SunMadcat's monsters
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RE: SunMadcat's monsters
Man, this is so cool I have so much ideas, if only I knew how to sprite
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RE: SunMadcat's monsters
Same for me, even if I know how to sprites I would take too much time that why I only make new weapons or 1 side monsters sprites(like dead body).Dododamian wrote: Man, this is so cool I have so much ideas, if only I knew how to sprite
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RE: SunMadcat's monsters
When I was starting making monsters I thought "no way, too it takes too much time" so all I was doing were special deaths for monsters. Then I started making some simple monsters, such as imp wielding a melee weapon...just because I was curious how would my "artwork" look like and how much time would it really take. Then I realized that it does not take as much time as I have thought. Everything depends on how complicated the monster is supposed to be.
If you wish you were able to make sprites, if only it was not taking so much time...then just do not think about it and try - You have nothing to lose...maybe just one hour of time you spend by doing something fruitless.
And one hour of time is not a bad price for trying something you wish, is it?
(Give you a hint, start with something simple, like giving an Imp the helmet of Hexen Cleric).
If you wish you were able to make sprites, if only it was not taking so much time...then just do not think about it and try - You have nothing to lose...maybe just one hour of time you spend by doing something fruitless.
And one hour of time is not a bad price for trying something you wish, is it?
(Give you a hint, start with something simple, like giving an Imp the helmet of Hexen Cleric).
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RE: SunMadcat's monsters
Yes, you are right.madcat wrote: When I was starting making monsters I thought "no way, too it takes too much time" so all I was doing were special deaths for monsters. Then I started making some simple monsters, such as imp wielding a melee weapon...just because I was curious how would my "artwork" look like and how much time would it really take. Then I realized that it does not take as much time as I have thought. Everything depends on how complicated the monster is supposed to be.
If you wish you were able to make sprites, if only it was not taking so much time...then just do not think about it and try - You have nothing to lose...maybe just one hour of time you spend by doing something fruitless.
And one hour of time is not a bad price for trying something you wish, is it?
(Give you a hint, start with something simple, like giving an Imp the helmet of Hexen Cleric).
- madcat
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RE: SunMadcat's monsters
Again, after a long time, Im back, making monsters again, because of injury that has rendered me unable to walk for the next 3 weeks minimum (broken foot). Since my last monsterpack, I only made few new monsters and now Im working on Kamayuk ( Inca Warrior wielding
a long spear ).
Here is what I got so far:
https://www.dropbox.com/s/9kxos20diiaqr ... 5.wad?dl=0
The new ones are:
HeresiarchWarlock
SkeletonRoyalGuard
SkeletonRoyalGuardCloak
EttinAxeman
EttinSwordsman
EttinBerserk
QuadShotgunZombieman
QuadShotgunZombiemanCaptain
a long spear ).
Here is what I got so far:
https://www.dropbox.com/s/9kxos20diiaqr ... 5.wad?dl=0
The new ones are:
HeresiarchWarlock
SkeletonRoyalGuard
SkeletonRoyalGuardCloak
EttinAxeman
EttinSwordsman
EttinBerserk
QuadShotgunZombieman
QuadShotgunZombiemanCaptain
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RE: SunMadcat's monsters
Wow, new zombie skins, you are now able to make them, that's nice.
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RE: SunMadcat's monsters
I have started working on a very special monster - a monster that looks just like one of my old monsters, but when Archvile (or any other monster that can resurrect others) tries to resurrect it, there will be a chance that
the latter's spell goes wrong, and turns the monster into an undead, fragile version of itself.
the latter's spell goes wrong, and turns the monster into an undead, fragile version of itself.
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RE: SunMadcat's monsters
Sorry If im going to ask for too much but... Can you make a list of summon commands of the latest monster pack. Thanks - Dododamian
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RE: SunMadcat's monsters
No, you are not asking too much - here is the complete list of the summon commands - https://www.dropbox.com/s/2rlgxozjhqerx ... s.txt?dl=0
Im focusing on monsters from Diablo II Lord of Destruction now.
In the last few days I made Quill Rat ( a tailed version of doom Demon, covered in spiked), Embalmed (Heretic mummy looking like if it was half-rotten) and Undead Stygian Doll (little skeleton carrying a huge knife)
and Im working on Sand Raider (heretic undead Knight with head of Shotgunguy, black hair tied to a top-knot, and four arms, armed with four swords)
Im focusing on monsters from Diablo II Lord of Destruction now.
In the last few days I made Quill Rat ( a tailed version of doom Demon, covered in spiked), Embalmed (Heretic mummy looking like if it was half-rotten) and Undead Stygian Doll (little skeleton carrying a huge knife)
and Im working on Sand Raider (heretic undead Knight with head of Shotgunguy, black hair tied to a top-knot, and four arms, armed with four swords)
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RE: SunMadcat's monsters
Woah , That was quick. Thanksmadcat wrote: No, you are not asking too much - here is the complete list of the summon commands - https://www.dropbox.com/s/2rlgxozjhqerx ... s.txt?dl=0
Im focusing on monsters from Diablo II Lord of Destruction now.
In the last few days I made Quill Rat ( a tailed version of doom Demon, covered in spiked), Embalmed (Heretic mummy looking like if it was half-rotten) and Undead Stygian Doll (little skeleton carrying a huge knife)
and Im working on Sand Raider (heretic undead Knight with head of Shotgunguy, black hair tied to a top-knot, and four arms, armed with four swords)
666 CYBERDEMONS!!!!! -Also known as Black_Ninja
- madcat
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RE: SunMadcat's monsters
Here are some new monsters from Diablo II, plus one forgotten updated Ice Elemental:
https://www.dropbox.com/s/zyelg9ttiiap0 ... s.wad?dl=0
There is a special feature included: I have added these old monsters to this file:
Fetish , Flayer , SoulKiller
FetishRanged , FlayerRanged , SoulKillerRanged
FetishShaman , FlayerShaman , SoulKillerShaman
If a non-ranged Fetish, Flayer or SoulKiller is being resurrected, there is a chance that it will turn into the UndeadStygianDoll
https://www.dropbox.com/s/zyelg9ttiiap0 ... s.wad?dl=0
There is a special feature included: I have added these old monsters to this file:
Fetish , Flayer , SoulKiller
FetishRanged , FlayerRanged , SoulKillerRanged
FetishShaman , FlayerShaman , SoulKillerShaman
If a non-ranged Fetish, Flayer or SoulKiller is being resurrected, there is a chance that it will turn into the UndeadStygianDoll
Last edited by madcat on Wed Jul 29, 2015 5:06 pm, edited 1 time in total.
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RE: SunMadcat's monsters
Nicemadcat wrote: Here are some new monsters from Diablo II, plus one forgotten updated Ice Elemental:
https://www.dropbox.com/s/zyelg9ttiiap0 ... s.wad?dl=0
There is a special feature included: I have added these old monsters to this file:
Fetish , Flayer , SoulKiller
FetishRanged , FlayerRanged , SoulKillerRanged
FetishShaman , FlayerShaman , SoulKillerShaman
If a non-ranged Fetish, Flayer or SoulKiller is being resurrected, there is a chance that it will turn into the UndeadStygianDoll
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RE: SunMadcat's monsters
Im totally out of ideas for new monsters. So if anyone has any monsters he/she would like to have but does not want to create himself/herself, feel free to ask me.
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RE: SunMadcat's monsters
You could try making new strife robots
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RE: SunMadcat's monsters
Combinebobnt wrote: You could try making new strife robots
I was about to ask that. I wouldn't be against some new robots.
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- madcat
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RE: SunMadcat's monsters
My inspiration is back - Im making a new monster based on D'Sparil.
As for the "flying Archvile" - maybe I will try to make a winged Archvile
As for the "flying Archvile" - maybe I will try to make a winged Archvile
RE: SunMadcat's monsters
This. There aren't any robotic enemies based on Strife, at all.Combinebobnt wrote: You could try making new strife robots
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: SunMadcat's monsters
I'm making a Doom64 mod. Can you do me a huge favor and make a list of all the D64-sprite-based monsters? I see quite a few and I have some awesome ideas for them.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community