SunMadcat's monsters

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Post Reply
Dododamian
 
Posts: 37
Joined: Sat Dec 06, 2014 5:52 pm

RE: SunMadcat's monsters

#81

Post by Dododamian » Fri Apr 17, 2015 7:38 pm

Man, this is so cool I have so much ideas, if only I knew how to sprite
:eek: 666 CYBERDEMONS!!!!! -Also known as Black_Ninja

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 992
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: SunMadcat's monsters

#82

Post by fr blood » Sat Apr 18, 2015 12:06 pm

Dododamian wrote: Man, this is so cool I have so much ideas, if only I knew how to sprite
Same for me, even if I know how to sprites I would take too much time that why I only make new weapons or 1 side monsters sprites(like dead body).

User avatar
madcat
Forum Regular
Posts: 359
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#83

Post by madcat » Sat Apr 18, 2015 1:07 pm

When I was starting making monsters I thought "no way, too it takes too much time" so all I was doing were special deaths for monsters. Then I started making some simple monsters, such as imp wielding a melee weapon...just because I was curious how would my "artwork" look like and how much time would it really take. Then I realized that it does not take as much time as I have thought. Everything depends on how complicated the monster is supposed to be.
If you wish you were able to make sprites, if only it was not taking so much time...then just do not think about it and try - You have nothing to lose...maybe just one hour of time you spend by doing something fruitless.
And one hour of time is not a bad price for trying something you wish, is it?
(Give you a hint, start with something simple, like giving an Imp the helmet of Hexen Cleric).

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 992
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: SunMadcat's monsters

#84

Post by fr blood » Sat Apr 18, 2015 10:40 pm

madcat wrote: When I was starting making monsters I thought "no way, too it takes too much time" so all I was doing were special deaths for monsters. Then I started making some simple monsters, such as imp wielding a melee weapon...just because I was curious how would my "artwork" look like and how much time would it really take. Then I realized that it does not take as much time as I have thought. Everything depends on how complicated the monster is supposed to be.
If you wish you were able to make sprites, if only it was not taking so much time...then just do not think about it and try - You have nothing to lose...maybe just one hour of time you spend by doing something fruitless.
And one hour of time is not a bad price for trying something you wish, is it?
(Give you a hint, start with something simple, like giving an Imp the helmet of Hexen Cleric).
Yes, you are right. :smile:

User avatar
madcat
Forum Regular
Posts: 359
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#85

Post by madcat » Fri Jul 17, 2015 8:23 am

Again, after a long time, Im back, making monsters again, because of injury that has rendered me unable to walk for the next 3 weeks minimum (broken foot). Since my last monsterpack, I only made few new monsters and now Im working on Kamayuk ( Inca Warrior wielding
a long spear ).

Here is what I got so far:

Image

https://www.dropbox.com/s/9kxos20diiaqr ... 5.wad?dl=0

The new ones are:

HeresiarchWarlock
SkeletonRoyalGuard
SkeletonRoyalGuardCloak
EttinAxeman
EttinSwordsman
EttinBerserk
QuadShotgunZombieman
QuadShotgunZombiemanCaptain

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 992
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: SunMadcat's monsters

#86

Post by fr blood » Fri Jul 17, 2015 8:47 am

Wow, new zombie skins, you are now able to make them, that's nice.

User avatar
madcat
Forum Regular
Posts: 359
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#87

Post by madcat » Tue Jul 21, 2015 9:37 am

I have started working on a very special monster - a monster that looks just like one of my old monsters, but when Archvile (or any other monster that can resurrect others) tries to resurrect it, there will be a chance that
the latter's spell goes wrong, and turns the monster into an undead, fragile version of itself.

Dododamian
 
Posts: 37
Joined: Sat Dec 06, 2014 5:52 pm

RE: SunMadcat's monsters

#88

Post by Dododamian » Sun Jul 26, 2015 7:53 am

Sorry If im going to ask for too much but... Can you make a list of summon commands of the latest monster pack. Thanks - Dododamian
:eek: 666 CYBERDEMONS!!!!! -Also known as Black_Ninja

User avatar
madcat
Forum Regular
Posts: 359
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#89

Post by madcat » Sun Jul 26, 2015 9:10 am

No, you are not asking too much - here is the complete list of the summon commands - https://www.dropbox.com/s/2rlgxozjhqerx ... s.txt?dl=0

Im focusing on monsters from Diablo II Lord of Destruction now.
In the last few days I made Quill Rat ( a tailed version of doom Demon, covered in spiked), Embalmed (Heretic mummy looking like if it was half-rotten) and Undead Stygian Doll (little skeleton carrying a huge knife)
and Im working on Sand Raider (heretic undead Knight with head of Shotgunguy, black hair tied to a top-knot, and four arms, armed with four swords)

Dododamian
 
Posts: 37
Joined: Sat Dec 06, 2014 5:52 pm

RE: SunMadcat's monsters

#90

Post by Dododamian » Sun Jul 26, 2015 3:31 pm

madcat wrote: No, you are not asking too much - here is the complete list of the summon commands - https://www.dropbox.com/s/2rlgxozjhqerx ... s.txt?dl=0

Im focusing on monsters from Diablo II Lord of Destruction now.
In the last few days I made Quill Rat ( a tailed version of doom Demon, covered in spiked), Embalmed (Heretic mummy looking like if it was half-rotten) and Undead Stygian Doll (little skeleton carrying a huge knife)
and Im working on Sand Raider (heretic undead Knight with head of Shotgunguy, black hair tied to a top-knot, and four arms, armed with four swords)
Woah :surprised: , That was quick. Thanks :biggrin:
:eek: 666 CYBERDEMONS!!!!! -Also known as Black_Ninja

User avatar
madcat
Forum Regular
Posts: 359
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#91

Post by madcat » Wed Jul 29, 2015 5:03 pm

Here are some new monsters from Diablo II, plus one forgotten updated Ice Elemental:

https://www.dropbox.com/s/zyelg9ttiiap0 ... s.wad?dl=0

Image

There is a special feature included: I have added these old monsters to this file:
Fetish , Flayer , SoulKiller
FetishRanged , FlayerRanged , SoulKillerRanged
FetishShaman , FlayerShaman , SoulKillerShaman

If a non-ranged Fetish, Flayer or SoulKiller is being resurrected, there is a chance that it will turn into the UndeadStygianDoll
Last edited by madcat on Wed Jul 29, 2015 5:06 pm, edited 1 time in total.

User avatar
Lord_of_D:
Posts a lot
Posts: 691
Joined: Sun Aug 26, 2012 5:31 am
Location: Mexico
Contact:

RE: SunMadcat's monsters

#92

Post by Lord_of_D: » Thu Jul 30, 2015 7:02 pm

gonna check them out, thanks for advising me
Image

Dododamian
 
Posts: 37
Joined: Sat Dec 06, 2014 5:52 pm

RE: SunMadcat's monsters

#93

Post by Dododamian » Fri Jul 31, 2015 7:23 am

madcat wrote: Here are some new monsters from Diablo II, plus one forgotten updated Ice Elemental:

https://www.dropbox.com/s/zyelg9ttiiap0 ... s.wad?dl=0

Image

There is a special feature included: I have added these old monsters to this file:
Fetish , Flayer , SoulKiller
FetishRanged , FlayerRanged , SoulKillerRanged
FetishShaman , FlayerShaman , SoulKillerShaman

If a non-ranged Fetish, Flayer or SoulKiller is being resurrected, there is a chance that it will turn into the UndeadStygianDoll
Nice
:eek: 666 CYBERDEMONS!!!!! -Also known as Black_Ninja

User avatar
madcat
Forum Regular
Posts: 359
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#94

Post by madcat » Sat Aug 01, 2015 9:34 am

Im totally out of ideas for new monsters. So if anyone has any monsters he/she would like to have but does not want to create himself/herself, feel free to ask me.

User avatar
Combinebobnt
Retired Staff / Community Team Member
Posts: 1893
Joined: Mon Jun 04, 2012 3:37 am
Location: Erth
Contact:

RE: SunMadcat's monsters

#95

Post by Combinebobnt » Sat Aug 01, 2015 3:52 pm

You could try making new strife robots

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 992
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: SunMadcat's monsters

#96

Post by fr blood » Sat Aug 01, 2015 9:43 pm

Combinebobnt wrote: You could try making new strife robots

I was about to ask that. I wouldn't be against some new robots.

Dododamian
 
Posts: 37
Joined: Sat Dec 06, 2014 5:52 pm

RE: SunMadcat's monsters

#97

Post by Dododamian » Sun Aug 02, 2015 5:58 pm

A flying Archvile >:D
:eek: 666 CYBERDEMONS!!!!! -Also known as Black_Ninja

User avatar
madcat
Forum Regular
Posts: 359
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

RE: SunMadcat's monsters

#98

Post by madcat » Tue Aug 04, 2015 9:34 am

My inspiration is back - Im making a new monster based on D'Sparil.
As for the "flying Archvile" - maybe I will try to make a winged Archvile

User avatar
Ivan
Addicted to Zandronum
Posts: 2219
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

RE: SunMadcat's monsters

#99

Post by Ivan » Tue Aug 04, 2015 10:55 am

Combinebobnt wrote: You could try making new strife robots
This. There aren't any robotic enemies based on Strife, at all.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

User avatar
Ænima
Addicted to Zandronum
Posts: 3523
Joined: Tue Jun 05, 2012 6:12 pm

RE: SunMadcat's monsters

#100

Post by Ænima » Thu Aug 06, 2015 4:51 pm

I'm making a Doom64 mod. Can you do me a huge favor and make a list of all the D64-sprite-based monsters? I see quite a few and I have some awesome ideas for them.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

Post Reply