.youtube.com/watch?v=q9SYDAQKvzE the stuff for here is awesome medieval stuff look at the whole game, monsters and the bosses, and it has awesome music too that can be used i can if needed get the whole game music as mp3 if wanted
Last edited by spforce on Fri Mar 27, 2015 11:40 am, edited 1 time in total.

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 987
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: SunMadcat's monsters

#74

Post by fr blood » Fri Mar 27, 2015 3:21 pm

madcat wrote: Here is the Medieval monster pack you asked for, Fr Blood
https://www.dropbox.com/s/hgcljtpzzeo16 ... k.wad?dl=0

And here is the list of summon names: https://www.dropbox.com/s/2co9l7ugnj47u ... s.txt?dl=0

since there are 122 monsters (plus several color-variants of some of them), Im sorry for any possible bug that can happen by two monsters having the same sprite names.

Regards

Sun Madcat
Thanks a lot. :biggrin:

User avatar
madcat
Forum Regular
Posts: 336
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#75

Post by madcat » Fri Mar 27, 2015 4:04 pm

Thanks for the idea, SpForce, but Im working on one medieval mod already. As for you, Lord of D: , I have never played RPG doom so I have no idea what to these monsters you proposed look like. And as for you, MattBrat11, I think I will make the DoomImp with shield. Your other request, the Baron with shield,...well there is one monster that looks just like that - its early version of HellWarrior (or Hellsguard or what was his name) from realm667 - and it can be found in some wads from there.

Boreas249
New User
Posts: 7
Joined: Thu Jun 07, 2012 1:10 pm

RE: SunMadcat's monsters

#76

Post by Boreas249 » Sun Mar 29, 2015 6:56 pm

Sorry to be a bother, but may you please re-upload your latest monster pack from https://www.sendspace.com/file/g7yu0d to Dropbox? Sendspace is being a jerk to me and won't let me download anything at all...

Otherwise, from what I have seen, you've got some awesome monsters! That is some fine work.

User avatar
madcat
Forum Regular
Posts: 336
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#77

Post by madcat » Tue Mar 31, 2015 7:53 am

Yes, sorry about that sendspace link. I can use dropbox now so here it is, and some more monsters as well.

https://www.dropbox.com/s/yup94l5nj2h1s ... 5.wad?dl=0

And here one monster I forgot to add to the monsterpack - HeresiarchWarlock.

https://www.dropbox.com/s/9xpmqhzy9pd8e ... k.wad?dl=0

Image

Image

And here is the list of summon commands: https://www.dropbox.com/s/pdj6ymupafpp7 ... s.txt?dl=0

User avatar
Lord_of_D:
Posts a lot
Posts: 691
Joined: Sun Aug 26, 2012 5:31 am
Location: Mexico
Contact:

RE: SunMadcat's monsters

#78

Post by Lord_of_D: » Tue Mar 31, 2015 6:30 pm

dat warlock, good job again
Image

Boreas249
New User
Posts: 7
Joined: Thu Jun 07, 2012 1:10 pm

RE: SunMadcat's monsters

#79

Post by Boreas249 » Wed Apr 01, 2015 12:12 am

Awesome, thanks!!! The joke monsters are hilarious too.

User avatar
madcat
Forum Regular
Posts: 336
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#80

Post by madcat » Fri Apr 17, 2015 6:33 am

After a long time Im back to monsters again.
Currently Im working on five very special monsters. I want to keep their appearance and abilities as a secret (You can try to guess what are they going to look like XD ) until they all are 100% finished, but I can reveal this: All of them will have two weapons, one ranged and one melee. When their target is close enough, they will put their ranged weapon on their back and draw swords (or any other melee weapon they will have), while when their target is far away, they will put their swords back to their sheath (again, if their weapon is a sword) - much like Baron-at-arms, but these five will not be bosses - 300 health will be enough for them.

Post Reply