SunMadcat's monsters

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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madcat
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Location: Czech republic
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Re: SunMadcat's monsters

#201

Post by madcat » Sat Sep 15, 2018 8:16 am

I have started working on Cleric versions of the previous Fighter pack. So in 1 month ( if everything goes well ) you can expect these:

ClericNoWeapon
ClericNoWeaponShield
ClericSword
ClericSwordShield
ClericMace ( a bigger mace than his original one )
ClericMaceShield
ClericHandAxe
ClericHandAxeShield
ClericJavelin
ClericJavelinShield
ClericDagger
ClericDaggerShield
ClericSpear
ClericPolearm
ClericTwoHandedAxe
ClericTwoHandedSword
ClericTwoHandedHammer
ClericTwoHandedStaff
ClericBow
ClericCrossbow

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madcat
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Location: Czech republic
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Re: SunMadcat's monsters

#202

Post by madcat » Mon Oct 01, 2018 5:52 pm

In the end it only took 2 weeks ( tell you what, my eyes hurt after drawing over 1100 sprites ). Download link - https://www.dropbox.com/s/2otw7npezvrxq ... .wad?raw=1

Image

ClericUnarmed
ClericShield
ClericSword
ClericSwordShield
ClericMace
ClericMaceShield
ClericAxe
ClericAxeShield
ClericJavelin
ClericJavelinShield
ClericDagger
ClericDaggerShield
ClericSpear
ClericBardiche
ClericWarAxe
ClericEspadonJTTU ( a two-handed sword )
ClericMaul
ClericStaff
ClericBow
ClericCrossbow

darklord328
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Joined: Wed Apr 25, 2018 9:03 pm

Re: SunMadcat's monsters

#203

Post by darklord328 » Mon Oct 01, 2018 11:10 pm

i might be joining you for maybe some sprite action. if that's ok with you.

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madcat
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Re: SunMadcat's monsters

#204

Post by madcat » Tue Oct 02, 2018 5:02 am

darklord328 wrote:
Mon Oct 01, 2018 11:10 pm
i might be joining you for maybe some sprite action. if that's ok with you.
That depends on what you mean by "joining for some sprite action" and also it depends on your skill and patience when it comes to sprites.

elarmadillo
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Joined: Sat Oct 06, 2018 6:21 am

Re: SunMadcat's monsters

#205

Post by elarmadillo » Sat Oct 06, 2018 6:25 am

This might be one of the best examples of "good concept, bad execution".

darklord328
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Re: SunMadcat's monsters

#206

Post by darklord328 » Sat Oct 06, 2018 9:59 am

madcat, has granted me requests of me posted some images on this website, no, this is NOT a competition, these are totally other monsters that i have done. if you fellows are interested in seeing these monsters let me know.

heres the website https://imgur.com/a/BfcDgyG

yes you can modify these monsters if you wish. one of which im not giving away, because its bloods monster and hes running out of boss monsters ideas.

keep checking back in imgur to see whats been added.
Last edited by darklord328 on Sun Oct 07, 2018 1:56 am, edited 1 time in total.

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madcat
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Re: SunMadcat's monsters

#207

Post by madcat » Sat Oct 06, 2018 5:26 pm

elarmadillo wrote:
Sat Oct 06, 2018 6:25 am
This might be one of the best examples of "good concept, bad execution".
Thank you for your opinion. Im aware of the fact that I could be doing better, the thing is that I focus on quantity rather than on quality ( plus making monsters is by far not the only thing I do in Doom ). If you can write what exactly could be done better, in what way, I would be grateful ).

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