SunMadcat's monsters

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Ru5tK1ng
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Re: SunMadcat's monsters

#241

Post by Ru5tK1ng » Fri May 28, 2021 4:09 pm

Hey MadCat, what editing tool do you use for spriting? I was told you were pumping out these sprites in mspaint which is a bit admirable considering how bare mspaint is. If this is true, have you ever considered using paint.net? It's lightweight and pretty powerful and the best part is there are plugins available that extend functionality.

Clicky

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madcat
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Re: SunMadcat's monsters

#242

Post by madcat » Fri May 28, 2021 8:18 pm

MS Paint, yes. And GIMP2 at times ( for recoloring and combining two images together only ). Not going to use anything else until I have had enough.

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ApexS2
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Re: SunMadcat's monsters

#243

Post by ApexS2 » Tue Jun 15, 2021 3:09 am

I have edited the decorates IDs of all the monsters so that they can be placed in Doom Builder or GZDoom Builder:
https://www.mediafire.com/file/4iktcxvp ... 0.wad/file

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madcat
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Re: SunMadcat's monsters

#244

Post by madcat » Sat Jun 19, 2021 10:49 am

I have several new monsters to release:

https://www.dropbox.com/s/6masehk1fvyr9 ... .wad?raw=1

Image

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madcat
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Re: SunMadcat's monsters

#245

Post by madcat » Sun Aug 01, 2021 9:23 am


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madcat
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Re: SunMadcat's monsters

#246

Post by madcat » Sat Oct 02, 2021 3:27 pm


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Gaia74
 
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Re: SunMadcat's monsters

#247

Post by Gaia74 » Wed Oct 06, 2021 5:38 pm

Looking good!

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